com.amazonaws.services.gamelift.model.transform.UpdateGameServerGroupRequestMarshaller Maven / Gradle / Ivy
/*
* Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import java.util.List;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* UpdateGameServerGroupRequestMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class UpdateGameServerGroupRequestMarshaller {
private static final MarshallingInfo GAMESERVERGROUPNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupName").build();
private static final MarshallingInfo ROLEARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("RoleArn").build();
private static final MarshallingInfo INSTANCEDEFINITIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("InstanceDefinitions").build();
private static final MarshallingInfo GAMESERVERPROTECTIONPOLICY_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerProtectionPolicy").build();
private static final MarshallingInfo BALANCINGSTRATEGY_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("BalancingStrategy").build();
private static final UpdateGameServerGroupRequestMarshaller instance = new UpdateGameServerGroupRequestMarshaller();
public static UpdateGameServerGroupRequestMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(UpdateGameServerGroupRequest updateGameServerGroupRequest, ProtocolMarshaller protocolMarshaller) {
if (updateGameServerGroupRequest == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(updateGameServerGroupRequest.getGameServerGroupName(), GAMESERVERGROUPNAME_BINDING);
protocolMarshaller.marshall(updateGameServerGroupRequest.getRoleArn(), ROLEARN_BINDING);
protocolMarshaller.marshall(updateGameServerGroupRequest.getInstanceDefinitions(), INSTANCEDEFINITIONS_BINDING);
protocolMarshaller.marshall(updateGameServerGroupRequest.getGameServerProtectionPolicy(), GAMESERVERPROTECTIONPOLICY_BINDING);
protocolMarshaller.marshall(updateGameServerGroupRequest.getBalancingStrategy(), BALANCINGSTRATEGY_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy