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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://aws.amazon.com/apache2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class ListBuildsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

*/ private String status; /** *

* Maximum number of results to return. You can use this parameter with * NextToken to get results as a set of sequential pages. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

*/ private String nextToken; /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

* * @param status * Build state to filter results on. Use this parameter to retrieve * builds in a certain state. To retrieve all builds, leave this * parameter empty. Possible build states include: *
    *
  • INITIALIZED: A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in * this state. When a build is successfully created, the build state * is set to this value.
  • *
  • READY: The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new * fleets for this build.
  • *
* @see BuildStatus */ public void setStatus(String status) { this.status = status; } /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

* * @return Build state to filter results on. Use this parameter to retrieve * builds in a certain state. To retrieve all builds, leave this * parameter empty. Possible build states include: *
    *
  • INITIALIZED: A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in * this state. When a build is successfully created, the build state * is set to this value.
  • *
  • READY: The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new * fleets for this build.
  • *
* @see BuildStatus */ public String getStatus() { return this.status; } /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

* * @param status * Build state to filter results on. Use this parameter to retrieve * builds in a certain state. To retrieve all builds, leave this * parameter empty. Possible build states include: *
    *
  • INITIALIZED: A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in * this state. When a build is successfully created, the build state * is set to this value.
  • *
  • READY: The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new * fleets for this build.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(String status) { setStatus(status); return this; } /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

* * @param status * Build state to filter results on. Use this parameter to retrieve * builds in a certain state. To retrieve all builds, leave this * parameter empty. Possible build states include: *
    *
  • INITIALIZED: A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in * this state. When a build is successfully created, the build state * is set to this value.
  • *
  • READY: The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new * fleets for this build.
  • *
* @see BuildStatus */ public void setStatus(BuildStatus status) { this.status = status.toString(); } /** *

* Build state to filter results on. Use this parameter to retrieve builds * in a certain state. To retrieve all builds, leave this parameter empty. * Possible build states include: *

    *
  • INITIALIZED: A new build has been defined, but no files have been * uploaded. You cannot create fleets for builds that are in this state. * When a build is successfully created, the build state is set to this * value.
  • *
  • READY: The game build has been successfully uploaded. You can now * create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new fleets * for this build.
  • *
*

* * @param status * Build state to filter results on. Use this parameter to retrieve * builds in a certain state. To retrieve all builds, leave this * parameter empty. Possible build states include: *
    *
  • INITIALIZED: A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in * this state. When a build is successfully created, the build state * is set to this value.
  • *
  • READY: The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED: The game build upload failed. You cannot create new * fleets for this build.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(BuildStatus status) { setStatus(status); return this; } /** *

* Maximum number of results to return. You can use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. You can use this parameter * with NextToken to get results as a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* Maximum number of results to return. You can use this parameter with * NextToken to get results as a set of sequential pages. *

* * @return Maximum number of results to return. You can use this parameter * with NextToken to get results as a set of sequential * pages. */ public Integer getLimit() { return this.limit; } /** *

* Maximum number of results to return. You can use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. You can use this parameter * with NextToken to get results as a set of sequential pages. * @return Returns a reference to this object so that method calls can be * chained together. */ public ListBuildsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. */ public String getNextToken() { return this.nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be * chained together. */ public ListBuildsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListBuildsRequest == false) return false; ListBuildsRequest other = (ListBuildsRequest) obj; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListBuildsRequest clone() { return (ListBuildsRequest) super.clone(); } }




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