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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2013-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class UpdateFleetAttributesRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a fleet to update attribute metadata for. *

*/ private String fleetId; /** *

* Descriptive label that is associated with a fleet. Fleet names do not need to be unique. *

*/ private String name; /** *

* Human-readable description of a fleet. *

*/ private String description; /** *

* Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

*
    *
  • *

    * NoProtection -- The game session can be terminated during a scale-down event. *

    *
  • *
  • *

    * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

    *
  • *
*/ private String newGameSessionProtectionPolicy; /** *

* Policy that limits the number of game sessions an individual player can create over a span of time. *

*/ private ResourceCreationLimitPolicy resourceCreationLimitPolicy; /** *

* Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate * metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name * to create a new metric group. A fleet can only be included in one metric group at a time. *

*/ private java.util.List metricGroups; /** *

* Unique identifier for a fleet to update attribute metadata for. *

* * @param fleetId * Unique identifier for a fleet to update attribute metadata for. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet to update attribute metadata for. *

* * @return Unique identifier for a fleet to update attribute metadata for. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet to update attribute metadata for. *

* * @param fleetId * Unique identifier for a fleet to update attribute metadata for. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Descriptive label that is associated with a fleet. Fleet names do not need to be unique. *

* * @param name * Descriptive label that is associated with a fleet. Fleet names do not need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label that is associated with a fleet. Fleet names do not need to be unique. *

* * @return Descriptive label that is associated with a fleet. Fleet names do not need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label that is associated with a fleet. Fleet names do not need to be unique. *

* * @param name * Descriptive label that is associated with a fleet. Fleet names do not need to be unique. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withName(String name) { setName(name); return this; } /** *

* Human-readable description of a fleet. *

* * @param description * Human-readable description of a fleet. */ public void setDescription(String description) { this.description = description; } /** *

* Human-readable description of a fleet. *

* * @return Human-readable description of a fleet. */ public String getDescription() { return this.description; } /** *

* Human-readable description of a fleet. *

* * @param description * Human-readable description of a fleet. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withDescription(String description) { setDescription(description); return this; } /** *

* Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

*
    *
  • *

    * NoProtection -- The game session can be terminated during a scale-down event. *

    *
  • *
  • *

    * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

    *
  • *
* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances created in this fleet. Instances that already * exist are not affected. You can set protection for individual instances using * UpdateGameSession.

*
    *
  • *

    * NoProtection -- The game session can be terminated during a scale-down event. *

    *
  • *
  • *

    * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated * during a scale-down event. *

    *
  • * @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy; } /** *

    * Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

    *
      *
    • *

      * NoProtection -- The game session can be terminated during a scale-down event. *

      *
    • *
    • *

      * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

      *
    • *
    * * @return Game session protection policy to apply to all new instances created in this fleet. Instances that * already exist are not affected. You can set protection for individual instances using * UpdateGameSession.

    *
      *
    • *

      * NoProtection -- The game session can be terminated during a scale-down event. *

      *
    • *
    • *

      * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated * during a scale-down event. *

      *
    • * @see ProtectionPolicy */ public String getNewGameSessionProtectionPolicy() { return this.newGameSessionProtectionPolicy; } /** *

      * Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

      *
        *
      • *

        * NoProtection -- The game session can be terminated during a scale-down event. *

        *
      • *
      • *

        * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

        *
      • *
      * * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances created in this fleet. Instances that already * exist are not affected. You can set protection for individual instances using * UpdateGameSession.

      *
        *
      • *

        * NoProtection -- The game session can be terminated during a scale-down event. *

        *
      • *
      • *

        * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated * during a scale-down event. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** *

        * Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

        *
          *
        • *

          * NoProtection -- The game session can be terminated during a scale-down event. *

          *
        • *
        • *

          * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

          *
        • *
        * * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances created in this fleet. Instances that already * exist are not affected. You can set protection for individual instances using * UpdateGameSession.

        *
          *
        • *

          * NoProtection -- The game session can be terminated during a scale-down event. *

          *
        • *
        • *

          * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated * during a scale-down event. *

          *
        • * @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy) { withNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); } /** *

          * Game session protection policy to apply to all new instances created in this fleet. Instances that already exist * are not affected. You can set protection for individual instances using UpdateGameSession. *

          *
            *
          • *

            * NoProtection -- The game session can be terminated during a scale-down event. *

            *
          • *
          • *

            * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during * a scale-down event. *

            *
          • *
          * * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances created in this fleet. Instances that already * exist are not affected. You can set protection for individual instances using * UpdateGameSession.

          *
            *
          • *

            * NoProtection -- The game session can be terminated during a scale-down event. *

            *
          • *
          • *

            * FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated * during a scale-down event. *

            *
          • * @return Returns a reference to this object so that method calls can be chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy.toString(); return this; } /** *

            * Policy that limits the number of game sessions an individual player can create over a span of time. *

            * * @param resourceCreationLimitPolicy * Policy that limits the number of game sessions an individual player can create over a span of time. */ public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy) { this.resourceCreationLimitPolicy = resourceCreationLimitPolicy; } /** *

            * Policy that limits the number of game sessions an individual player can create over a span of time. *

            * * @return Policy that limits the number of game sessions an individual player can create over a span of time. */ public ResourceCreationLimitPolicy getResourceCreationLimitPolicy() { return this.resourceCreationLimitPolicy; } /** *

            * Policy that limits the number of game sessions an individual player can create over a span of time. *

            * * @param resourceCreationLimitPolicy * Policy that limits the number of game sessions an individual player can create over a span of time. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy) { setResourceCreationLimitPolicy(resourceCreationLimitPolicy); return this; } /** *

            * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate * metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name * to create a new metric group. A fleet can only be included in one metric group at a time. *

            * * @return Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to * aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. * Or use a new name to create a new metric group. A fleet can only be included in one metric group at a * time. */ public java.util.List getMetricGroups() { return metricGroups; } /** *

            * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate * metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name * to create a new metric group. A fleet can only be included in one metric group at a time. *

            * * @param metricGroups * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to * aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. * Or use a new name to create a new metric group. A fleet can only be included in one metric group at a * time. */ public void setMetricGroups(java.util.Collection metricGroups) { if (metricGroups == null) { this.metricGroups = null; return; } this.metricGroups = new java.util.ArrayList(metricGroups); } /** *

            * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate * metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name * to create a new metric group. A fleet can only be included in one metric group at a time. *

            *

            * NOTE: This method appends the values to the existing list (if any). Use * {@link #setMetricGroups(java.util.Collection)} or {@link #withMetricGroups(java.util.Collection)} if you want to * override the existing values. *

            * * @param metricGroups * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to * aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. * Or use a new name to create a new metric group. A fleet can only be included in one metric group at a * time. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withMetricGroups(String... metricGroups) { if (this.metricGroups == null) { setMetricGroups(new java.util.ArrayList(metricGroups.length)); } for (String ele : metricGroups) { this.metricGroups.add(ele); } return this; } /** *

            * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate * metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name * to create a new metric group. A fleet can only be included in one metric group at a time. *

            * * @param metricGroups * Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to * aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. * Or use a new name to create a new metric group. A fleet can only be included in one metric group at a * time. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateFleetAttributesRequest withMetricGroups(java.util.Collection metricGroups) { setMetricGroups(metricGroups); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getName() != null) sb.append("Name: ").append(getName()).append(","); if (getDescription() != null) sb.append("Description: ").append(getDescription()).append(","); if (getNewGameSessionProtectionPolicy() != null) sb.append("NewGameSessionProtectionPolicy: ").append(getNewGameSessionProtectionPolicy()).append(","); if (getResourceCreationLimitPolicy() != null) sb.append("ResourceCreationLimitPolicy: ").append(getResourceCreationLimitPolicy()).append(","); if (getMetricGroups() != null) sb.append("MetricGroups: ").append(getMetricGroups()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateFleetAttributesRequest == false) return false; UpdateFleetAttributesRequest other = (UpdateFleetAttributesRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getDescription() == null ^ this.getDescription() == null) return false; if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false) return false; if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null) return false; if (other.getNewGameSessionProtectionPolicy() != null && other.getNewGameSessionProtectionPolicy().equals(this.getNewGameSessionProtectionPolicy()) == false) return false; if (other.getResourceCreationLimitPolicy() == null ^ this.getResourceCreationLimitPolicy() == null) return false; if (other.getResourceCreationLimitPolicy() != null && other.getResourceCreationLimitPolicy().equals(this.getResourceCreationLimitPolicy()) == false) return false; if (other.getMetricGroups() == null ^ this.getMetricGroups() == null) return false; if (other.getMetricGroups() != null && other.getMetricGroups().equals(this.getMetricGroups()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode()); hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode()); hashCode = prime * hashCode + ((getResourceCreationLimitPolicy() == null) ? 0 : getResourceCreationLimitPolicy().hashCode()); hashCode = prime * hashCode + ((getMetricGroups() == null) ? 0 : getMetricGroups().hashCode()); return hashCode; } @Override public UpdateFleetAttributesRequest clone() { return (UpdateFleetAttributesRequest) super.clone(); } }




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