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com.amazonaws.services.gamelift.model.ListGameServersRequest Maven / Gradle / Ivy

/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ListGameServersRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. *

*/ private String gameServerGroupName; /** *

* Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING * to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If * this parameter is left empty, game servers are returned in no particular order. *

*/ private String sortOrder; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

*/ private String nextToken; /** *

* An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. *

* * @param gameServerGroupName * An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. *

* * @return An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. *

* * @param gameServerGroupName * An identifier for the game server group to retrieve a list of game servers from. Use either the * GameServerGroup name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public ListGameServersRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING * to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If * this parameter is left empty, game servers are returned in no particular order. *

* * @param sortOrder * Indicates how to sort the returned data based on game server registration timestamp. Use * ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve * newest game servers first. If this parameter is left empty, game servers are returned in no particular * order. * @see SortOrder */ public void setSortOrder(String sortOrder) { this.sortOrder = sortOrder; } /** *

* Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING * to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If * this parameter is left empty, game servers are returned in no particular order. *

* * @return Indicates how to sort the returned data based on game server registration timestamp. Use * ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve * newest game servers first. If this parameter is left empty, game servers are returned in no particular * order. * @see SortOrder */ public String getSortOrder() { return this.sortOrder; } /** *

* Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING * to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If * this parameter is left empty, game servers are returned in no particular order. *

* * @param sortOrder * Indicates how to sort the returned data based on game server registration timestamp. Use * ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve * newest game servers first. If this parameter is left empty, game servers are returned in no particular * order. * @return Returns a reference to this object so that method calls can be chained together. * @see SortOrder */ public ListGameServersRequest withSortOrder(String sortOrder) { setSortOrder(sortOrder); return this; } /** *

* Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING * to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If * this parameter is left empty, game servers are returned in no particular order. *

* * @param sortOrder * Indicates how to sort the returned data based on game server registration timestamp. Use * ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve * newest game servers first. If this parameter is left empty, game servers are returned in no particular * order. * @return Returns a reference to this object so that method calls can be chained together. * @see SortOrder */ public ListGameServersRequest withSortOrder(SortOrder sortOrder) { this.sortOrder = sortOrder.toString(); return this; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer getLimit() { return this.limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public ListGameServersRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public ListGameServersRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getSortOrder() != null) sb.append("SortOrder: ").append(getSortOrder()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListGameServersRequest == false) return false; ListGameServersRequest other = (ListGameServersRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getSortOrder() == null ^ this.getSortOrder() == null) return false; if (other.getSortOrder() != null && other.getSortOrder().equals(this.getSortOrder()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getSortOrder() == null) ? 0 : getSortOrder().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListGameServersRequest clone() { return (ListGameServersRequest) super.clone(); } }




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