com.amazonaws.services.gamelift.model.FleetAttributes Maven / Gradle / Ivy
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
*
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public
* preview.
*
*
* Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as
* follows:
*
*
* -
*
* EC2 fleet attributes identify a Build
resource (for fleets with customer game server builds) or a
* Script
resource (for Realtime Servers fleets).
*
*
* -
*
* Container fleets have ContainerGroupsAttributes
, which identify the fleet's
* ContainerGroupDefinition
resources.
*
*
* -
*
* Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set
* directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties,
* creation/termination time, and fleet status.
*
*
*
*
* Returned by: DescribeFleetAttributes
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class FleetAttributes implements Serializable, Cloneable, StructuredPojo {
/**
*
* A unique identifier for the fleet.
*
*/
private String fleetId;
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* . In a GameLift fleet ARN, the resource ID matches the FleetId
value.
*
*/
private String fleetArn;
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*/
private String fleetType;
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*/
private String instanceType;
/**
*
* A human-readable description of the fleet.
*
*/
private String description;
/**
*
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*
*/
private String name;
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*/
private java.util.Date creationTime;
/**
*
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*/
private java.util.Date terminationTime;
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*/
private String status;
/**
*
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used
* with fleets where ComputeType
is "EC2".
*
*/
private String buildId;
/**
*
* The Amazon Resource Name (ARN)
* associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift
* build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*
*/
private String buildArn;
/**
*
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute
* is used with fleets where ComputeType
is "EC2".
*
*/
private String scriptId;
/**
*
* The Amazon Resource Name (ARN)
* associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script
* ARN, the resource ID matches the ScriptId
value.
*
*/
private String scriptArn;
/**
*
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*
*/
private String serverLaunchPath;
/**
*
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime
* configuration . Requests that use this parameter continue to be valid.
*
*/
private String serverLaunchParameters;
/**
*
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server
* API ProcessReady()
logParameters
. See more information in the Server API Reference.
*
*/
private java.util.List logPaths;
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*/
private String newGameSessionProtectionPolicy;
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*/
private String operatingSystem;
private ResourceCreationLimitPolicy resourceCreationLimitPolicy;
/**
*
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated
* metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*/
private java.util.List metricGroups;
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*/
private java.util.List stoppedActions;
/**
*
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have access
* to. For more information about using the role with your game server builds, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*/
private String instanceRoleArn;
/**
*
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the
* fleet. All instances in a fleet share the same certificate.
*
*/
private CertificateConfiguration certificateConfiguration;
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*/
private String computeType;
/**
*
* This property is used with the Amazon GameLift containers feature, which is currently in public preview. A
* set of attributes that describe the container groups that are deployed on the fleet. These attributes are
* included for fleets with compute type CONTAINER
only. This attribute is used with fleets where
* ComputeType
is "Container".
*
*/
private AnywhereConfiguration anywhereConfiguration;
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*/
private String instanceRoleCredentialsProvider;
/**
*
* A set of properties that describe the container groups that are deployed to the fleet. These attributes are
* included for fleets with compute type CONTAINER
.
*
*/
private ContainerGroupsAttributes containerGroupsAttributes;
/**
*
* A unique identifier for the fleet.
*
*
* @param fleetId
* A unique identifier for the fleet.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* A unique identifier for the fleet.
*
*
* @return A unique identifier for the fleet.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* A unique identifier for the fleet.
*
*
* @param fleetId
* A unique identifier for the fleet.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* . In a GameLift fleet ARN, the resource ID matches the FleetId
value.
*
*
* @param fleetArn
* The Amazon Resource Name (ARN) that is assigned to a
* Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
* arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a
* GameLift fleet ARN, the resource ID matches the FleetId
value.
*/
public void setFleetArn(String fleetArn) {
this.fleetArn = fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* . In a GameLift fleet ARN, the resource ID matches the FleetId
value.
*
*
* @return The Amazon Resource Name (ARN) that is assigned to a
* Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
* arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a
* GameLift fleet ARN, the resource ID matches the FleetId
value.
*/
public String getFleetArn() {
return this.fleetArn;
}
/**
*
* The Amazon Resource Name (ARN)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all
* Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
* . In a GameLift fleet ARN, the resource ID matches the FleetId
value.
*
*
* @param fleetArn
* The Amazon Resource Name (ARN) that is assigned to a
* Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
* arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a
* GameLift fleet ARN, the resource ID matches the FleetId
value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withFleetArn(String fleetArn) {
setFleetArn(fleetArn);
return this;
}
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*
* @param fleetType
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
* @see FleetType
*/
public void setFleetType(String fleetType) {
this.fleetType = fleetType;
}
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*
* @return Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
* @see FleetType
*/
public String getFleetType() {
return this.fleetType;
}
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*
* @param fleetType
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetType
*/
public FleetAttributes withFleetType(String fleetType) {
setFleetType(fleetType);
return this;
}
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*
* @param fleetType
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
* @see FleetType
*/
public void setFleetType(FleetType fleetType) {
withFleetType(fleetType);
}
/**
*
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
*
*
* @param fleetType
* Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetType
*/
public FleetAttributes withFleetType(FleetType fleetType) {
this.fleetType = fleetType.toString();
return this;
}
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param instanceType
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for
* detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
* @see EC2InstanceType
*/
public void setInstanceType(String instanceType) {
this.instanceType = instanceType;
}
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @return The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of
* each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for
* detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
* @see EC2InstanceType
*/
public String getInstanceType() {
return this.instanceType;
}
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param instanceType
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for
* detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see EC2InstanceType
*/
public FleetAttributes withInstanceType(String instanceType) {
setInstanceType(instanceType);
return this;
}
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param instanceType
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for
* detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
* @see EC2InstanceType
*/
public void setInstanceType(EC2InstanceType instanceType) {
withInstanceType(instanceType);
}
/**
*
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed
* descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param instanceType
* The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for
* detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see EC2InstanceType
*/
public FleetAttributes withInstanceType(EC2InstanceType instanceType) {
this.instanceType = instanceType.toString();
return this;
}
/**
*
* A human-readable description of the fleet.
*
*
* @param description
* A human-readable description of the fleet.
*/
public void setDescription(String description) {
this.description = description;
}
/**
*
* A human-readable description of the fleet.
*
*
* @return A human-readable description of the fleet.
*/
public String getDescription() {
return this.description;
}
/**
*
* A human-readable description of the fleet.
*
*
* @param description
* A human-readable description of the fleet.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withDescription(String description) {
setDescription(description);
return this;
}
/**
*
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*
*
* @param name
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*
*
* @return A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
*
*
* @param name
* A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withName(String name) {
setName(name);
return this;
}
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @param creationTime
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*/
public void setCreationTime(java.util.Date creationTime) {
this.creationTime = creationTime;
}
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @return A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*/
public java.util.Date getCreationTime() {
return this.creationTime;
}
/**
*
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @param creationTime
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withCreationTime(java.util.Date creationTime) {
setCreationTime(creationTime);
return this;
}
/**
*
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @param terminationTime
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*/
public void setTerminationTime(java.util.Date terminationTime) {
this.terminationTime = terminationTime;
}
/**
*
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @return A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time
* as milliseconds (for example "1469498468.057"
).
*/
public java.util.Date getTerminationTime() {
return this.terminationTime;
}
/**
*
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
*
*
* @param terminationTime
* A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (for example "1469498468.057"
).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withTerminationTime(java.util.Date terminationTime) {
setTerminationTime(terminationTime);
return this;
}
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*
* @param status
* Current status of the fleet. Possible fleet statuses include the following:
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new
* instances with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
* @see FleetStatus
*/
public void setStatus(String status) {
this.status = status;
}
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*
* @return Current status of the fleet. Possible fleet statuses include the following:
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new
* instances with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
* @see FleetStatus
*/
public String getStatus() {
return this.status;
}
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*
* @param status
* Current status of the fleet. Possible fleet statuses include the following:
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new
* instances with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetStatus
*/
public FleetAttributes withStatus(String status) {
setStatus(status);
return this;
}
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*
* @param status
* Current status of the fleet. Possible fleet statuses include the following:
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new
* instances with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
* @see FleetStatus
*/
public void setStatus(FleetStatus status) {
withStatus(status);
}
/**
*
* Current status of the fleet. Possible fleet statuses include the following:
*
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances
* with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
*
*
* @param status
* Current status of the fleet. Possible fleet statuses include the following:
*
* -
*
* NEW -- A new fleet has been defined and desired instances is set to 1.
*
*
* -
*
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new
* instances with the game build or Realtime script and starting server processes.
*
*
* -
*
* ACTIVE -- Hosts can now accept game sessions.
*
*
* -
*
* ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
*
*
* -
*
* DELETING -- Hosts are responding to a delete fleet request.
*
*
* -
*
* TERMINATED -- The fleet no longer exists.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetStatus
*/
public FleetAttributes withStatus(FleetStatus status) {
this.status = status.toString();
return this;
}
/**
*
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used
* with fleets where ComputeType
is "EC2".
*
*
* @param buildId
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is
* used with fleets where ComputeType
is "EC2".
*/
public void setBuildId(String buildId) {
this.buildId = buildId;
}
/**
*
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used
* with fleets where ComputeType
is "EC2".
*
*
* @return A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is
* used with fleets where ComputeType
is "EC2".
*/
public String getBuildId() {
return this.buildId;
}
/**
*
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used
* with fleets where ComputeType
is "EC2".
*
*
* @param buildId
* A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is
* used with fleets where ComputeType
is "EC2".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withBuildId(String buildId) {
setBuildId(buildId);
return this;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift
* build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*
*
* @param buildArn
* The Amazon Resource Name (ARN) associated with the
* Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the
* resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*/
public void setBuildArn(String buildArn) {
this.buildArn = buildArn;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift
* build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*
*
* @return The Amazon Resource Name (ARN) associated with the
* Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the
* resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*/
public String getBuildArn() {
return this.buildArn;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift
* build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
*
*
* @param buildArn
* The Amazon Resource Name (ARN) associated with the
* Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the
* resource ID matches the BuildId
value. This attribute is used with fleets where
* ComputeType
is "EC2".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withBuildArn(String buildArn) {
setBuildArn(buildArn);
return this;
}
/**
*
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute
* is used with fleets where ComputeType
is "EC2".
*
*
* @param scriptId
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This
* attribute is used with fleets where ComputeType
is "EC2".
*/
public void setScriptId(String scriptId) {
this.scriptId = scriptId;
}
/**
*
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute
* is used with fleets where ComputeType
is "EC2".
*
*
* @return A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This
* attribute is used with fleets where ComputeType
is "EC2".
*/
public String getScriptId() {
return this.scriptId;
}
/**
*
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute
* is used with fleets where ComputeType
is "EC2".
*
*
* @param scriptId
* A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This
* attribute is used with fleets where ComputeType
is "EC2".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withScriptId(String scriptId) {
setScriptId(scriptId);
return this;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script
* ARN, the resource ID matches the ScriptId
value.
*
*
* @param scriptArn
* The Amazon Resource Name (ARN) associated with the
* GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the
* resource ID matches the ScriptId
value.
*/
public void setScriptArn(String scriptArn) {
this.scriptArn = scriptArn;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script
* ARN, the resource ID matches the ScriptId
value.
*
*
* @return The Amazon Resource Name (ARN) associated with the
* GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the
* resource ID matches the ScriptId
value.
*/
public String getScriptArn() {
return this.scriptArn;
}
/**
*
* The Amazon Resource Name (ARN)
* associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script
* ARN, the resource ID matches the ScriptId
value.
*
*
* @param scriptArn
* The Amazon Resource Name (ARN) associated with the
* GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the
* resource ID matches the ScriptId
value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withScriptArn(String scriptArn) {
setScriptArn(scriptArn);
return this;
}
/**
*
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*
*
* @param serverLaunchPath
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*/
public void setServerLaunchPath(String serverLaunchPath) {
this.serverLaunchPath = serverLaunchPath;
}
/**
*
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*
*
* @return This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*/
public String getServerLaunchPath() {
return this.serverLaunchPath;
}
/**
*
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
*
*
* @param serverLaunchPath
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withServerLaunchPath(String serverLaunchPath) {
setServerLaunchPath(serverLaunchPath);
return this;
}
/**
*
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime
* configuration . Requests that use this parameter continue to be valid.
*
*
* @param serverLaunchParameters
* This parameter is no longer used. Server launch parameters are now defined using the fleet's
* runtime configuration . Requests that use this parameter continue to be valid.
*/
public void setServerLaunchParameters(String serverLaunchParameters) {
this.serverLaunchParameters = serverLaunchParameters;
}
/**
*
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime
* configuration . Requests that use this parameter continue to be valid.
*
*
* @return This parameter is no longer used. Server launch parameters are now defined using the fleet's
* runtime configuration . Requests that use this parameter continue to be valid.
*/
public String getServerLaunchParameters() {
return this.serverLaunchParameters;
}
/**
*
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime
* configuration . Requests that use this parameter continue to be valid.
*
*
* @param serverLaunchParameters
* This parameter is no longer used. Server launch parameters are now defined using the fleet's
* runtime configuration . Requests that use this parameter continue to be valid.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withServerLaunchParameters(String serverLaunchParameters) {
setServerLaunchParameters(serverLaunchParameters);
return this;
}
/**
*
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server
* API ProcessReady()
logParameters
. See more information in the Server API Reference.
*
*
* @return This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift
* server API ProcessReady()
logParameters
. See more information in the Server API Reference.
*/
public java.util.List getLogPaths() {
return logPaths;
}
/**
*
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server
* API ProcessReady()
logParameters
. See more information in the Server API Reference.
*
*
* @param logPaths
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift
* server API ProcessReady()
logParameters
. See more information in the Server API Reference.
*/
public void setLogPaths(java.util.Collection logPaths) {
if (logPaths == null) {
this.logPaths = null;
return;
}
this.logPaths = new java.util.ArrayList(logPaths);
}
/**
*
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server
* API ProcessReady()
logParameters
. See more information in the Server API Reference.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setLogPaths(java.util.Collection)} or {@link #withLogPaths(java.util.Collection)} if you want to override
* the existing values.
*
*
* @param logPaths
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift
* server API ProcessReady()
logParameters
. See more information in the Server API Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withLogPaths(String... logPaths) {
if (this.logPaths == null) {
setLogPaths(new java.util.ArrayList(logPaths.length));
}
for (String ele : logPaths) {
this.logPaths.add(ele);
}
return this;
}
/**
*
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server
* API ProcessReady()
logParameters
. See more information in the Server API Reference.
*
*
* @param logPaths
* This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift
* server API ProcessReady()
logParameters
. See more information in the Server API Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withLogPaths(java.util.Collection logPaths) {
setLogPaths(logPaths);
return this;
}
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param newGameSessionProtectionPolicy
* The type of game session protection to set on all new instances that are started in the fleet. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public void setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy) {
this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy;
}
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @return The type of game session protection to set on all new instances that are started in the fleet. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public String getNewGameSessionProtectionPolicy() {
return this.newGameSessionProtectionPolicy;
}
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param newGameSessionProtectionPolicy
* The type of game session protection to set on all new instances that are started in the fleet. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see ProtectionPolicy
*/
public FleetAttributes withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy) {
setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy);
return this;
}
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param newGameSessionProtectionPolicy
* The type of game session protection to set on all new instances that are started in the fleet. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public void setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy) {
withNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy);
}
/**
*
* The type of game session protection to set on all new instances that are started in the fleet. This attribute is
* used with fleets where ComputeType
is "EC2" or "Container".
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param newGameSessionProtectionPolicy
* The type of game session protection to set on all new instances that are started in the fleet. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see ProtectionPolicy
*/
public FleetAttributes withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy) {
this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy.toString();
return this;
}
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param operatingSystem
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the
* OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @see OperatingSystem
*/
public void setOperatingSystem(String operatingSystem) {
this.operatingSystem = operatingSystem;
}
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @return The operating system of the fleet's computing resources. A fleet's operating system is determined by the
* OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @see OperatingSystem
*/
public String getOperatingSystem() {
return this.operatingSystem;
}
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param operatingSystem
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the
* OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see OperatingSystem
*/
public FleetAttributes withOperatingSystem(String operatingSystem) {
setOperatingSystem(operatingSystem);
return this;
}
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param operatingSystem
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the
* OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @see OperatingSystem
*/
public void setOperatingSystem(OperatingSystem operatingSystem) {
withOperatingSystem(operatingSystem);
}
/**
*
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of
* the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param operatingSystem
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the
* OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see OperatingSystem
*/
public FleetAttributes withOperatingSystem(OperatingSystem operatingSystem) {
this.operatingSystem = operatingSystem.toString();
return this;
}
/**
* @param resourceCreationLimitPolicy
*/
public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy) {
this.resourceCreationLimitPolicy = resourceCreationLimitPolicy;
}
/**
* @return
*/
public ResourceCreationLimitPolicy getResourceCreationLimitPolicy() {
return this.resourceCreationLimitPolicy;
}
/**
* @param resourceCreationLimitPolicy
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy) {
setResourceCreationLimitPolicy(resourceCreationLimitPolicy);
return this;
}
/**
*
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated
* metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @return Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view
* aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric
* group at a time. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*/
public java.util.List getMetricGroups() {
return metricGroups;
}
/**
*
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated
* metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param metricGroups
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view
* aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group
* at a time. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
*/
public void setMetricGroups(java.util.Collection metricGroups) {
if (metricGroups == null) {
this.metricGroups = null;
return;
}
this.metricGroups = new java.util.ArrayList(metricGroups);
}
/**
*
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated
* metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setMetricGroups(java.util.Collection)} or {@link #withMetricGroups(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param metricGroups
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view
* aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group
* at a time. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withMetricGroups(String... metricGroups) {
if (this.metricGroups == null) {
setMetricGroups(new java.util.ArrayList(metricGroups.length));
}
for (String ele : metricGroups) {
this.metricGroups.add(ele);
}
return this;
}
/**
*
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated
* metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This
* attribute is used with fleets where ComputeType
is "EC2" or "Container".
*
*
* @param metricGroups
* Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view
* aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group
* at a time. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withMetricGroups(java.util.Collection metricGroups) {
setMetricGroups(metricGroups);
return this;
}
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*
* @return A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @see FleetAction
*/
public java.util.List getStoppedActions() {
return stoppedActions;
}
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*
* @param stoppedActions
* A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @see FleetAction
*/
public void setStoppedActions(java.util.Collection stoppedActions) {
if (stoppedActions == null) {
this.stoppedActions = null;
return;
}
this.stoppedActions = new java.util.ArrayList(stoppedActions);
}
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setStoppedActions(java.util.Collection)} or {@link #withStoppedActions(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param stoppedActions
* A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetAction
*/
public FleetAttributes withStoppedActions(String... stoppedActions) {
if (this.stoppedActions == null) {
setStoppedActions(new java.util.ArrayList(stoppedActions.length));
}
for (String ele : stoppedActions) {
this.stoppedActions.add(ele);
}
return this;
}
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*
* @param stoppedActions
* A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetAction
*/
public FleetAttributes withStoppedActions(java.util.Collection stoppedActions) {
setStoppedActions(stoppedActions);
return this;
}
/**
*
* A list of fleet activity that has been suspended using StopFleetActions.
* This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or
* "Container".
*
*
* @param stoppedActions
* A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see FleetAction
*/
public FleetAttributes withStoppedActions(FleetAction... stoppedActions) {
java.util.ArrayList stoppedActionsCopy = new java.util.ArrayList(stoppedActions.length);
for (FleetAction value : stoppedActions) {
stoppedActionsCopy.add(value.toString());
}
if (getStoppedActions() == null) {
setStoppedActions(stoppedActionsCopy);
} else {
getStoppedActions().addAll(stoppedActionsCopy);
}
return this;
}
/**
*
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have access
* to. For more information about using the role with your game server builds, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleArn
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have
* access to. For more information about using the role with your game server builds, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
*/
public void setInstanceRoleArn(String instanceRoleArn) {
this.instanceRoleArn = instanceRoleArn;
}
/**
*
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have access
* to. For more information about using the role with your game server builds, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @return A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have
* access to. For more information about using the role with your game server builds, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
*/
public String getInstanceRoleArn() {
return this.instanceRoleArn;
}
/**
*
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have access
* to. For more information about using the role with your game server builds, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleArn
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any
* application that runs on an instance in the fleet--including install scripts, server processes, and other
* processes--can use these permissions to interact with Amazon Web Services resources that you own or have
* access to. For more information about using the role with your game server builds, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withInstanceRoleArn(String instanceRoleArn) {
setInstanceRoleArn(instanceRoleArn);
return this;
}
/**
*
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the
* fleet. All instances in a fleet share the same certificate.
*
*
* @param certificateConfiguration
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when
* creating the fleet. All instances in a fleet share the same certificate.
*/
public void setCertificateConfiguration(CertificateConfiguration certificateConfiguration) {
this.certificateConfiguration = certificateConfiguration;
}
/**
*
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the
* fleet. All instances in a fleet share the same certificate.
*
*
* @return Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when
* creating the fleet. All instances in a fleet share the same certificate.
*/
public CertificateConfiguration getCertificateConfiguration() {
return this.certificateConfiguration;
}
/**
*
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the
* fleet. All instances in a fleet share the same certificate.
*
*
* @param certificateConfiguration
* Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when
* creating the fleet. All instances in a fleet share the same certificate.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withCertificateConfiguration(CertificateConfiguration certificateConfiguration) {
setCertificateConfiguration(certificateConfiguration);
return this;
}
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*
* @param computeType
* The type of compute resource used to host your game servers. You can use your own compute resources with
* Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
* @see ComputeType
*/
public void setComputeType(String computeType) {
this.computeType = computeType;
}
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*
* @return The type of compute resource used to host your game servers. You can use your own compute resources with
* Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
* @see ComputeType
*/
public String getComputeType() {
return this.computeType;
}
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*
* @param computeType
* The type of compute resource used to host your game servers. You can use your own compute resources with
* Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
public FleetAttributes withComputeType(String computeType) {
setComputeType(computeType);
return this;
}
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*
* @param computeType
* The type of compute resource used to host your game servers. You can use your own compute resources with
* Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
* @see ComputeType
*/
public void setComputeType(ComputeType computeType) {
withComputeType(computeType);
}
/**
*
* The type of compute resource used to host your game servers. You can use your own compute resources with Amazon
* GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
*
*
* @param computeType
* The type of compute resource used to host your game servers. You can use your own compute resources with
* Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
public FleetAttributes withComputeType(ComputeType computeType) {
this.computeType = computeType.toString();
return this;
}
/**
*
* This property is used with the Amazon GameLift containers feature, which is currently in public preview. A
* set of attributes that describe the container groups that are deployed on the fleet. These attributes are
* included for fleets with compute type CONTAINER
only. This attribute is used with fleets where
* ComputeType
is "Container".
*
*
* @param anywhereConfiguration
* This property is used with the Amazon GameLift containers feature, which is currently in public
* preview. A set of attributes that describe the container groups that are deployed on the fleet. These
* attributes are included for fleets with compute type CONTAINER
only. This attribute is used
* with fleets where ComputeType
is "Container".
*/
public void setAnywhereConfiguration(AnywhereConfiguration anywhereConfiguration) {
this.anywhereConfiguration = anywhereConfiguration;
}
/**
*
* This property is used with the Amazon GameLift containers feature, which is currently in public preview. A
* set of attributes that describe the container groups that are deployed on the fleet. These attributes are
* included for fleets with compute type CONTAINER
only. This attribute is used with fleets where
* ComputeType
is "Container".
*
*
* @return This property is used with the Amazon GameLift containers feature, which is currently in public
* preview. A set of attributes that describe the container groups that are deployed on the fleet. These
* attributes are included for fleets with compute type CONTAINER
only. This attribute is used
* with fleets where ComputeType
is "Container".
*/
public AnywhereConfiguration getAnywhereConfiguration() {
return this.anywhereConfiguration;
}
/**
*
* This property is used with the Amazon GameLift containers feature, which is currently in public preview. A
* set of attributes that describe the container groups that are deployed on the fleet. These attributes are
* included for fleets with compute type CONTAINER
only. This attribute is used with fleets where
* ComputeType
is "Container".
*
*
* @param anywhereConfiguration
* This property is used with the Amazon GameLift containers feature, which is currently in public
* preview. A set of attributes that describe the container groups that are deployed on the fleet. These
* attributes are included for fleets with compute type CONTAINER
only. This attribute is used
* with fleets where ComputeType
is "Container".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withAnywhereConfiguration(AnywhereConfiguration anywhereConfiguration) {
setAnywhereConfiguration(anywhereConfiguration);
return this;
}
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleCredentialsProvider
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the
* game server is integrated with the server SDK version 5.x. For more information about using shared
* credentials, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @see InstanceRoleCredentialsProvider
*/
public void setInstanceRoleCredentialsProvider(String instanceRoleCredentialsProvider) {
this.instanceRoleCredentialsProvider = instanceRoleCredentialsProvider;
}
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @return Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game
* server executable to communicate with other Amazon Web Services resources. This property is used only
* when the game server is integrated with the server SDK version 5.x. For more information about using
* shared credentials, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @see InstanceRoleCredentialsProvider
*/
public String getInstanceRoleCredentialsProvider() {
return this.instanceRoleCredentialsProvider;
}
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleCredentialsProvider
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the
* game server is integrated with the server SDK version 5.x. For more information about using shared
* credentials, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see InstanceRoleCredentialsProvider
*/
public FleetAttributes withInstanceRoleCredentialsProvider(String instanceRoleCredentialsProvider) {
setInstanceRoleCredentialsProvider(instanceRoleCredentialsProvider);
return this;
}
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleCredentialsProvider
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the
* game server is integrated with the server SDK version 5.x. For more information about using shared
* credentials, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @see InstanceRoleCredentialsProvider
*/
public void setInstanceRoleCredentialsProvider(InstanceRoleCredentialsProvider instanceRoleCredentialsProvider) {
withInstanceRoleCredentialsProvider(instanceRoleCredentialsProvider);
}
/**
*
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the game
* server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate
* with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
* ComputeType
is "EC2" or "Container".
*
*
* @param instanceRoleCredentialsProvider
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
* InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server
* executable to communicate with other Amazon Web Services resources. This property is used only when the
* game server is integrated with the server SDK version 5.x. For more information about using shared
* credentials, see
* Communicate with other Amazon Web Services resources from your fleets. This attribute is used with
* fleets where ComputeType
is "EC2" or "Container".
* @return Returns a reference to this object so that method calls can be chained together.
* @see InstanceRoleCredentialsProvider
*/
public FleetAttributes withInstanceRoleCredentialsProvider(InstanceRoleCredentialsProvider instanceRoleCredentialsProvider) {
this.instanceRoleCredentialsProvider = instanceRoleCredentialsProvider.toString();
return this;
}
/**
*
* A set of properties that describe the container groups that are deployed to the fleet. These attributes are
* included for fleets with compute type CONTAINER
.
*
*
* @param containerGroupsAttributes
* A set of properties that describe the container groups that are deployed to the fleet. These attributes
* are included for fleets with compute type CONTAINER
.
*/
public void setContainerGroupsAttributes(ContainerGroupsAttributes containerGroupsAttributes) {
this.containerGroupsAttributes = containerGroupsAttributes;
}
/**
*
* A set of properties that describe the container groups that are deployed to the fleet. These attributes are
* included for fleets with compute type CONTAINER
.
*
*
* @return A set of properties that describe the container groups that are deployed to the fleet. These attributes
* are included for fleets with compute type CONTAINER
.
*/
public ContainerGroupsAttributes getContainerGroupsAttributes() {
return this.containerGroupsAttributes;
}
/**
*
* A set of properties that describe the container groups that are deployed to the fleet. These attributes are
* included for fleets with compute type CONTAINER
.
*
*
* @param containerGroupsAttributes
* A set of properties that describe the container groups that are deployed to the fleet. These attributes
* are included for fleets with compute type CONTAINER
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public FleetAttributes withContainerGroupsAttributes(ContainerGroupsAttributes containerGroupsAttributes) {
setContainerGroupsAttributes(containerGroupsAttributes);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getFleetArn() != null)
sb.append("FleetArn: ").append(getFleetArn()).append(",");
if (getFleetType() != null)
sb.append("FleetType: ").append(getFleetType()).append(",");
if (getInstanceType() != null)
sb.append("InstanceType: ").append(getInstanceType()).append(",");
if (getDescription() != null)
sb.append("Description: ").append(getDescription()).append(",");
if (getName() != null)
sb.append("Name: ").append(getName()).append(",");
if (getCreationTime() != null)
sb.append("CreationTime: ").append(getCreationTime()).append(",");
if (getTerminationTime() != null)
sb.append("TerminationTime: ").append(getTerminationTime()).append(",");
if (getStatus() != null)
sb.append("Status: ").append(getStatus()).append(",");
if (getBuildId() != null)
sb.append("BuildId: ").append(getBuildId()).append(",");
if (getBuildArn() != null)
sb.append("BuildArn: ").append(getBuildArn()).append(",");
if (getScriptId() != null)
sb.append("ScriptId: ").append(getScriptId()).append(",");
if (getScriptArn() != null)
sb.append("ScriptArn: ").append(getScriptArn()).append(",");
if (getServerLaunchPath() != null)
sb.append("ServerLaunchPath: ").append(getServerLaunchPath()).append(",");
if (getServerLaunchParameters() != null)
sb.append("ServerLaunchParameters: ").append(getServerLaunchParameters()).append(",");
if (getLogPaths() != null)
sb.append("LogPaths: ").append(getLogPaths()).append(",");
if (getNewGameSessionProtectionPolicy() != null)
sb.append("NewGameSessionProtectionPolicy: ").append(getNewGameSessionProtectionPolicy()).append(",");
if (getOperatingSystem() != null)
sb.append("OperatingSystem: ").append(getOperatingSystem()).append(",");
if (getResourceCreationLimitPolicy() != null)
sb.append("ResourceCreationLimitPolicy: ").append(getResourceCreationLimitPolicy()).append(",");
if (getMetricGroups() != null)
sb.append("MetricGroups: ").append(getMetricGroups()).append(",");
if (getStoppedActions() != null)
sb.append("StoppedActions: ").append(getStoppedActions()).append(",");
if (getInstanceRoleArn() != null)
sb.append("InstanceRoleArn: ").append(getInstanceRoleArn()).append(",");
if (getCertificateConfiguration() != null)
sb.append("CertificateConfiguration: ").append(getCertificateConfiguration()).append(",");
if (getComputeType() != null)
sb.append("ComputeType: ").append(getComputeType()).append(",");
if (getAnywhereConfiguration() != null)
sb.append("AnywhereConfiguration: ").append(getAnywhereConfiguration()).append(",");
if (getInstanceRoleCredentialsProvider() != null)
sb.append("InstanceRoleCredentialsProvider: ").append(getInstanceRoleCredentialsProvider()).append(",");
if (getContainerGroupsAttributes() != null)
sb.append("ContainerGroupsAttributes: ").append(getContainerGroupsAttributes());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof FleetAttributes == false)
return false;
FleetAttributes other = (FleetAttributes) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getFleetArn() == null ^ this.getFleetArn() == null)
return false;
if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false)
return false;
if (other.getFleetType() == null ^ this.getFleetType() == null)
return false;
if (other.getFleetType() != null && other.getFleetType().equals(this.getFleetType()) == false)
return false;
if (other.getInstanceType() == null ^ this.getInstanceType() == null)
return false;
if (other.getInstanceType() != null && other.getInstanceType().equals(this.getInstanceType()) == false)
return false;
if (other.getDescription() == null ^ this.getDescription() == null)
return false;
if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null && other.getName().equals(this.getName()) == false)
return false;
if (other.getCreationTime() == null ^ this.getCreationTime() == null)
return false;
if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false)
return false;
if (other.getTerminationTime() == null ^ this.getTerminationTime() == null)
return false;
if (other.getTerminationTime() != null && other.getTerminationTime().equals(this.getTerminationTime()) == false)
return false;
if (other.getStatus() == null ^ this.getStatus() == null)
return false;
if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false)
return false;
if (other.getBuildId() == null ^ this.getBuildId() == null)
return false;
if (other.getBuildId() != null && other.getBuildId().equals(this.getBuildId()) == false)
return false;
if (other.getBuildArn() == null ^ this.getBuildArn() == null)
return false;
if (other.getBuildArn() != null && other.getBuildArn().equals(this.getBuildArn()) == false)
return false;
if (other.getScriptId() == null ^ this.getScriptId() == null)
return false;
if (other.getScriptId() != null && other.getScriptId().equals(this.getScriptId()) == false)
return false;
if (other.getScriptArn() == null ^ this.getScriptArn() == null)
return false;
if (other.getScriptArn() != null && other.getScriptArn().equals(this.getScriptArn()) == false)
return false;
if (other.getServerLaunchPath() == null ^ this.getServerLaunchPath() == null)
return false;
if (other.getServerLaunchPath() != null && other.getServerLaunchPath().equals(this.getServerLaunchPath()) == false)
return false;
if (other.getServerLaunchParameters() == null ^ this.getServerLaunchParameters() == null)
return false;
if (other.getServerLaunchParameters() != null && other.getServerLaunchParameters().equals(this.getServerLaunchParameters()) == false)
return false;
if (other.getLogPaths() == null ^ this.getLogPaths() == null)
return false;
if (other.getLogPaths() != null && other.getLogPaths().equals(this.getLogPaths()) == false)
return false;
if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null)
return false;
if (other.getNewGameSessionProtectionPolicy() != null
&& other.getNewGameSessionProtectionPolicy().equals(this.getNewGameSessionProtectionPolicy()) == false)
return false;
if (other.getOperatingSystem() == null ^ this.getOperatingSystem() == null)
return false;
if (other.getOperatingSystem() != null && other.getOperatingSystem().equals(this.getOperatingSystem()) == false)
return false;
if (other.getResourceCreationLimitPolicy() == null ^ this.getResourceCreationLimitPolicy() == null)
return false;
if (other.getResourceCreationLimitPolicy() != null && other.getResourceCreationLimitPolicy().equals(this.getResourceCreationLimitPolicy()) == false)
return false;
if (other.getMetricGroups() == null ^ this.getMetricGroups() == null)
return false;
if (other.getMetricGroups() != null && other.getMetricGroups().equals(this.getMetricGroups()) == false)
return false;
if (other.getStoppedActions() == null ^ this.getStoppedActions() == null)
return false;
if (other.getStoppedActions() != null && other.getStoppedActions().equals(this.getStoppedActions()) == false)
return false;
if (other.getInstanceRoleArn() == null ^ this.getInstanceRoleArn() == null)
return false;
if (other.getInstanceRoleArn() != null && other.getInstanceRoleArn().equals(this.getInstanceRoleArn()) == false)
return false;
if (other.getCertificateConfiguration() == null ^ this.getCertificateConfiguration() == null)
return false;
if (other.getCertificateConfiguration() != null && other.getCertificateConfiguration().equals(this.getCertificateConfiguration()) == false)
return false;
if (other.getComputeType() == null ^ this.getComputeType() == null)
return false;
if (other.getComputeType() != null && other.getComputeType().equals(this.getComputeType()) == false)
return false;
if (other.getAnywhereConfiguration() == null ^ this.getAnywhereConfiguration() == null)
return false;
if (other.getAnywhereConfiguration() != null && other.getAnywhereConfiguration().equals(this.getAnywhereConfiguration()) == false)
return false;
if (other.getInstanceRoleCredentialsProvider() == null ^ this.getInstanceRoleCredentialsProvider() == null)
return false;
if (other.getInstanceRoleCredentialsProvider() != null
&& other.getInstanceRoleCredentialsProvider().equals(this.getInstanceRoleCredentialsProvider()) == false)
return false;
if (other.getContainerGroupsAttributes() == null ^ this.getContainerGroupsAttributes() == null)
return false;
if (other.getContainerGroupsAttributes() != null && other.getContainerGroupsAttributes().equals(this.getContainerGroupsAttributes()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode());
hashCode = prime * hashCode + ((getFleetType() == null) ? 0 : getFleetType().hashCode());
hashCode = prime * hashCode + ((getInstanceType() == null) ? 0 : getInstanceType().hashCode());
hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode());
hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode());
hashCode = prime * hashCode + ((getTerminationTime() == null) ? 0 : getTerminationTime().hashCode());
hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode());
hashCode = prime * hashCode + ((getBuildId() == null) ? 0 : getBuildId().hashCode());
hashCode = prime * hashCode + ((getBuildArn() == null) ? 0 : getBuildArn().hashCode());
hashCode = prime * hashCode + ((getScriptId() == null) ? 0 : getScriptId().hashCode());
hashCode = prime * hashCode + ((getScriptArn() == null) ? 0 : getScriptArn().hashCode());
hashCode = prime * hashCode + ((getServerLaunchPath() == null) ? 0 : getServerLaunchPath().hashCode());
hashCode = prime * hashCode + ((getServerLaunchParameters() == null) ? 0 : getServerLaunchParameters().hashCode());
hashCode = prime * hashCode + ((getLogPaths() == null) ? 0 : getLogPaths().hashCode());
hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode());
hashCode = prime * hashCode + ((getOperatingSystem() == null) ? 0 : getOperatingSystem().hashCode());
hashCode = prime * hashCode + ((getResourceCreationLimitPolicy() == null) ? 0 : getResourceCreationLimitPolicy().hashCode());
hashCode = prime * hashCode + ((getMetricGroups() == null) ? 0 : getMetricGroups().hashCode());
hashCode = prime * hashCode + ((getStoppedActions() == null) ? 0 : getStoppedActions().hashCode());
hashCode = prime * hashCode + ((getInstanceRoleArn() == null) ? 0 : getInstanceRoleArn().hashCode());
hashCode = prime * hashCode + ((getCertificateConfiguration() == null) ? 0 : getCertificateConfiguration().hashCode());
hashCode = prime * hashCode + ((getComputeType() == null) ? 0 : getComputeType().hashCode());
hashCode = prime * hashCode + ((getAnywhereConfiguration() == null) ? 0 : getAnywhereConfiguration().hashCode());
hashCode = prime * hashCode + ((getInstanceRoleCredentialsProvider() == null) ? 0 : getInstanceRoleCredentialsProvider().hashCode());
hashCode = prime * hashCode + ((getContainerGroupsAttributes() == null) ? 0 : getContainerGroupsAttributes().hashCode());
return hashCode;
}
@Override
public FleetAttributes clone() {
try {
return (FleetAttributes) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.FleetAttributesMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}