com.amazonaws.services.gamelift.model.ResourceCreationLimitPolicy Maven / Gradle / Ivy
/*
* Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
*
* A policy that puts limits on the number of game sessions that a player can create within a specified span of time.
* With this policy, you can control players' ability to consume available resources.
*
*
* The policy is evaluated when a player tries to create a new game session. On receiving a
* CreateGameSession
request, GameLift checks that the player (identified by CreatorId
) has
* created fewer than game session limit in the specified time period.
*
*
* The resource creation limit policy is included in FleetAttributes.
*
*
* @see AWS API Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ResourceCreationLimitPolicy implements Serializable, Cloneable, StructuredPojo {
/**
*
* The maximum number of game sessions that an individual can create during the policy period.
*
*/
private Integer newGameSessionsPerCreator;
/**
*
* The time span used in evaluating the resource creation limit policy.
*
*/
private Integer policyPeriodInMinutes;
/**
*
* The maximum number of game sessions that an individual can create during the policy period.
*
*
* @param newGameSessionsPerCreator
* The maximum number of game sessions that an individual can create during the policy period.
*/
public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator) {
this.newGameSessionsPerCreator = newGameSessionsPerCreator;
}
/**
*
* The maximum number of game sessions that an individual can create during the policy period.
*
*
* @return The maximum number of game sessions that an individual can create during the policy period.
*/
public Integer getNewGameSessionsPerCreator() {
return this.newGameSessionsPerCreator;
}
/**
*
* The maximum number of game sessions that an individual can create during the policy period.
*
*
* @param newGameSessionsPerCreator
* The maximum number of game sessions that an individual can create during the policy period.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator) {
setNewGameSessionsPerCreator(newGameSessionsPerCreator);
return this;
}
/**
*
* The time span used in evaluating the resource creation limit policy.
*
*
* @param policyPeriodInMinutes
* The time span used in evaluating the resource creation limit policy.
*/
public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes) {
this.policyPeriodInMinutes = policyPeriodInMinutes;
}
/**
*
* The time span used in evaluating the resource creation limit policy.
*
*
* @return The time span used in evaluating the resource creation limit policy.
*/
public Integer getPolicyPeriodInMinutes() {
return this.policyPeriodInMinutes;
}
/**
*
* The time span used in evaluating the resource creation limit policy.
*
*
* @param policyPeriodInMinutes
* The time span used in evaluating the resource creation limit policy.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes) {
setPolicyPeriodInMinutes(policyPeriodInMinutes);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getNewGameSessionsPerCreator() != null)
sb.append("NewGameSessionsPerCreator: ").append(getNewGameSessionsPerCreator()).append(",");
if (getPolicyPeriodInMinutes() != null)
sb.append("PolicyPeriodInMinutes: ").append(getPolicyPeriodInMinutes());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ResourceCreationLimitPolicy == false)
return false;
ResourceCreationLimitPolicy other = (ResourceCreationLimitPolicy) obj;
if (other.getNewGameSessionsPerCreator() == null ^ this.getNewGameSessionsPerCreator() == null)
return false;
if (other.getNewGameSessionsPerCreator() != null && other.getNewGameSessionsPerCreator().equals(this.getNewGameSessionsPerCreator()) == false)
return false;
if (other.getPolicyPeriodInMinutes() == null ^ this.getPolicyPeriodInMinutes() == null)
return false;
if (other.getPolicyPeriodInMinutes() != null && other.getPolicyPeriodInMinutes().equals(this.getPolicyPeriodInMinutes()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getNewGameSessionsPerCreator() == null) ? 0 : getNewGameSessionsPerCreator().hashCode());
hashCode = prime * hashCode + ((getPolicyPeriodInMinutes() == null) ? 0 : getPolicyPeriodInMinutes().hashCode());
return hashCode;
}
@Override
public ResourceCreationLimitPolicy clone() {
try {
return (ResourceCreationLimitPolicy) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.ResourceCreationLimitPolicyMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}