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/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Custom prioritization settings for use by a game session queue when placing new game sessions with available game * servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows: *

*
    *
  • *

    * If player latency data is included in a game session request, destinations and locations are prioritized first based * on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on * location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where * average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc. *

    *
  • *
  • *

    * If player latency data is not included, destinations and locations are prioritized first on destination list order * (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game * sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on * the first location (when listed alphabetically). *

    *
  • *
*

* Changing the priority order will affect how game sessions are placed. *

*

* Priority configurations are part of a GameSessionQueue. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class PriorityConfiguration implements Serializable, Cloneable, StructuredPojo { /** *

* The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

*
    *
  • *

    * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

    *
  • *
  • *

    * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

    *
  • *
  • *

    * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

    *
  • *
  • *

    * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

    *
  • *
*/ private java.util.List priorityOrder; /** *

* The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

*/ private java.util.List locationOrder; /** *

* The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

*
    *
  • *

    * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

    *
  • *
  • *

    * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

    *
  • *
  • *

    * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

    *
  • *
  • *

    * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

    *
  • *
* * @return The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

*
    *
  • *

    * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each * game session request) is lowest. *

    *
  • *
  • *

    * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is * evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination * in the queue. *

    *
  • *
  • *

    * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the * queue configuration. *

    *
  • *
  • *

    * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

    *
  • * @see PriorityType */ public java.util.List getPriorityOrder() { return priorityOrder; } /** *

    * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

    *
      *
    • *

      * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

      *
    • *
    • *

      * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

      *
    • *
    • *

      * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

      *
    • *
    • *

      * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

      *
    • *
    * * @param priorityOrder * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

    *
      *
    • *

      * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each * game session request) is lowest. *

      *
    • *
    • *

      * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is * evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in * the queue. *

      *
    • *
    • *

      * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the * queue configuration. *

      *
    • *
    • *

      * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

      *
    • * @see PriorityType */ public void setPriorityOrder(java.util.Collection priorityOrder) { if (priorityOrder == null) { this.priorityOrder = null; return; } this.priorityOrder = new java.util.ArrayList(priorityOrder); } /** *

      * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

      *
        *
      • *

        * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

        *
      • *
      • *

        * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

        *
      • *
      • *

        * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

        *
      • *
      • *

        * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

        *
      • *
      *

      * NOTE: This method appends the values to the existing list (if any). Use * {@link #setPriorityOrder(java.util.Collection)} or {@link #withPriorityOrder(java.util.Collection)} if you want * to override the existing values. *

      * * @param priorityOrder * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

      *
        *
      • *

        * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each * game session request) is lowest. *

        *
      • *
      • *

        * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is * evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in * the queue. *

        *
      • *
      • *

        * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the * queue configuration. *

        *
      • *
      • *

        * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see PriorityType */ public PriorityConfiguration withPriorityOrder(String... priorityOrder) { if (this.priorityOrder == null) { setPriorityOrder(new java.util.ArrayList(priorityOrder.length)); } for (String ele : priorityOrder) { this.priorityOrder.add(ele); } return this; } /** *

        * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

        *
          *
        • *

          * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

          *
        • *
        • *

          * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

          *
        • *
        • *

          * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

          *
        • *
        • *

          * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

          *
        • *
        * * @param priorityOrder * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

        *
          *
        • *

          * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each * game session request) is lowest. *

          *
        • *
        • *

          * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is * evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in * the queue. *

          *
        • *
        • *

          * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the * queue configuration. *

          *
        • *
        • *

          * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

          *
        • * @return Returns a reference to this object so that method calls can be chained together. * @see PriorityType */ public PriorityConfiguration withPriorityOrder(java.util.Collection priorityOrder) { setPriorityOrder(priorityOrder); return this; } /** *

          * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed * once. *

          *
            *
          • *

            * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game * session request) is lowest. *

            *
          • *
          • *

            * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated * based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. *

            *
          • *
          • *

            * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue * configuration. *

            *
          • *
          • *

            * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

            *
          • *
          * * @param priorityOrder * The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be * listed once.

          *
            *
          • *

            * LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each * game session request) is lowest. *

            *
          • *
          • *

            * COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is * evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in * the queue. *

            *
          • *
          • *

            * DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the * queue configuration. *

            *
          • *
          • *

            * LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in * LocationOrder. *

            *
          • * @return Returns a reference to this object so that method calls can be chained together. * @see PriorityType */ public PriorityConfiguration withPriorityOrder(PriorityType... priorityOrder) { java.util.ArrayList priorityOrderCopy = new java.util.ArrayList(priorityOrder.length); for (PriorityType value : priorityOrder) { priorityOrderCopy.add(value.toString()); } if (getPriorityOrder() == null) { setPriorityOrder(priorityOrderCopy); } else { getPriorityOrder().addAll(priorityOrderCopy); } return this; } /** *

            * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

            * * @return The prioritization order to use for fleet locations, when the PriorityOrder property * includes LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. */ public java.util.List getLocationOrder() { return locationOrder; } /** *

            * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

            * * @param locationOrder * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. */ public void setLocationOrder(java.util.Collection locationOrder) { if (locationOrder == null) { this.locationOrder = null; return; } this.locationOrder = new java.util.ArrayList(locationOrder); } /** *

            * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

            *

            * NOTE: This method appends the values to the existing list (if any). Use * {@link #setLocationOrder(java.util.Collection)} or {@link #withLocationOrder(java.util.Collection)} if you want * to override the existing values. *

            * * @param locationOrder * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. * @return Returns a reference to this object so that method calls can be chained together. */ public PriorityConfiguration withLocationOrder(String... locationOrder) { if (this.locationOrder == null) { setLocationOrder(new java.util.ArrayList(locationOrder.length)); } for (String ele : locationOrder) { this.locationOrder.add(ele); } return this; } /** *

            * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. *

            * * @param locationOrder * The prioritization order to use for fleet locations, when the PriorityOrder property includes * LOCATION. Locations are identified by Amazon Web Services Region codes such as * us-west-2. Each location can only be listed once. * @return Returns a reference to this object so that method calls can be chained together. */ public PriorityConfiguration withLocationOrder(java.util.Collection locationOrder) { setLocationOrder(locationOrder); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getPriorityOrder() != null) sb.append("PriorityOrder: ").append(getPriorityOrder()).append(","); if (getLocationOrder() != null) sb.append("LocationOrder: ").append(getLocationOrder()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof PriorityConfiguration == false) return false; PriorityConfiguration other = (PriorityConfiguration) obj; if (other.getPriorityOrder() == null ^ this.getPriorityOrder() == null) return false; if (other.getPriorityOrder() != null && other.getPriorityOrder().equals(this.getPriorityOrder()) == false) return false; if (other.getLocationOrder() == null ^ this.getLocationOrder() == null) return false; if (other.getLocationOrder() != null && other.getLocationOrder().equals(this.getLocationOrder()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getPriorityOrder() == null) ? 0 : getPriorityOrder().hashCode()); hashCode = prime * hashCode + ((getLocationOrder() == null) ? 0 : getLocationOrder().hashCode()); return hashCode; } @Override public PriorityConfiguration clone() { try { return (PriorityConfiguration) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.PriorityConfigurationMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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