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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
/*
* Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
/**
*
*/
public enum FleetStatus {
NEW("NEW"),
DOWNLOADING("DOWNLOADING"),
VALIDATING("VALIDATING"),
BUILDING("BUILDING"),
ACTIVATING("ACTIVATING"),
ACTIVE("ACTIVE"),
DELETING("DELETING"),
ERROR("ERROR"),
TERMINATED("TERMINATED");
private String value;
private FleetStatus(String value) {
this.value = value;
}
@Override
public String toString() {
return this.value;
}
/**
* Use this in place of valueOf.
*
* @param value
* real value
* @return FleetStatus corresponding to the value
*/
public static FleetStatus fromValue(String value) {
if (value == null || "".equals(value)) {
throw new IllegalArgumentException("Value cannot be null or empty!");
} else if ("NEW".equals(value)) {
return NEW;
} else if ("DOWNLOADING".equals(value)) {
return DOWNLOADING;
} else if ("VALIDATING".equals(value)) {
return VALIDATING;
} else if ("BUILDING".equals(value)) {
return BUILDING;
} else if ("ACTIVATING".equals(value)) {
return ACTIVATING;
} else if ("ACTIVE".equals(value)) {
return ACTIVE;
} else if ("DELETING".equals(value)) {
return DELETING;
} else if ("ERROR".equals(value)) {
return ERROR;
} else if ("TERMINATED".equals(value)) {
return TERMINATED;
} else {
throw new IllegalArgumentException("Cannot create enum from "
+ value + " value!");
}
}
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