All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.model.transform.MatchmakingConfigurationMarshaller Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

There is a newer version: 1.12.780
Show newest version
/*
 * Copyright 2013-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model.transform;

import java.util.List;
import javax.annotation.Generated;

import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;

import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;

/**
 * MatchmakingConfigurationMarshaller
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class MatchmakingConfigurationMarshaller {

    private static final MarshallingInfo NAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
            .marshallLocationName("Name").build();
    private static final MarshallingInfo DESCRIPTION_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("Description").build();
    private static final MarshallingInfo GAMESESSIONQUEUEARNS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionQueueArns").build();
    private static final MarshallingInfo REQUESTTIMEOUTSECONDS_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RequestTimeoutSeconds").build();
    private static final MarshallingInfo ACCEPTANCETIMEOUTSECONDS_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AcceptanceTimeoutSeconds").build();
    private static final MarshallingInfo ACCEPTANCEREQUIRED_BINDING = MarshallingInfo.builder(MarshallingType.BOOLEAN)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AcceptanceRequired").build();
    private static final MarshallingInfo RULESETNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RuleSetName").build();
    private static final MarshallingInfo NOTIFICATIONTARGET_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("NotificationTarget").build();
    private static final MarshallingInfo ADDITIONALPLAYERCOUNT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AdditionalPlayerCount").build();
    private static final MarshallingInfo CUSTOMEVENTDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("CustomEventData").build();
    private static final MarshallingInfo CREATIONTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("CreationTime").build();
    private static final MarshallingInfo GAMEPROPERTIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameProperties").build();
    private static final MarshallingInfo GAMESESSIONDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionData").build();

    private static final MatchmakingConfigurationMarshaller instance = new MatchmakingConfigurationMarshaller();

    public static MatchmakingConfigurationMarshaller getInstance() {
        return instance;
    }

    /**
     * Marshall the given parameter object.
     */
    public void marshall(MatchmakingConfiguration matchmakingConfiguration, ProtocolMarshaller protocolMarshaller) {

        if (matchmakingConfiguration == null) {
            throw new SdkClientException("Invalid argument passed to marshall(...)");
        }

        try {
            protocolMarshaller.marshall(matchmakingConfiguration.getName(), NAME_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getDescription(), DESCRIPTION_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getGameSessionQueueArns(), GAMESESSIONQUEUEARNS_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getRequestTimeoutSeconds(), REQUESTTIMEOUTSECONDS_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getAcceptanceTimeoutSeconds(), ACCEPTANCETIMEOUTSECONDS_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getAcceptanceRequired(), ACCEPTANCEREQUIRED_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getRuleSetName(), RULESETNAME_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getNotificationTarget(), NOTIFICATIONTARGET_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getAdditionalPlayerCount(), ADDITIONALPLAYERCOUNT_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getCustomEventData(), CUSTOMEVENTDATA_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getCreationTime(), CREATIONTIME_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getGameProperties(), GAMEPROPERTIES_BINDING);
            protocolMarshaller.marshall(matchmakingConfiguration.getGameSessionData(), GAMESESSIONDATA_BINDING);
        } catch (Exception e) {
            throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
        }
    }

}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy