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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request operation. *

* * @see AWS API Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class CreateVpcPeeringAuthorizationRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find * your Account ID in the Amazon Web Services Management Console under account settings. *

*/ private String gameLiftAwsAccountId; /** *

* A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same * Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift * Fleets. *

*/ private String peerVpcId; /** *

* A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find * your Account ID in the Amazon Web Services Management Console under account settings. *

* * @param gameLiftAwsAccountId * A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You * can find your Account ID in the Amazon Web Services Management Console under account settings. */ public void setGameLiftAwsAccountId(String gameLiftAwsAccountId) { this.gameLiftAwsAccountId = gameLiftAwsAccountId; } /** *

* A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find * your Account ID in the Amazon Web Services Management Console under account settings. *

* * @return A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You * can find your Account ID in the Amazon Web Services Management Console under account settings. */ public String getGameLiftAwsAccountId() { return this.gameLiftAwsAccountId; } /** *

* A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find * your Account ID in the Amazon Web Services Management Console under account settings. *

* * @param gameLiftAwsAccountId * A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You * can find your Account ID in the Amazon Web Services Management Console under account settings. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateVpcPeeringAuthorizationRequest withGameLiftAwsAccountId(String gameLiftAwsAccountId) { setGameLiftAwsAccountId(gameLiftAwsAccountId); return this; } /** *

* A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same * Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift * Fleets. *

* * @param peerVpcId * A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the * same Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with * GameLift Fleets. */ public void setPeerVpcId(String peerVpcId) { this.peerVpcId = peerVpcId; } /** *

* A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same * Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift * Fleets. *

* * @return A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in * the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management * Console. Learn more about VPC peering in VPC Peering with * GameLift Fleets. */ public String getPeerVpcId() { return this.peerVpcId; } /** *

* A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same * Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift * Fleets. *

* * @param peerVpcId * A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the * same Region as your fleet. To look up a VPC ID, use the VPC * Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with * GameLift Fleets. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateVpcPeeringAuthorizationRequest withPeerVpcId(String peerVpcId) { setPeerVpcId(peerVpcId); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameLiftAwsAccountId() != null) sb.append("GameLiftAwsAccountId: ").append(getGameLiftAwsAccountId()).append(","); if (getPeerVpcId() != null) sb.append("PeerVpcId: ").append(getPeerVpcId()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreateVpcPeeringAuthorizationRequest == false) return false; CreateVpcPeeringAuthorizationRequest other = (CreateVpcPeeringAuthorizationRequest) obj; if (other.getGameLiftAwsAccountId() == null ^ this.getGameLiftAwsAccountId() == null) return false; if (other.getGameLiftAwsAccountId() != null && other.getGameLiftAwsAccountId().equals(this.getGameLiftAwsAccountId()) == false) return false; if (other.getPeerVpcId() == null ^ this.getPeerVpcId() == null) return false; if (other.getPeerVpcId() != null && other.getPeerVpcId().equals(this.getPeerVpcId()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameLiftAwsAccountId() == null) ? 0 : getGameLiftAwsAccountId().hashCode()); hashCode = prime * hashCode + ((getPeerVpcId() == null) ? 0 : getPeerVpcId().hashCode()); return hashCode; } @Override public CreateVpcPeeringAuthorizationRequest clone() { return (CreateVpcPeeringAuthorizationRequest) super.clone(); } }




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