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/*
* Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request operation.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ListBuildsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*/
private String status;
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*/
private Integer limit;
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*/
private String nextToken;
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*
* @param status
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create
* fleets for builds that are in this status. When a build is successfully created, the build status is set
* to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this
* build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
* @see BuildStatus
*/
public void setStatus(String status) {
this.status = status;
}
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*
* @return Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create
* fleets for builds that are in this status. When a build is successfully created, the build status is set
* to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this
* build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
* @see BuildStatus
*/
public String getStatus() {
return this.status;
}
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*
* @param status
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create
* fleets for builds that are in this status. When a build is successfully created, the build status is set
* to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this
* build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see BuildStatus
*/
public ListBuildsRequest withStatus(String status) {
setStatus(status);
return this;
}
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*
* @param status
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create
* fleets for builds that are in this status. When a build is successfully created, the build status is set
* to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this
* build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
* @see BuildStatus
*/
public void setStatus(BuildStatus status) {
withStatus(status);
}
/**
*
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for
* builds that are in this status. When a build is successfully created, the build status is set to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
*
*
* @param status
* Build status to filter results by. To retrieve all builds, leave this parameter empty.
*
* Possible build statuses include the following:
*
*
* -
*
* INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create
* fleets for builds that are in this status. When a build is successfully created, the build status is set
* to this value.
*
*
* -
*
* READY -- The game build has been successfully uploaded. You can now create new fleets for this
* build.
*
*
* -
*
* FAILED -- The game build upload failed. You cannot create new fleets for this build.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see BuildStatus
*/
public ListBuildsRequest withStatus(BuildStatus status) {
this.status = status.toString();
return this;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @param limit
* The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @return The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @param limit
* The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ListBuildsRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @param nextToken
* A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
*/
public void setNextToken(String nextToken) {
this.nextToken = nextToken;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @return A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
*/
public String getNextToken() {
return this.nextToken;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @param nextToken
* A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ListBuildsRequest withNextToken(String nextToken) {
setNextToken(nextToken);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getStatus() != null)
sb.append("Status: ").append(getStatus()).append(",");
if (getLimit() != null)
sb.append("Limit: ").append(getLimit()).append(",");
if (getNextToken() != null)
sb.append("NextToken: ").append(getNextToken());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ListBuildsRequest == false)
return false;
ListBuildsRequest other = (ListBuildsRequest) obj;
if (other.getStatus() == null ^ this.getStatus() == null)
return false;
if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false)
return false;
if (other.getLimit() == null ^ this.getLimit() == null)
return false;
if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false)
return false;
if (other.getNextToken() == null ^ this.getNextToken() == null)
return false;
if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode());
hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode());
hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode());
return hashCode;
}
@Override
public ListBuildsRequest clone() {
return (ListBuildsRequest) super.clone();
}
}