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/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes * a type of group to be created and defines the parameters for acceptable player matches. Rule sets are used in * MatchmakingConfiguration objects. *

*

* A rule set may define the following elements for a match. For detailed information and examples showing how to * construct a rule set, see Build a FlexMatch rule set. *

*
    *
  • *

    * Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. * For example, a rule set might describe a 4x4 match that requires all eight slots to be filled. *

    *
  • *
  • *

    * Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for * a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute * values. For example, an attribute might specify a player's skill or level. *

    *
  • *
  • *

    * Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule * might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might * require each player to meet a certain skill level, each team to have at least one player in a certain role, or the * match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly * matched or have at least one player in a certain role. *

    *
  • *
  • *

    * Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are * found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them * wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill * variance between players after 30 seconds. *

    *
  • *
* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class MatchmakingRuleSet implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for the matchmaking rule set *

*/ private String ruleSetName; /** *

* The Amazon Resource Name (ARN) * that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across * all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In * a GameLift rule set ARN, the resource ID matches the RuleSetName value. *

*/ private String ruleSetArn; /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

*/ private String ruleSetBody; /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

*/ private java.util.Date creationTime; /** *

* A unique identifier for the matchmaking rule set *

* * @param ruleSetName * A unique identifier for the matchmaking rule set */ public void setRuleSetName(String ruleSetName) { this.ruleSetName = ruleSetName; } /** *

* A unique identifier for the matchmaking rule set *

* * @return A unique identifier for the matchmaking rule set */ public String getRuleSetName() { return this.ruleSetName; } /** *

* A unique identifier for the matchmaking rule set *

* * @param ruleSetName * A unique identifier for the matchmaking rule set * @return Returns a reference to this object so that method calls can be chained together. */ public MatchmakingRuleSet withRuleSetName(String ruleSetName) { setRuleSetName(ruleSetName); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across * all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In * a GameLift rule set ARN, the resource ID matches the RuleSetName value. *

* * @param ruleSetArn * The Amazon Resource Name (ARN) that is assigned to a * GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. * Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a * GameLift rule set ARN, the resource ID matches the RuleSetName value. */ public void setRuleSetArn(String ruleSetArn) { this.ruleSetArn = ruleSetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across * all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In * a GameLift rule set ARN, the resource ID matches the RuleSetName value. *

* * @return The Amazon Resource Name (ARN) that is assigned to a * GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. * Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a * GameLift rule set ARN, the resource ID matches the RuleSetName value. */ public String getRuleSetArn() { return this.ruleSetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across * all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In * a GameLift rule set ARN, the resource ID matches the RuleSetName value. *

* * @param ruleSetArn * The Amazon Resource Name (ARN) that is assigned to a * GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. * Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a * GameLift rule set ARN, the resource ID matches the RuleSetName value. * @return Returns a reference to this object so that method calls can be chained together. */ public MatchmakingRuleSet withRuleSetArn(String ruleSetArn) { setRuleSetArn(ruleSetArn); return this; } /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

* * @param ruleSetBody * A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. */ public void setRuleSetBody(String ruleSetBody) { this.ruleSetBody = ruleSetBody; } /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

* * @return A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. */ public String getRuleSetBody() { return this.ruleSetBody; } /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

* * @param ruleSetBody * A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. * @return Returns a reference to this object so that method calls can be chained together. */ public MatchmakingRuleSet withRuleSetBody(String ruleSetBody) { setRuleSetBody(ruleSetBody); return this; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @return A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). * @return Returns a reference to this object so that method calls can be chained together. */ public MatchmakingRuleSet withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getRuleSetName() != null) sb.append("RuleSetName: ").append(getRuleSetName()).append(","); if (getRuleSetArn() != null) sb.append("RuleSetArn: ").append(getRuleSetArn()).append(","); if (getRuleSetBody() != null) sb.append("RuleSetBody: ").append(getRuleSetBody()).append(","); if (getCreationTime() != null) sb.append("CreationTime: ").append(getCreationTime()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof MatchmakingRuleSet == false) return false; MatchmakingRuleSet other = (MatchmakingRuleSet) obj; if (other.getRuleSetName() == null ^ this.getRuleSetName() == null) return false; if (other.getRuleSetName() != null && other.getRuleSetName().equals(this.getRuleSetName()) == false) return false; if (other.getRuleSetArn() == null ^ this.getRuleSetArn() == null) return false; if (other.getRuleSetArn() != null && other.getRuleSetArn().equals(this.getRuleSetArn()) == false) return false; if (other.getRuleSetBody() == null ^ this.getRuleSetBody() == null) return false; if (other.getRuleSetBody() != null && other.getRuleSetBody().equals(this.getRuleSetBody()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getRuleSetName() == null) ? 0 : getRuleSetName().hashCode()); hashCode = prime * hashCode + ((getRuleSetArn() == null) ? 0 : getRuleSetArn().hashCode()); hashCode = prime * hashCode + ((getRuleSetBody() == null) ? 0 : getRuleSetBody().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode()); return hashCode; } @Override public MatchmakingRuleSet clone() { try { return (MatchmakingRuleSet) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.MatchmakingRuleSetMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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