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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* This data type is used with the Amazon GameLift FleetIQ and game server groups. *

*

* An allowed instance type for a game server group. All game server groups must have at least two instance types * defined for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then * updates the Auto Scaling group with the list of viable instance types. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class InstanceDefinition implements Serializable, Cloneable, StructuredPojo { /** *

* An Amazon EC2 instance type designation. *

*/ private String instanceType; /** *

* Instance weighting that indicates how much this instance type contributes to the total capacity of a game server * group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour * and better identify the most cost-effective options. For detailed information on weighting instance capacity, see * Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". *

*/ private String weightedCapacity; /** *

* An Amazon EC2 instance type designation. *

* * @param instanceType * An Amazon EC2 instance type designation. * @see GameServerGroupInstanceType */ public void setInstanceType(String instanceType) { this.instanceType = instanceType; } /** *

* An Amazon EC2 instance type designation. *

* * @return An Amazon EC2 instance type designation. * @see GameServerGroupInstanceType */ public String getInstanceType() { return this.instanceType; } /** *

* An Amazon EC2 instance type designation. *

* * @param instanceType * An Amazon EC2 instance type designation. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupInstanceType */ public InstanceDefinition withInstanceType(String instanceType) { setInstanceType(instanceType); return this; } /** *

* An Amazon EC2 instance type designation. *

* * @param instanceType * An Amazon EC2 instance type designation. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupInstanceType */ public InstanceDefinition withInstanceType(GameServerGroupInstanceType instanceType) { this.instanceType = instanceType.toString(); return this; } /** *

* Instance weighting that indicates how much this instance type contributes to the total capacity of a game server * group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour * and better identify the most cost-effective options. For detailed information on weighting instance capacity, see * Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". *

* * @param weightedCapacity * Instance weighting that indicates how much this instance type contributes to the total capacity of a game * server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost * per unit hour and better identify the most cost-effective options. For detailed information on weighting * instance capacity, see Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". */ public void setWeightedCapacity(String weightedCapacity) { this.weightedCapacity = weightedCapacity; } /** *

* Instance weighting that indicates how much this instance type contributes to the total capacity of a game server * group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour * and better identify the most cost-effective options. For detailed information on weighting instance capacity, see * Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". *

* * @return Instance weighting that indicates how much this instance type contributes to the total capacity of a game * server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost * per unit hour and better identify the most cost-effective options. For detailed information on weighting * instance capacity, see Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". */ public String getWeightedCapacity() { return this.weightedCapacity; } /** *

* Instance weighting that indicates how much this instance type contributes to the total capacity of a game server * group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour * and better identify the most cost-effective options. For detailed information on weighting instance capacity, see * Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". *

* * @param weightedCapacity * Instance weighting that indicates how much this instance type contributes to the total capacity of a game * server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost * per unit hour and better identify the most cost-effective options. For detailed information on weighting * instance capacity, see Instance * Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1". * @return Returns a reference to this object so that method calls can be chained together. */ public InstanceDefinition withWeightedCapacity(String weightedCapacity) { setWeightedCapacity(weightedCapacity); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getInstanceType() != null) sb.append("InstanceType: ").append(getInstanceType()).append(","); if (getWeightedCapacity() != null) sb.append("WeightedCapacity: ").append(getWeightedCapacity()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof InstanceDefinition == false) return false; InstanceDefinition other = (InstanceDefinition) obj; if (other.getInstanceType() == null ^ this.getInstanceType() == null) return false; if (other.getInstanceType() != null && other.getInstanceType().equals(this.getInstanceType()) == false) return false; if (other.getWeightedCapacity() == null ^ this.getWeightedCapacity() == null) return false; if (other.getWeightedCapacity() != null && other.getWeightedCapacity().equals(this.getWeightedCapacity()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getInstanceType() == null) ? 0 : getInstanceType().hashCode()); hashCode = prime * hashCode + ((getWeightedCapacity() == null) ? 0 : getWeightedCapacity().hashCode()); return hashCode; } @Override public InstanceDefinition clone() { try { return (InstanceDefinition) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.InstanceDefinitionMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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