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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://aws.amazon.com/apache2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* General properties describing a fleet. *

*/ public class FleetAttributes implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. *

*/ private String fleetId; /** *

* Human-readable description of the fleet. *

*/ private String description; /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

*/ private String name; /** *

* Time stamp indicating when this object was created. Format is an integer * representing the number of seconds since the Unix epoch (Unix time). *

*/ private java.util.Date creationTime; /** *

* Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch (Unix * time). *

*/ private java.util.Date terminationTime; /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

*/ private String status; /** *

* Unique identifier for a build. *

*/ private String buildId; /** *

* Path to the launch executable for the game server. A game server is built * into a C:\game drive. This value must be expressed as * C:\game\[launchpath]. Example: If, when built, your game * server files are in a folder called "MyGame", your log path should be * C:\game\MyGame\server.exe. *

*/ private String serverLaunchPath; /** *

* Parameters required to launch your game server. These parameters should * be expressed as a string of command-line parameters. Example: * "+sv_port 33435 +start_lobby". *

*/ private String serverLaunchParameters; /** *

* Path to game-session log files generated by your game server. Once a game * session has been terminated, Amazon GameLift captures and stores the logs * on Amazon S3. Use the GameLift console to access the stored logs. *

*/ private java.util.List logPaths; /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

*/ private String newGameSessionProtectionPolicy; /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. *

* * @return Unique identifier for a fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. */ public void setDescription(String description) { this.description = description; } /** *

* Human-readable description of the fleet. *

* * @return Human-readable description of the fleet. */ public String getDescription() { return this.description; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withDescription(String description) { setDescription(description); return this; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @param name * Descriptive label associated with this fleet. Fleet names do not * need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @return Descriptive label associated with this fleet. Fleet names do not * need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @param name * Descriptive label associated with this fleet. Fleet names do not * need to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withName(String name) { setName(name); return this; } /** *

* Time stamp indicating when this object was created. Format is an integer * representing the number of seconds since the Unix epoch (Unix time). *

* * @param creationTime * Time stamp indicating when this object was created. Format is an * integer representing the number of seconds since the Unix epoch * (Unix time). */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* Time stamp indicating when this object was created. Format is an integer * representing the number of seconds since the Unix epoch (Unix time). *

* * @return Time stamp indicating when this object was created. Format is an * integer representing the number of seconds since the Unix epoch * (Unix time). */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* Time stamp indicating when this object was created. Format is an integer * representing the number of seconds since the Unix epoch (Unix time). *

* * @param creationTime * Time stamp indicating when this object was created. Format is an * integer representing the number of seconds since the Unix epoch * (Unix time). * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** *

* Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch (Unix * time). *

* * @param terminationTime * Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch * (Unix time). */ public void setTerminationTime(java.util.Date terminationTime) { this.terminationTime = terminationTime; } /** *

* Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch (Unix * time). *

* * @return Time stamp indicating when this fleet was terminated. Format is * an integer representing the number of seconds since the Unix * epoch (Unix time). */ public java.util.Date getTerminationTime() { return this.terminationTime; } /** *

* Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch (Unix * time). *

* * @param terminationTime * Time stamp indicating when this fleet was terminated. Format is an * integer representing the number of seconds since the Unix epoch * (Unix time). * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withTerminationTime(java.util.Date terminationTime) { setTerminationTime(terminationTime); return this; } /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

* * @param status * Current status of the fleet. Possible fleet states include: *
    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is * being set up with the game build, and new hosts are being started. *
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
* @see FleetStatus */ public void setStatus(String status) { this.status = status; } /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

* * @return Current status of the fleet. Possible fleet states include: *
    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is * being set up with the game build, and new hosts are being * started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
* @see FleetStatus */ public String getStatus() { return this.status; } /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

* * @param status * Current status of the fleet. Possible fleet states include: *
    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is * being set up with the game build, and new hosts are being started. *
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see FleetStatus */ public FleetAttributes withStatus(String status) { setStatus(status); return this; } /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

* * @param status * Current status of the fleet. Possible fleet states include: *
    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is * being set up with the game build, and new hosts are being started. *
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
* @see FleetStatus */ public void setStatus(FleetStatus status) { this.status = status.toString(); } /** *

* Current status of the fleet. Possible fleet states include: *

    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being * set up with the game build, and new hosts are being started.
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, building, or * activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
*

* * @param status * Current status of the fleet. Possible fleet states include: *
    *
  • NEW: A new fleet has been defined and hosts allocated.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is * being set up with the game build, and new hosts are being started. *
  • *
  • ACTIVE: Hosts can now accept game sessions.
  • *
  • ERROR: An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING: Hosts are responding to a delete fleet request.
  • *
  • TERMINATED: The fleet no longer exists.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see FleetStatus */ public FleetAttributes withStatus(FleetStatus status) { setStatus(status); return this; } /** *

* Unique identifier for a build. *

* * @param buildId * Unique identifier for a build. */ public void setBuildId(String buildId) { this.buildId = buildId; } /** *

* Unique identifier for a build. *

* * @return Unique identifier for a build. */ public String getBuildId() { return this.buildId; } /** *

* Unique identifier for a build. *

* * @param buildId * Unique identifier for a build. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withBuildId(String buildId) { setBuildId(buildId); return this; } /** *

* Path to the launch executable for the game server. A game server is built * into a C:\game drive. This value must be expressed as * C:\game\[launchpath]. Example: If, when built, your game * server files are in a folder called "MyGame", your log path should be * C:\game\MyGame\server.exe. *

* * @param serverLaunchPath * Path to the launch executable for the game server. A game server * is built into a C:\game drive. This value must be * expressed as C:\game\[launchpath]. Example: If, when * built, your game server files are in a folder called "MyGame", * your log path should be C:\game\MyGame\server.exe. */ public void setServerLaunchPath(String serverLaunchPath) { this.serverLaunchPath = serverLaunchPath; } /** *

* Path to the launch executable for the game server. A game server is built * into a C:\game drive. This value must be expressed as * C:\game\[launchpath]. Example: If, when built, your game * server files are in a folder called "MyGame", your log path should be * C:\game\MyGame\server.exe. *

* * @return Path to the launch executable for the game server. A game server * is built into a C:\game drive. This value must be * expressed as C:\game\[launchpath]. Example: If, when * built, your game server files are in a folder called "MyGame", * your log path should be C:\game\MyGame\server.exe. */ public String getServerLaunchPath() { return this.serverLaunchPath; } /** *

* Path to the launch executable for the game server. A game server is built * into a C:\game drive. This value must be expressed as * C:\game\[launchpath]. Example: If, when built, your game * server files are in a folder called "MyGame", your log path should be * C:\game\MyGame\server.exe. *

* * @param serverLaunchPath * Path to the launch executable for the game server. A game server * is built into a C:\game drive. This value must be * expressed as C:\game\[launchpath]. Example: If, when * built, your game server files are in a folder called "MyGame", * your log path should be C:\game\MyGame\server.exe. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withServerLaunchPath(String serverLaunchPath) { setServerLaunchPath(serverLaunchPath); return this; } /** *

* Parameters required to launch your game server. These parameters should * be expressed as a string of command-line parameters. Example: * "+sv_port 33435 +start_lobby". *

* * @param serverLaunchParameters * Parameters required to launch your game server. These parameters * should be expressed as a string of command-line parameters. * Example: "+sv_port 33435 +start_lobby". */ public void setServerLaunchParameters(String serverLaunchParameters) { this.serverLaunchParameters = serverLaunchParameters; } /** *

* Parameters required to launch your game server. These parameters should * be expressed as a string of command-line parameters. Example: * "+sv_port 33435 +start_lobby". *

* * @return Parameters required to launch your game server. These parameters * should be expressed as a string of command-line parameters. * Example: "+sv_port 33435 +start_lobby". */ public String getServerLaunchParameters() { return this.serverLaunchParameters; } /** *

* Parameters required to launch your game server. These parameters should * be expressed as a string of command-line parameters. Example: * "+sv_port 33435 +start_lobby". *

* * @param serverLaunchParameters * Parameters required to launch your game server. These parameters * should be expressed as a string of command-line parameters. * Example: "+sv_port 33435 +start_lobby". * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withServerLaunchParameters( String serverLaunchParameters) { setServerLaunchParameters(serverLaunchParameters); return this; } /** *

* Path to game-session log files generated by your game server. Once a game * session has been terminated, Amazon GameLift captures and stores the logs * on Amazon S3. Use the GameLift console to access the stored logs. *

* * @return Path to game-session log files generated by your game server. * Once a game session has been terminated, Amazon GameLift captures * and stores the logs on Amazon S3. Use the GameLift console to * access the stored logs. */ public java.util.List getLogPaths() { return logPaths; } /** *

* Path to game-session log files generated by your game server. Once a game * session has been terminated, Amazon GameLift captures and stores the logs * on Amazon S3. Use the GameLift console to access the stored logs. *

* * @param logPaths * Path to game-session log files generated by your game server. Once * a game session has been terminated, Amazon GameLift captures and * stores the logs on Amazon S3. Use the GameLift console to access * the stored logs. */ public void setLogPaths(java.util.Collection logPaths) { if (logPaths == null) { this.logPaths = null; return; } this.logPaths = new java.util.ArrayList(logPaths); } /** *

* Path to game-session log files generated by your game server. Once a game * session has been terminated, Amazon GameLift captures and stores the logs * on Amazon S3. Use the GameLift console to access the stored logs. *

*

* NOTE: This method appends the values to the existing list (if * any). Use {@link #setLogPaths(java.util.Collection)} or * {@link #withLogPaths(java.util.Collection)} if you want to override the * existing values. *

* * @param logPaths * Path to game-session log files generated by your game server. Once * a game session has been terminated, Amazon GameLift captures and * stores the logs on Amazon S3. Use the GameLift console to access * the stored logs. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withLogPaths(String... logPaths) { if (this.logPaths == null) { setLogPaths(new java.util.ArrayList(logPaths.length)); } for (String ele : logPaths) { this.logPaths.add(ele); } return this; } /** *

* Path to game-session log files generated by your game server. Once a game * session has been terminated, Amazon GameLift captures and stores the logs * on Amazon S3. Use the GameLift console to access the stored logs. *

* * @param logPaths * Path to game-session log files generated by your game server. Once * a game session has been terminated, Amazon GameLift captures and * stores the logs on Amazon S3. Use the GameLift console to access * the stored logs. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withLogPaths(java.util.Collection logPaths) { setLogPaths(logPaths); return this; } /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy; } /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @return Type of game session protection to set for all new instances * started in the fleet. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, * it cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public String getNewGameSessionProtectionPolicy() { return this.newGameSessionProtectionPolicy; } /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public FleetAttributes withNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy .toString(); } /** *

* Type of game session protection to set for all new instances started in * the fleet. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public FleetAttributes withNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getDescription() != null) sb.append("Description: " + getDescription() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getCreationTime() != null) sb.append("CreationTime: " + getCreationTime() + ","); if (getTerminationTime() != null) sb.append("TerminationTime: " + getTerminationTime() + ","); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getBuildId() != null) sb.append("BuildId: " + getBuildId() + ","); if (getServerLaunchPath() != null) sb.append("ServerLaunchPath: " + getServerLaunchPath() + ","); if (getServerLaunchParameters() != null) sb.append("ServerLaunchParameters: " + getServerLaunchParameters() + ","); if (getLogPaths() != null) sb.append("LogPaths: " + getLogPaths() + ","); if (getNewGameSessionProtectionPolicy() != null) sb.append("NewGameSessionProtectionPolicy: " + getNewGameSessionProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof FleetAttributes == false) return false; FleetAttributes other = (FleetAttributes) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getDescription() == null ^ this.getDescription() == null) return false; if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; if (other.getTerminationTime() == null ^ this.getTerminationTime() == null) return false; if (other.getTerminationTime() != null && other.getTerminationTime().equals(this.getTerminationTime()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getBuildId() == null ^ this.getBuildId() == null) return false; if (other.getBuildId() != null && other.getBuildId().equals(this.getBuildId()) == false) return false; if (other.getServerLaunchPath() == null ^ this.getServerLaunchPath() == null) return false; if (other.getServerLaunchPath() != null && other.getServerLaunchPath().equals( this.getServerLaunchPath()) == false) return false; if (other.getServerLaunchParameters() == null ^ this.getServerLaunchParameters() == null) return false; if (other.getServerLaunchParameters() != null && other.getServerLaunchParameters().equals( this.getServerLaunchParameters()) == false) return false; if (other.getLogPaths() == null ^ this.getLogPaths() == null) return false; if (other.getLogPaths() != null && other.getLogPaths().equals(this.getLogPaths()) == false) return false; if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null) return false; if (other.getNewGameSessionProtectionPolicy() != null && other.getNewGameSessionProtectionPolicy().equals( this.getNewGameSessionProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime() .hashCode()); hashCode = prime * hashCode + ((getTerminationTime() == null) ? 0 : getTerminationTime() .hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getBuildId() == null) ? 0 : getBuildId().hashCode()); hashCode = prime * hashCode + ((getServerLaunchPath() == null) ? 0 : getServerLaunchPath() .hashCode()); hashCode = prime * hashCode + ((getServerLaunchParameters() == null) ? 0 : getServerLaunchParameters().hashCode()); hashCode = prime * hashCode + ((getLogPaths() == null) ? 0 : getLogPaths().hashCode()); hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode()); return hashCode; } @Override public FleetAttributes clone() { try { return (FleetAttributes) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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