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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* This data type is used with the Amazon GameLift FleetIQ and game server groups. *

*

* Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an * Auto Scaling policy when creating the corresponding Auto Scaling group. After the Auto Scaling group is created, all * updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done * directly on the Auto Scaling group. *

* * @see AWS API Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class GameServerGroupAutoScalingPolicy implements Serializable, Cloneable, StructuredPojo { /** *

* Length of time, in seconds, it takes for a new instance to start new game server processes and register with * Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long * time to start up, because it avoids prematurely starting new instances. *

*/ private Integer estimatedInstanceWarmup; /** *

* Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a * target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and * specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server * group capacity so that the metric returns to the target value. *

*/ private TargetTrackingConfiguration targetTrackingConfiguration; /** *

* Length of time, in seconds, it takes for a new instance to start new game server processes and register with * Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long * time to start up, because it avoids prematurely starting new instances. *

* * @param estimatedInstanceWarmup * Length of time, in seconds, it takes for a new instance to start new game server processes and register * with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that * take a long time to start up, because it avoids prematurely starting new instances. */ public void setEstimatedInstanceWarmup(Integer estimatedInstanceWarmup) { this.estimatedInstanceWarmup = estimatedInstanceWarmup; } /** *

* Length of time, in seconds, it takes for a new instance to start new game server processes and register with * Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long * time to start up, because it avoids prematurely starting new instances. *

* * @return Length of time, in seconds, it takes for a new instance to start new game server processes and register * with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers * that take a long time to start up, because it avoids prematurely starting new instances. */ public Integer getEstimatedInstanceWarmup() { return this.estimatedInstanceWarmup; } /** *

* Length of time, in seconds, it takes for a new instance to start new game server processes and register with * Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long * time to start up, because it avoids prematurely starting new instances. *

* * @param estimatedInstanceWarmup * Length of time, in seconds, it takes for a new instance to start new game server processes and register * with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that * take a long time to start up, because it avoids prematurely starting new instances. * @return Returns a reference to this object so that method calls can be chained together. */ public GameServerGroupAutoScalingPolicy withEstimatedInstanceWarmup(Integer estimatedInstanceWarmup) { setEstimatedInstanceWarmup(estimatedInstanceWarmup); return this; } /** *

* Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a * target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and * specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server * group capacity so that the metric returns to the target value. *

* * @param targetTrackingConfiguration * Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to * create a target-based policy that tracks the Amazon GameLift FleetIQ metric * "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage * changes, the policy triggers to adjust the game server group capacity so that the metric returns to the * target value. */ public void setTargetTrackingConfiguration(TargetTrackingConfiguration targetTrackingConfiguration) { this.targetTrackingConfiguration = targetTrackingConfiguration; } /** *

* Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a * target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and * specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server * group capacity so that the metric returns to the target value. *

* * @return Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to * create a target-based policy that tracks the Amazon GameLift FleetIQ metric * "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage * changes, the policy triggers to adjust the game server group capacity so that the metric returns to the * target value. */ public TargetTrackingConfiguration getTargetTrackingConfiguration() { return this.targetTrackingConfiguration; } /** *

* Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a * target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and * specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server * group capacity so that the metric returns to the target value. *

* * @param targetTrackingConfiguration * Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to * create a target-based policy that tracks the Amazon GameLift FleetIQ metric * "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage * changes, the policy triggers to adjust the game server group capacity so that the metric returns to the * target value. * @return Returns a reference to this object so that method calls can be chained together. */ public GameServerGroupAutoScalingPolicy withTargetTrackingConfiguration(TargetTrackingConfiguration targetTrackingConfiguration) { setTargetTrackingConfiguration(targetTrackingConfiguration); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getEstimatedInstanceWarmup() != null) sb.append("EstimatedInstanceWarmup: ").append(getEstimatedInstanceWarmup()).append(","); if (getTargetTrackingConfiguration() != null) sb.append("TargetTrackingConfiguration: ").append(getTargetTrackingConfiguration()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameServerGroupAutoScalingPolicy == false) return false; GameServerGroupAutoScalingPolicy other = (GameServerGroupAutoScalingPolicy) obj; if (other.getEstimatedInstanceWarmup() == null ^ this.getEstimatedInstanceWarmup() == null) return false; if (other.getEstimatedInstanceWarmup() != null && other.getEstimatedInstanceWarmup().equals(this.getEstimatedInstanceWarmup()) == false) return false; if (other.getTargetTrackingConfiguration() == null ^ this.getTargetTrackingConfiguration() == null) return false; if (other.getTargetTrackingConfiguration() != null && other.getTargetTrackingConfiguration().equals(this.getTargetTrackingConfiguration()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getEstimatedInstanceWarmup() == null) ? 0 : getEstimatedInstanceWarmup().hashCode()); hashCode = prime * hashCode + ((getTargetTrackingConfiguration() == null) ? 0 : getTargetTrackingConfiguration().hashCode()); return hashCode; } @Override public GameServerGroupAutoScalingPolicy clone() { try { return (GameServerGroupAutoScalingPolicy) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.GameServerGroupAutoScalingPolicyMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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