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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
/*
* Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import java.util.List;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* CreateGameSessionRequestMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class CreateGameSessionRequestMarshaller {
private static final MarshallingInfo FLEETID_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("FleetId").build();
private static final MarshallingInfo ALIASID_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("AliasId").build();
private static final MarshallingInfo MAXIMUMPLAYERSESSIONCOUNT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("MaximumPlayerSessionCount").build();
private static final MarshallingInfo NAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("Name").build();
private static final MarshallingInfo GAMEPROPERTIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameProperties").build();
private static final MarshallingInfo CREATORID_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("CreatorId").build();
private static final MarshallingInfo GAMESESSIONID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionId").build();
private static final MarshallingInfo IDEMPOTENCYTOKEN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("IdempotencyToken").build();
private static final MarshallingInfo GAMESESSIONDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionData").build();
private static final MarshallingInfo LOCATION_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("Location").build();
private static final CreateGameSessionRequestMarshaller instance = new CreateGameSessionRequestMarshaller();
public static CreateGameSessionRequestMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(CreateGameSessionRequest createGameSessionRequest, ProtocolMarshaller protocolMarshaller) {
if (createGameSessionRequest == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(createGameSessionRequest.getFleetId(), FLEETID_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getAliasId(), ALIASID_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getMaximumPlayerSessionCount(), MAXIMUMPLAYERSESSIONCOUNT_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getName(), NAME_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getGameProperties(), GAMEPROPERTIES_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getCreatorId(), CREATORID_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getGameSessionId(), GAMESESSIONID_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getIdempotencyToken(), IDEMPOTENCYTOKEN_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getGameSessionData(), GAMESESSIONDATA_BINDING);
protocolMarshaller.marshall(createGameSessionRequest.getLocation(), LOCATION_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
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