com.amazonaws.services.gamelift.model.CreateFleetResult Maven / Gradle / Ivy
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/*
* Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
/**
*
* Represents the returned data in response to a request operation.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreateFleetResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {
/**
*
* The properties for the new fleet, including the current status. All fleets are placed in NEW
status
* on creation.
*
*/
private FleetAttributes fleetAttributes;
/**
*
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set
* to NEW
. During fleet creation, GameLift updates each location status as instances are deployed there
* and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote
* locations, only one entry, representing the home Region, is returned.
*
*/
private java.util.List locationStates;
/**
*
* The properties for the new fleet, including the current status. All fleets are placed in NEW
status
* on creation.
*
*
* @param fleetAttributes
* The properties for the new fleet, including the current status. All fleets are placed in NEW
* status on creation.
*/
public void setFleetAttributes(FleetAttributes fleetAttributes) {
this.fleetAttributes = fleetAttributes;
}
/**
*
* The properties for the new fleet, including the current status. All fleets are placed in NEW
status
* on creation.
*
*
* @return The properties for the new fleet, including the current status. All fleets are placed in NEW
* status on creation.
*/
public FleetAttributes getFleetAttributes() {
return this.fleetAttributes;
}
/**
*
* The properties for the new fleet, including the current status. All fleets are placed in NEW
status
* on creation.
*
*
* @param fleetAttributes
* The properties for the new fleet, including the current status. All fleets are placed in NEW
* status on creation.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateFleetResult withFleetAttributes(FleetAttributes fleetAttributes) {
setFleetAttributes(fleetAttributes);
return this;
}
/**
*
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set
* to NEW
. During fleet creation, GameLift updates each location status as instances are deployed there
* and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote
* locations, only one entry, representing the home Region, is returned.
*
*
* @return The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations
* is set to NEW
. During fleet creation, GameLift updates each location status as instances are
* deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region.
* For fleets with no remote locations, only one entry, representing the home Region, is returned.
*/
public java.util.List getLocationStates() {
return locationStates;
}
/**
*
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set
* to NEW
. During fleet creation, GameLift updates each location status as instances are deployed there
* and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote
* locations, only one entry, representing the home Region, is returned.
*
*
* @param locationStates
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations
* is set to NEW
. During fleet creation, GameLift updates each location status as instances are
* deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
* fleets with no remote locations, only one entry, representing the home Region, is returned.
*/
public void setLocationStates(java.util.Collection locationStates) {
if (locationStates == null) {
this.locationStates = null;
return;
}
this.locationStates = new java.util.ArrayList(locationStates);
}
/**
*
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set
* to NEW
. During fleet creation, GameLift updates each location status as instances are deployed there
* and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote
* locations, only one entry, representing the home Region, is returned.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setLocationStates(java.util.Collection)} or {@link #withLocationStates(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param locationStates
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations
* is set to NEW
. During fleet creation, GameLift updates each location status as instances are
* deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
* fleets with no remote locations, only one entry, representing the home Region, is returned.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateFleetResult withLocationStates(LocationState... locationStates) {
if (this.locationStates == null) {
setLocationStates(new java.util.ArrayList(locationStates.length));
}
for (LocationState ele : locationStates) {
this.locationStates.add(ele);
}
return this;
}
/**
*
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set
* to NEW
. During fleet creation, GameLift updates each location status as instances are deployed there
* and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote
* locations, only one entry, representing the home Region, is returned.
*
*
* @param locationStates
* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations
* is set to NEW
. During fleet creation, GameLift updates each location status as instances are
* deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
* fleets with no remote locations, only one entry, representing the home Region, is returned.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateFleetResult withLocationStates(java.util.Collection locationStates) {
setLocationStates(locationStates);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetAttributes() != null)
sb.append("FleetAttributes: ").append(getFleetAttributes()).append(",");
if (getLocationStates() != null)
sb.append("LocationStates: ").append(getLocationStates());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreateFleetResult == false)
return false;
CreateFleetResult other = (CreateFleetResult) obj;
if (other.getFleetAttributes() == null ^ this.getFleetAttributes() == null)
return false;
if (other.getFleetAttributes() != null && other.getFleetAttributes().equals(this.getFleetAttributes()) == false)
return false;
if (other.getLocationStates() == null ^ this.getLocationStates() == null)
return false;
if (other.getLocationStates() != null && other.getLocationStates().equals(this.getLocationStates()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetAttributes() == null) ? 0 : getFleetAttributes().hashCode());
hashCode = prime * hashCode + ((getLocationStates() == null) ? 0 : getLocationStates().hashCode());
return hashCode;
}
@Override
public CreateFleetResult clone() {
try {
return (CreateFleetResult) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
}