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com.amazonaws.services.gamelift.model.ClaimGameServerRequest Maven / Gradle / Ivy

/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ClaimGameServerRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the game server group where the game server is running. If you are not specifying a game * server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game * server to claim. *

*/ private String gameServerGroupName; /** *

* A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. *

*/ private String gameServerId; /** *

* A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *

*/ private String gameServerData; /** *

* Object that restricts how a claimed game server is chosen. *

*/ private ClaimFilterOption filterOption; /** *

* A unique identifier for the game server group where the game server is running. If you are not specifying a game * server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game * server to claim. *

* * @param gameServerGroupName * A unique identifier for the game server group where the game server is running. If you are not specifying * a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an * available game server to claim. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* A unique identifier for the game server group where the game server is running. If you are not specifying a game * server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game * server to claim. *

* * @return A unique identifier for the game server group where the game server is running. If you are not specifying * a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an * available game server to claim. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* A unique identifier for the game server group where the game server is running. If you are not specifying a game * server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game * server to claim. *

* * @param gameServerGroupName * A unique identifier for the game server group where the game server is running. If you are not specifying * a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an * available game server to claim. * @return Returns a reference to this object so that method calls can be chained together. */ public ClaimGameServerRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. *

* * @param gameServerId * A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. */ public void setGameServerId(String gameServerId) { this.gameServerId = gameServerId; } /** *

* A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. *

* * @return A custom string that uniquely identifies the game server to claim. If this parameter is left empty, * Amazon GameLift FleetIQ searches for an available game server in the specified game server group. */ public String getGameServerId() { return this.gameServerId; } /** *

* A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. *

* * @param gameServerId * A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon * GameLift FleetIQ searches for an available game server in the specified game server group. * @return Returns a reference to this object so that method calls can be chained together. */ public ClaimGameServerRequest withGameServerId(String gameServerId) { setGameServerId(gameServerId); return this; } /** *

* A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *

* * @param gameServerData * A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. */ public void setGameServerData(String gameServerData) { this.gameServerData = gameServerData; } /** *

* A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *

* * @return A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. */ public String getGameServerData() { return this.gameServerData; } /** *

* A set of custom game server properties, formatted as a single string value. This data is passed to a game client * or service when it requests information on game servers. *

* * @param gameServerData * A set of custom game server properties, formatted as a single string value. This data is passed to a game * client or service when it requests information on game servers. * @return Returns a reference to this object so that method calls can be chained together. */ public ClaimGameServerRequest withGameServerData(String gameServerData) { setGameServerData(gameServerData); return this; } /** *

* Object that restricts how a claimed game server is chosen. *

* * @param filterOption * Object that restricts how a claimed game server is chosen. */ public void setFilterOption(ClaimFilterOption filterOption) { this.filterOption = filterOption; } /** *

* Object that restricts how a claimed game server is chosen. *

* * @return Object that restricts how a claimed game server is chosen. */ public ClaimFilterOption getFilterOption() { return this.filterOption; } /** *

* Object that restricts how a claimed game server is chosen. *

* * @param filterOption * Object that restricts how a claimed game server is chosen. * @return Returns a reference to this object so that method calls can be chained together. */ public ClaimGameServerRequest withFilterOption(ClaimFilterOption filterOption) { setFilterOption(filterOption); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getGameServerId() != null) sb.append("GameServerId: ").append(getGameServerId()).append(","); if (getGameServerData() != null) sb.append("GameServerData: ").append(getGameServerData()).append(","); if (getFilterOption() != null) sb.append("FilterOption: ").append(getFilterOption()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ClaimGameServerRequest == false) return false; ClaimGameServerRequest other = (ClaimGameServerRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getGameServerId() == null ^ this.getGameServerId() == null) return false; if (other.getGameServerId() != null && other.getGameServerId().equals(this.getGameServerId()) == false) return false; if (other.getGameServerData() == null ^ this.getGameServerData() == null) return false; if (other.getGameServerData() != null && other.getGameServerData().equals(this.getGameServerData()) == false) return false; if (other.getFilterOption() == null ^ this.getFilterOption() == null) return false; if (other.getFilterOption() != null && other.getFilterOption().equals(this.getFilterOption()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getGameServerId() == null) ? 0 : getGameServerId().hashCode()); hashCode = prime * hashCode + ((getGameServerData() == null) ? 0 : getGameServerData().hashCode()); hashCode = prime * hashCode + ((getFilterOption() == null) ? 0 : getFilterOption().hashCode()); return hashCode; } @Override public ClaimGameServerRequest clone() { return (ClaimGameServerRequest) super.clone(); } }




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