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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class UpdateGameServerGroupRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the game server group. Use either the name or ARN value. *

*/ private String gameServerGroupName; /** *

* The Amazon Resource Name (ARN) * for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. *

*/ private String roleArn; /** *

* An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must * specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list * replaces the entire current list of instance definitions for the game server group. For more information on * instance types, see EC2 * Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each * instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance Weighting for * Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. *

*/ private java.util.List instanceDefinitions; /** *

* A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are active game * servers running except in the event of a forced game server group deletion (see ). An exception to this is with * Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is * set to NO_PROTECTION by default. *

*/ private String gameServerProtectionPolicy; /** *

* Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game * server group. Method options include the following: *

*
    *
  • *

    * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable * or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again * be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated * (after current gameplay ends) and are not replaced. *

    *
  • *
  • *

    * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server * group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling * back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and * are replaced with new On-Demand Instances. *

    *
  • *
  • *

    * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are * used, even when available, while this balancing strategy is in force. *

    *
  • *
*/ private String balancingStrategy; /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameServerGroupRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* The Amazon Resource Name (ARN) * for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. *

* * @param roleArn * The Amazon Resource Name (ARN) for an IAM role that * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. */ public void setRoleArn(String roleArn) { this.roleArn = roleArn; } /** *

* The Amazon Resource Name (ARN) * for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. *

* * @return The Amazon Resource Name (ARN) for an IAM role that * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. */ public String getRoleArn() { return this.roleArn; } /** *

* The Amazon Resource Name (ARN) * for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. *

* * @param roleArn * The Amazon Resource Name (ARN) for an IAM role that * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameServerGroupRequest withRoleArn(String roleArn) { setRoleArn(roleArn); return this; } /** *

* An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must * specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list * replaces the entire current list of instance definitions for the game server group. For more information on * instance types, see EC2 * Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each * instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance Weighting for * Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. *

* * @return An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions * must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This * updated list replaces the entire current list of instance definitions for the game server group. For more * information on instance types, see EC2 Instance Types in * the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. * If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance * Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. */ public java.util.List getInstanceDefinitions() { return instanceDefinitions; } /** *

* An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must * specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list * replaces the entire current list of instance definitions for the game server group. For more information on * instance types, see EC2 * Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each * instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance Weighting for * Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. *

* * @param instanceDefinitions * An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions * must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This * updated list replaces the entire current list of instance definitions for the game server group. For more * information on instance types, see EC2 Instance Types in * the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If * no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance * Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. */ public void setInstanceDefinitions(java.util.Collection instanceDefinitions) { if (instanceDefinitions == null) { this.instanceDefinitions = null; return; } this.instanceDefinitions = new java.util.ArrayList(instanceDefinitions); } /** *

* An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must * specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list * replaces the entire current list of instance definitions for the game server group. For more information on * instance types, see EC2 * Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each * instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance Weighting for * Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. *

*

* NOTE: This method appends the values to the existing list (if any). Use * {@link #setInstanceDefinitions(java.util.Collection)} or {@link #withInstanceDefinitions(java.util.Collection)} * if you want to override the existing values. *

* * @param instanceDefinitions * An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions * must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This * updated list replaces the entire current list of instance definitions for the game server group. For more * information on instance types, see EC2 Instance Types in * the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If * no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance * Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameServerGroupRequest withInstanceDefinitions(InstanceDefinition... instanceDefinitions) { if (this.instanceDefinitions == null) { setInstanceDefinitions(new java.util.ArrayList(instanceDefinitions.length)); } for (InstanceDefinition ele : instanceDefinitions) { this.instanceDefinitions.add(ele); } return this; } /** *

* An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must * specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list * replaces the entire current list of instance definitions for the game server group. For more information on * instance types, see EC2 * Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each * instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance Weighting for * Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. *

* * @param instanceDefinitions * An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions * must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This * updated list replaces the entire current list of instance definitions for the game server group. For more * information on instance types, see EC2 Instance Types in * the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If * no weight value is specified for an instance type, it is set to the default value "1". For more * information about capacity weighting, see Instance * Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameServerGroupRequest withInstanceDefinitions(java.util.Collection instanceDefinitions) { setInstanceDefinitions(instanceDefinitions); return this; } /** *

* A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are active game * servers running except in the event of a forced game server group deletion (see ). An exception to this is with * Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is * set to NO_PROTECTION by default. *

* * @param gameServerProtectionPolicy * A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are * active game servers running except in the event of a forced game server group deletion (see ). An * exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of * protection status. This property is set to NO_PROTECTION by default. * @see GameServerProtectionPolicy */ public void setGameServerProtectionPolicy(String gameServerProtectionPolicy) { this.gameServerProtectionPolicy = gameServerProtectionPolicy; } /** *

* A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are active game * servers running except in the event of a forced game server group deletion (see ). An exception to this is with * Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is * set to NO_PROTECTION by default. *

* * @return A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down * event, causing players to be dropped from the game. Protected instances cannot be terminated while there * are active game servers running except in the event of a forced game server group deletion (see ). An * exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of * protection status. This property is set to NO_PROTECTION by default. * @see GameServerProtectionPolicy */ public String getGameServerProtectionPolicy() { return this.gameServerProtectionPolicy; } /** *

* A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are active game * servers running except in the event of a forced game server group deletion (see ). An exception to this is with * Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is * set to NO_PROTECTION by default. *

* * @param gameServerProtectionPolicy * A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are * active game servers running except in the event of a forced game server group deletion (see ). An * exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of * protection status. This property is set to NO_PROTECTION by default. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerProtectionPolicy */ public UpdateGameServerGroupRequest withGameServerProtectionPolicy(String gameServerProtectionPolicy) { setGameServerProtectionPolicy(gameServerProtectionPolicy); return this; } /** *

* A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are active game * servers running except in the event of a forced game server group deletion (see ). An exception to this is with * Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is * set to NO_PROTECTION by default. *

* * @param gameServerProtectionPolicy * A flag that indicates whether instances in the game server group are protected from early termination. * Unprotected instances that have active game servers running might be terminated during a scale-down event, * causing players to be dropped from the game. Protected instances cannot be terminated while there are * active game servers running except in the event of a forced game server group deletion (see ). An * exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of * protection status. This property is set to NO_PROTECTION by default. * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerProtectionPolicy */ public UpdateGameServerGroupRequest withGameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy) { this.gameServerProtectionPolicy = gameServerProtectionPolicy.toString(); return this; } /** *

* Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game * server group. Method options include the following: *

*
    *
  • *

    * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable * or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again * be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated * (after current gameplay ends) and are not replaced. *

    *
  • *
  • *

    * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server * group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling * back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and * are replaced with new On-Demand Instances. *

    *
  • *
  • *

    * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are * used, even when available, while this balancing strategy is in force. *

    *
  • *
* * @param balancingStrategy * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the * game server group. Method options include the following:

*
    *
  • *

    * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are * unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot * Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot * Instances are terminated (after current gameplay ends) and are not replaced. *

    *
  • *
  • *

    * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game * server group. If Spot Instances are unavailable, the game server group continues to provide hosting * capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after * current gameplay ends) and are replaced with new On-Demand Instances. *

    *
  • *
  • *

    * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot * Instances are used, even when available, while this balancing strategy is in force. *

    *
  • * @see BalancingStrategy */ public void setBalancingStrategy(String balancingStrategy) { this.balancingStrategy = balancingStrategy; } /** *

    * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game * server group. Method options include the following: *

    *
      *
    • *

      * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable * or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again * be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated * (after current gameplay ends) and are not replaced. *

      *
    • *
    • *

      * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server * group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling * back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and * are replaced with new On-Demand Instances. *

      *
    • *
    • *

      * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are * used, even when available, while this balancing strategy is in force. *

      *
    • *
    * * @return Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the * game server group. Method options include the following:

    *
      *
    • *

      * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are * unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot * Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot * Instances are terminated (after current gameplay ends) and are not replaced. *

      *
    • *
    • *

      * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game * server group. If Spot Instances are unavailable, the game server group continues to provide hosting * capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after * current gameplay ends) and are replaced with new On-Demand Instances. *

      *
    • *
    • *

      * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot * Instances are used, even when available, while this balancing strategy is in force. *

      *
    • * @see BalancingStrategy */ public String getBalancingStrategy() { return this.balancingStrategy; } /** *

      * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game * server group. Method options include the following: *

      *
        *
      • *

        * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable * or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again * be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated * (after current gameplay ends) and are not replaced. *

        *
      • *
      • *

        * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server * group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling * back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and * are replaced with new On-Demand Instances. *

        *
      • *
      • *

        * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are * used, even when available, while this balancing strategy is in force. *

        *
      • *
      * * @param balancingStrategy * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the * game server group. Method options include the following:

      *
        *
      • *

        * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are * unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot * Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot * Instances are terminated (after current gameplay ends) and are not replaced. *

        *
      • *
      • *

        * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game * server group. If Spot Instances are unavailable, the game server group continues to provide hosting * capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after * current gameplay ends) and are replaced with new On-Demand Instances. *

        *
      • *
      • *

        * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot * Instances are used, even when available, while this balancing strategy is in force. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see BalancingStrategy */ public UpdateGameServerGroupRequest withBalancingStrategy(String balancingStrategy) { setBalancingStrategy(balancingStrategy); return this; } /** *

        * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game * server group. Method options include the following: *

        *
          *
        • *

          * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable * or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again * be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated * (after current gameplay ends) and are not replaced. *

          *
        • *
        • *

          * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server * group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling * back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and * are replaced with new On-Demand Instances. *

          *
        • *
        • *

          * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are * used, even when available, while this balancing strategy is in force. *

          *
        • *
        * * @param balancingStrategy * Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the * game server group. Method options include the following:

        *
          *
        • *

          * SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are * unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot * Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot * Instances are terminated (after current gameplay ends) and are not replaced. *

          *
        • *
        • *

          * SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game * server group. If Spot Instances are unavailable, the game server group continues to provide hosting * capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after * current gameplay ends) and are replaced with new On-Demand Instances. *

          *
        • *
        • *

          * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot * Instances are used, even when available, while this balancing strategy is in force. *

          *
        • * @return Returns a reference to this object so that method calls can be chained together. * @see BalancingStrategy */ public UpdateGameServerGroupRequest withBalancingStrategy(BalancingStrategy balancingStrategy) { this.balancingStrategy = balancingStrategy.toString(); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getRoleArn() != null) sb.append("RoleArn: ").append(getRoleArn()).append(","); if (getInstanceDefinitions() != null) sb.append("InstanceDefinitions: ").append(getInstanceDefinitions()).append(","); if (getGameServerProtectionPolicy() != null) sb.append("GameServerProtectionPolicy: ").append(getGameServerProtectionPolicy()).append(","); if (getBalancingStrategy() != null) sb.append("BalancingStrategy: ").append(getBalancingStrategy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateGameServerGroupRequest == false) return false; UpdateGameServerGroupRequest other = (UpdateGameServerGroupRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getRoleArn() == null ^ this.getRoleArn() == null) return false; if (other.getRoleArn() != null && other.getRoleArn().equals(this.getRoleArn()) == false) return false; if (other.getInstanceDefinitions() == null ^ this.getInstanceDefinitions() == null) return false; if (other.getInstanceDefinitions() != null && other.getInstanceDefinitions().equals(this.getInstanceDefinitions()) == false) return false; if (other.getGameServerProtectionPolicy() == null ^ this.getGameServerProtectionPolicy() == null) return false; if (other.getGameServerProtectionPolicy() != null && other.getGameServerProtectionPolicy().equals(this.getGameServerProtectionPolicy()) == false) return false; if (other.getBalancingStrategy() == null ^ this.getBalancingStrategy() == null) return false; if (other.getBalancingStrategy() != null && other.getBalancingStrategy().equals(this.getBalancingStrategy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getRoleArn() == null) ? 0 : getRoleArn().hashCode()); hashCode = prime * hashCode + ((getInstanceDefinitions() == null) ? 0 : getInstanceDefinitions().hashCode()); hashCode = prime * hashCode + ((getGameServerProtectionPolicy() == null) ? 0 : getGameServerProtectionPolicy().hashCode()); hashCode = prime * hashCode + ((getBalancingStrategy() == null) ? 0 : getBalancingStrategy().hashCode()); return hashCode; } @Override public UpdateGameServerGroupRequest clone() { return (UpdateGameServerGroupRequest) super.clone(); } }




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