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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://aws.amazon.com/apache2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class UpdateFleetAttributesRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

*/ private String fleetId; /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

*/ private String name; /** *

* Human-readable description of the fleet. *

*/ private String description; /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

*/ private String newGameSessionProtectionPolicy; /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @param fleetId * Unique identifier for the fleet you want to update attribute * metadata for. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @return Unique identifier for the fleet you want to update attribute * metadata for. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @param fleetId * Unique identifier for the fleet you want to update attribute * metadata for. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @param name * Descriptive label associated with this fleet. Fleet names do not * need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @return Descriptive label associated with this fleet. Fleet names do not * need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with this fleet. Fleet names do not need to * be unique. *

* * @param name * Descriptive label associated with this fleet. Fleet names do not * need to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withName(String name) { setName(name); return this; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. */ public void setDescription(String description) { this.description = description; } /** *

* Human-readable description of the fleet. *

* * @return Human-readable description of the fleet. */ public String getDescription() { return this.description; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withDescription(String description) { setDescription(description); return this; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist will not be * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @return Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist will not be * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, * it cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public String getNewGameSessionProtectionPolicy() { return this.newGameSessionProtectionPolicy; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist will not be * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist will not be * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy .toString(); } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist will not be affected. You can * set protection for individual instances using UpdateGameSession. *

    *
  • NoProtection: The game session can be terminated during a scale-down * event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it cannot * be terminated during a scale-down event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist will not be * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection: The game session can be terminated during a * scale-down event.
  • *
  • FullProtection: If the game session is in an ACTIVE status, it * cannot be terminated during a scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getDescription() != null) sb.append("Description: " + getDescription() + ","); if (getNewGameSessionProtectionPolicy() != null) sb.append("NewGameSessionProtectionPolicy: " + getNewGameSessionProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateFleetAttributesRequest == false) return false; UpdateFleetAttributesRequest other = (UpdateFleetAttributesRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getDescription() == null ^ this.getDescription() == null) return false; if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false) return false; if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null) return false; if (other.getNewGameSessionProtectionPolicy() != null && other.getNewGameSessionProtectionPolicy().equals( this.getNewGameSessionProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode()); hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode()); return hashCode; } @Override public UpdateFleetAttributesRequest clone() { return (UpdateFleetAttributesRequest) super.clone(); } }




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