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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2017-2022 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

/**
 * 

* Represents the returned data in response to a request operation. *

* * @see AWS * API Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameSessionQueueResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable { /** *

* An object that describes the newly updated game session queue. *

*/ private GameSessionQueue gameSessionQueue; /** *

* An object that describes the newly updated game session queue. *

* * @param gameSessionQueue * An object that describes the newly updated game session queue. */ public void setGameSessionQueue(GameSessionQueue gameSessionQueue) { this.gameSessionQueue = gameSessionQueue; } /** *

* An object that describes the newly updated game session queue. *

* * @return An object that describes the newly updated game session queue. */ public GameSessionQueue getGameSessionQueue() { return this.gameSessionQueue; } /** *

* An object that describes the newly updated game session queue. *

* * @param gameSessionQueue * An object that describes the newly updated game session queue. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameSessionQueueResult withGameSessionQueue(GameSessionQueue gameSessionQueue) { setGameSessionQueue(gameSessionQueue); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionQueue() != null) sb.append("GameSessionQueue: ").append(getGameSessionQueue()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateGameSessionQueueResult == false) return false; UpdateGameSessionQueueResult other = (UpdateGameSessionQueueResult) obj; if (other.getGameSessionQueue() == null ^ this.getGameSessionQueue() == null) return false; if (other.getGameSessionQueue() != null && other.getGameSessionQueue().equals(this.getGameSessionQueue()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionQueue() == null) ? 0 : getGameSessionQueue().hashCode()); return hashCode; } @Override public UpdateGameSessionQueueResult clone() { try { return (UpdateGameSessionQueueResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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