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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Settings for a target-based scaling policy (see ScalingPolicy. A target-based policy tracks a particular fleet * metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon Web Services to * adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed * for the target based policy, including the target value. *

*

* Related actions *

*

* DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | * PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | * StartFleetActions | All APIs by task *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class TargetConfiguration implements Serializable, Cloneable, StructuredPojo { /** *

* Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the * scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value * should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new * game sessions). *

*/ private Double targetValue; /** *

* Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the * scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value * should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new * game sessions). *

* * @param targetValue * Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric * the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the * target value should be the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions). */ public void setTargetValue(Double targetValue) { this.targetValue = targetValue; } /** *

* Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the * scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value * should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new * game sessions). *

* * @return Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric * the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the * target value should be the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions). */ public Double getTargetValue() { return this.targetValue; } /** *

* Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the * scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value * should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new * game sessions). *

* * @param targetValue * Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric * the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the * target value should be the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions). * @return Returns a reference to this object so that method calls can be chained together. */ public TargetConfiguration withTargetValue(Double targetValue) { setTargetValue(targetValue); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getTargetValue() != null) sb.append("TargetValue: ").append(getTargetValue()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof TargetConfiguration == false) return false; TargetConfiguration other = (TargetConfiguration) obj; if (other.getTargetValue() == null ^ this.getTargetValue() == null) return false; if (other.getTargetValue() != null && other.getTargetValue().equals(this.getTargetValue()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getTargetValue() == null) ? 0 : getTargetValue().hashCode()); return hashCode; } @Override public TargetConfiguration clone() { try { return (TargetConfiguration) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.TargetConfigurationMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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