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com.amazonaws.services.gamelift.model.DeleteGameServerGroupRequest Maven / Gradle / Ivy

/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DeleteGameServerGroupRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the game server group. Use either the name or ARN value. *

*/ private String gameServerGroupName; /** *

* The type of delete to perform. Options include the following: *

*
    *
  • *

    * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

    *
  • *
  • *

    * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

    *
  • *
  • *

    * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

    *
  • *
*/ private String deleteOption; /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* The type of delete to perform. Options include the following: *

*
    *
  • *

    * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

    *
  • *
  • *

    * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

    *
  • *
  • *

    * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

    *
  • *
* * @param deleteOption * The type of delete to perform. Options include the following:

*
    *
  • *

    * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

    *
  • *
  • *

    * FORCE_DELETE – Terminates the game server group, including all active game servers regardless * of their utilization status, and the Amazon EC2 Auto Scaling group. *

    *
  • *
  • *

    * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

    *
  • * @see GameServerGroupDeleteOption */ public void setDeleteOption(String deleteOption) { this.deleteOption = deleteOption; } /** *

    * The type of delete to perform. Options include the following: *

    *
      *
    • *

      * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

      *
    • *
    • *

      * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

      *
    • *
    • *

      * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

      *
    • *
    * * @return The type of delete to perform. Options include the following:

    *
      *
    • *

      * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

      *
    • *
    • *

      * FORCE_DELETE – Terminates the game server group, including all active game servers * regardless of their utilization status, and the Amazon EC2 Auto Scaling group. *

      *
    • *
    • *

      * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

      *
    • * @see GameServerGroupDeleteOption */ public String getDeleteOption() { return this.deleteOption; } /** *

      * The type of delete to perform. Options include the following: *

      *
        *
      • *

        * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

        *
      • *
      • *

        * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

        *
      • *
      • *

        * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

        *
      • *
      * * @param deleteOption * The type of delete to perform. Options include the following:

      *
        *
      • *

        * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

        *
      • *
      • *

        * FORCE_DELETE – Terminates the game server group, including all active game servers regardless * of their utilization status, and the Amazon EC2 Auto Scaling group. *

        *
      • *
      • *

        * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupDeleteOption */ public DeleteGameServerGroupRequest withDeleteOption(String deleteOption) { setDeleteOption(deleteOption); return this; } /** *

        * The type of delete to perform. Options include the following: *

        *
          *
        • *

          * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

          *
        • *
        • *

          * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

          *
        • *
        • *

          * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

          *
        • *
        * * @param deleteOption * The type of delete to perform. Options include the following:

        *
          *
        • *

          * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

          *
        • *
        • *

          * FORCE_DELETE – Terminates the game server group, including all active game servers regardless * of their utilization status, and the Amazon EC2 Auto Scaling group. *

          *
        • *
        • *

          * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

          *
        • * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupDeleteOption */ public DeleteGameServerGroupRequest withDeleteOption(GameServerGroupDeleteOption deleteOption) { this.deleteOption = deleteOption.toString(); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getDeleteOption() != null) sb.append("DeleteOption: ").append(getDeleteOption()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DeleteGameServerGroupRequest == false) return false; DeleteGameServerGroupRequest other = (DeleteGameServerGroupRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getDeleteOption() == null ^ this.getDeleteOption() == null) return false; if (other.getDeleteOption() != null && other.getDeleteOption().equals(this.getDeleteOption()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getDeleteOption() == null) ? 0 : getDeleteOption().hashCode()); return hashCode; } @Override public DeleteGameServerGroupRequest clone() { return (DeleteGameServerGroupRequest) super.clone(); } }




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