com.amazonaws.services.gamelift.model.ContainerDefinitionInput Maven / Gradle / Ivy
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
*
* This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
*
*
* Describes a container's configuration, resources, and start instructions. Use this data type to create a container
* group definition. For the properties of a container that's been deployed to a fleet, see ContainerDefinition.
* You can't change these properties after you've created the container group definition. If you need a container group
* with different properties, then you must create a new one.
*
*
* Used with: CreateContainerGroupDefinition
*
*
* @see AWS
* API Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ContainerDefinitionInput implements Serializable, Cloneable, StructuredPojo {
/**
*
* A string that uniquely identifies the container definition within a container group.
*
*/
private String containerName;
/**
*
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web
* Services account and Amazon Web Services Region where you're creating the container group definition. For limits
* on image size, see Amazon GameLift
* endpoints and quotas. You can use any of the following image URI formats:
*
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*
*/
private String imageUri;
/**
*
* The amount of memory to make available to the container. If you don't specify memory limits for this container,
* then it shares the container group's total memory allocation.
*
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*
*/
private ContainerMemoryLimits memoryLimits;
/**
*
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound
* traffic connections, including game server processes, must be assigned a port from this set. The set of ports
* must be large enough to assign one to each process in the container that needs one. If the container includes
* your game server, include enough ports to assign one port to each concurrent server process (as defined in a
* container fleet's RuntimeConfiguration). For more details, see Networking for container
* fleets.
*
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*
*/
private ContainerPortConfiguration portConfiguration;
/**
*
* The number of CPU units to reserve for this container. The container can use more resources when needed, if
* available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it
* shares the total CPU limit for the container group. This property is similar to the Amazon ECS container
* definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*
*/
private Integer cpu;
/**
*
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This
* parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a
* health check for any container except for the essential container in the replica container group. If an essential
* container in the daemon group fails a health check, the entire container group is restarted.
*
*/
private ContainerHealthCheck healthCheck;
/**
*
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the
* ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*
*/
private java.util.List command;
/**
*
* Specifies whether the container is vital for the container group to function properly. If an essential container
* fails, it causes the entire container group to restart. Each container group must have an essential container.
*
*
* Replica container groups - A replica group must have exactly one essential container. Use the following to
* configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*
*/
private Boolean essential;
/**
*
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
*
*/
private java.util.List entryPoint;
/**
*
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*
*/
private String workingDirectory;
/**
*
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
*
*/
private java.util.List environment;
/**
*
* Sets up dependencies between this container and the status of other containers in the same container group. A
* container can have dependencies on multiple different containers.
*
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup
* dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on SideCarContainerA.
* This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This
* dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
* can shut down.
*
*/
private java.util.List dependsOn;
/**
*
* A string that uniquely identifies the container definition within a container group.
*
*
* @param containerName
* A string that uniquely identifies the container definition within a container group.
*/
public void setContainerName(String containerName) {
this.containerName = containerName;
}
/**
*
* A string that uniquely identifies the container definition within a container group.
*
*
* @return A string that uniquely identifies the container definition within a container group.
*/
public String getContainerName() {
return this.containerName;
}
/**
*
* A string that uniquely identifies the container definition within a container group.
*
*
* @param containerName
* A string that uniquely identifies the container definition within a container group.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withContainerName(String containerName) {
setContainerName(containerName);
return this;
}
/**
*
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web
* Services account and Amazon Web Services Region where you're creating the container group definition. For limits
* on image size, see Amazon GameLift
* endpoints and quotas. You can use any of the following image URI formats:
*
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*
*
* @param imageUri
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon
* Web Services account and Amazon Web Services Region where you're creating the container group definition.
* For limits on image size, see Amazon
* GameLift endpoints and quotas. You can use any of the following image URI formats:
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest:
* [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*/
public void setImageUri(String imageUri) {
this.imageUri = imageUri;
}
/**
*
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web
* Services account and Amazon Web Services Region where you're creating the container group definition. For limits
* on image size, see Amazon GameLift
* endpoints and quotas. You can use any of the following image URI formats:
*
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*
*
* @return The location of a container image that $short; will copy and deploy to a container fleet. Images in
* Amazon Elastic Container Registry private repositories are supported. The repository must be in the same
* Amazon Web Services account and Amazon Web Services Region where you're creating the container group
* definition. For limits on image size, see Amazon GameLift endpoints and
* quotas. You can use any of the following image URI formats:
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest:
* [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*/
public String getImageUri() {
return this.imageUri;
}
/**
*
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web
* Services account and Amazon Web Services Region where you're creating the container group definition. For limits
* on image size, see Amazon GameLift
* endpoints and quotas. You can use any of the following image URI formats:
*
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
*
*
* @param imageUri
* The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon
* Elastic Container Registry private repositories are supported. The repository must be in the same Amazon
* Web Services account and Amazon Web Services Region where you're creating the container group definition.
* For limits on image size, see Amazon
* GameLift endpoints and quotas. You can use any of the following image URI formats:
*
* -
*
* Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
*
*
* -
*
* Image ID and digest:
* [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
*
*
* -
*
* Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
*
*
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withImageUri(String imageUri) {
setImageUri(imageUri);
return this;
}
/**
*
* The amount of memory to make available to the container. If you don't specify memory limits for this container,
* then it shares the container group's total memory allocation.
*
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*
*
* @param memoryLimits
* The amount of memory to make available to the container. If you don't specify memory limits for this
* container, then it shares the container group's total memory allocation.
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*/
public void setMemoryLimits(ContainerMemoryLimits memoryLimits) {
this.memoryLimits = memoryLimits;
}
/**
*
* The amount of memory to make available to the container. If you don't specify memory limits for this container,
* then it shares the container group's total memory allocation.
*
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*
*
* @return The amount of memory to make available to the container. If you don't specify memory limits for this
* container, then it shares the container group's total memory allocation.
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*/
public ContainerMemoryLimits getMemoryLimits() {
return this.memoryLimits;
}
/**
*
* The amount of memory to make available to the container. If you don't specify memory limits for this container,
* then it shares the container group's total memory allocation.
*
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
*
*
* @param memoryLimits
* The amount of memory to make available to the container. If you don't specify memory limits for this
* container, then it shares the container group's total memory allocation.
*
* Related data type: ContainerGroupDefinition$TotalMemoryLimit
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withMemoryLimits(ContainerMemoryLimits memoryLimits) {
setMemoryLimits(memoryLimits);
return this;
}
/**
*
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound
* traffic connections, including game server processes, must be assigned a port from this set. The set of ports
* must be large enough to assign one to each process in the container that needs one. If the container includes
* your game server, include enough ports to assign one port to each concurrent server process (as defined in a
* container fleet's RuntimeConfiguration). For more details, see Networking for container
* fleets.
*
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*
*
* @param portConfiguration
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept
* inbound traffic connections, including game server processes, must be assigned a port from this set. The
* set of ports must be large enough to assign one to each process in the container that needs one. If the
* container includes your game server, include enough ports to assign one port to each concurrent server
* process (as defined in a container fleet's RuntimeConfiguration). For more details, see Networking for
* container fleets.
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*/
public void setPortConfiguration(ContainerPortConfiguration portConfiguration) {
this.portConfiguration = portConfiguration;
}
/**
*
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound
* traffic connections, including game server processes, must be assigned a port from this set. The set of ports
* must be large enough to assign one to each process in the container that needs one. If the container includes
* your game server, include enough ports to assign one port to each concurrent server process (as defined in a
* container fleet's RuntimeConfiguration). For more details, see Networking for container
* fleets.
*
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*
*
* @return A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept
* inbound traffic connections, including game server processes, must be assigned a port from this set. The
* set of ports must be large enough to assign one to each process in the container that needs one. If the
* container includes your game server, include enough ports to assign one port to each concurrent server
* process (as defined in a container fleet's RuntimeConfiguration). For more details, see Networking for
* container fleets.
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports
* to externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*/
public ContainerPortConfiguration getPortConfiguration() {
return this.portConfiguration;
}
/**
*
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound
* traffic connections, including game server processes, must be assigned a port from this set. The set of ports
* must be large enough to assign one to each process in the container that needs one. If the container includes
* your game server, include enough ports to assign one port to each concurrent server process (as defined in a
* container fleet's RuntimeConfiguration). For more details, see Networking for container
* fleets.
*
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
*
*
* @param portConfiguration
* A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept
* inbound traffic connections, including game server processes, must be assigned a port from this set. The
* set of ports must be large enough to assign one to each process in the container that needs one. If the
* container includes your game server, include enough ports to assign one port to each concurrent server
* process (as defined in a container fleet's RuntimeConfiguration). For more details, see Networking for
* container fleets.
*
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to
* externally accessible connection ports, which are assigned as needed from the container fleet's
* ConnectionPortRange
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withPortConfiguration(ContainerPortConfiguration portConfiguration) {
setPortConfiguration(portConfiguration);
return this;
}
/**
*
* The number of CPU units to reserve for this container. The container can use more resources when needed, if
* available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it
* shares the total CPU limit for the container group. This property is similar to the Amazon ECS container
* definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*
*
* @param cpu
* The number of CPU units to reserve for this container. The container can use more resources when needed,
* if available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container,
* then it shares the total CPU limit for the container group. This property is similar to the Amazon ECS
* container definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*/
public void setCpu(Integer cpu) {
this.cpu = cpu;
}
/**
*
* The number of CPU units to reserve for this container. The container can use more resources when needed, if
* available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it
* shares the total CPU limit for the container group. This property is similar to the Amazon ECS container
* definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*
*
* @return The number of CPU units to reserve for this container. The container can use more resources when needed,
* if available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container,
* then it shares the total CPU limit for the container group. This property is similar to the Amazon ECS
* container definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*/
public Integer getCpu() {
return this.cpu;
}
/**
*
* The number of CPU units to reserve for this container. The container can use more resources when needed, if
* available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it
* shares the total CPU limit for the container group. This property is similar to the Amazon ECS container
* definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
*
*
* @param cpu
* The number of CPU units to reserve for this container. The container can use more resources when needed,
* if available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container,
* then it shares the total CPU limit for the container group. This property is similar to the Amazon ECS
* container definition parameter environment (Amazon Elastic Container Service Developer Guide).
*
* Related data type: ContainerGroupDefinition$TotalCpuLimit
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withCpu(Integer cpu) {
setCpu(cpu);
return this;
}
/**
*
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This
* parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a
* health check for any container except for the essential container in the replica container group. If an essential
* container in the daemon group fails a health check, the entire container group is restarted.
*
*
* @param healthCheck
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning.
* This parameter lets you define additional reasons to consider a container unhealthy and restart it. You
* can set a health check for any container except for the essential container in the replica container
* group. If an essential container in the daemon group fails a health check, the entire container group is
* restarted.
*/
public void setHealthCheck(ContainerHealthCheck healthCheck) {
this.healthCheck = healthCheck;
}
/**
*
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This
* parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a
* health check for any container except for the essential container in the replica container group. If an essential
* container in the daemon group fails a health check, the entire container group is restarted.
*
*
* @return Configuration for a non-terminal health check. A container automatically restarts if it stops
* functioning. This parameter lets you define additional reasons to consider a container unhealthy and
* restart it. You can set a health check for any container except for the essential container in the
* replica container group. If an essential container in the daemon group fails a health check, the entire
* container group is restarted.
*/
public ContainerHealthCheck getHealthCheck() {
return this.healthCheck;
}
/**
*
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This
* parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a
* health check for any container except for the essential container in the replica container group. If an essential
* container in the daemon group fails a health check, the entire container group is restarted.
*
*
* @param healthCheck
* Configuration for a non-terminal health check. A container automatically restarts if it stops functioning.
* This parameter lets you define additional reasons to consider a container unhealthy and restart it. You
* can set a health check for any container except for the essential container in the replica container
* group. If an essential container in the daemon group fails a health check, the entire container group is
* restarted.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withHealthCheck(ContainerHealthCheck healthCheck) {
setHealthCheck(healthCheck);
return this;
}
/**
*
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the
* ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*
*
* @return A command to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*/
public java.util.List getCommand() {
return command;
}
/**
*
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the
* ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*
*
* @param command
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*/
public void setCommand(java.util.Collection command) {
if (command == null) {
this.command = null;
return;
}
this.command = new java.util.ArrayList(command);
}
/**
*
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the
* ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setCommand(java.util.Collection)} or {@link #withCommand(java.util.Collection)} if you want to override
* the existing values.
*
*
* @param command
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withCommand(String... command) {
if (this.command == null) {
setCommand(new java.util.ArrayList(command.length));
}
for (String ele : command) {
this.command.add(ele);
}
return this;
}
/**
*
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the
* ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
*
*
* @param command
* A command to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withCommand(java.util.Collection command) {
setCommand(command);
return this;
}
/**
*
* Specifies whether the container is vital for the container group to function properly. If an essential container
* fails, it causes the entire container group to restart. Each container group must have an essential container.
*
*
* Replica container groups - A replica group must have exactly one essential container. Use the following to
* configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*
*
* @param essential
* Specifies whether the container is vital for the container group to function properly. If an essential
* container fails, it causes the entire container group to restart. Each container group must have an
* essential container.
*
* Replica container groups - A replica group must have exactly one essential container. Use the
* following to configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*/
public void setEssential(Boolean essential) {
this.essential = essential;
}
/**
*
* Specifies whether the container is vital for the container group to function properly. If an essential container
* fails, it causes the entire container group to restart. Each container group must have an essential container.
*
*
* Replica container groups - A replica group must have exactly one essential container. Use the following to
* configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*
*
* @return Specifies whether the container is vital for the container group to function properly. If an essential
* container fails, it causes the entire container group to restart. Each container group must have an
* essential container.
*
* Replica container groups - A replica group must have exactly one essential container. Use the
* following to configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*/
public Boolean getEssential() {
return this.essential;
}
/**
*
* Specifies whether the container is vital for the container group to function properly. If an essential container
* fails, it causes the entire container group to restart. Each container group must have an essential container.
*
*
* Replica container groups - A replica group must have exactly one essential container. Use the following to
* configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*
*
* @param essential
* Specifies whether the container is vital for the container group to function properly. If an essential
* container fails, it causes the entire container group to restart. Each container group must have an
* essential container.
*
* Replica container groups - A replica group must have exactly one essential container. Use the
* following to configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withEssential(Boolean essential) {
setEssential(essential);
return this;
}
/**
*
* Specifies whether the container is vital for the container group to function properly. If an essential container
* fails, it causes the entire container group to restart. Each container group must have an essential container.
*
*
* Replica container groups - A replica group must have exactly one essential container. Use the following to
* configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*
*
* @return Specifies whether the container is vital for the container group to function properly. If an essential
* container fails, it causes the entire container group to restart. Each container group must have an
* essential container.
*
* Replica container groups - A replica group must have exactly one essential container. Use the
* following to configure an essential replica container:
*
*
* -
*
* Choose a container is running your game server and the Amazon GameLift Agent.
*
*
* -
*
* Include a port configuration. This container runs your game server processes, and each process requires a
* container port to allow access to game clients.
*
*
* -
*
* Don't configure a health check. The Agent handles this task for the essential replica container.
*
*
*
*
* Daemon container groups - A daemon group must have at least one essential container.
*
*
*/
public Boolean isEssential() {
return this.essential;
}
/**
*
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
*
*
* @return An entry point to pass to the container on startup. Add multiple arguments as additional strings in the
* array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API
* Reference.
*/
public java.util.List getEntryPoint() {
return entryPoint;
}
/**
*
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
*
*
* @param entryPoint
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the
* array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API
* Reference.
*/
public void setEntryPoint(java.util.Collection entryPoint) {
if (entryPoint == null) {
this.entryPoint = null;
return;
}
this.entryPoint = new java.util.ArrayList(entryPoint);
}
/**
*
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setEntryPoint(java.util.Collection)} or {@link #withEntryPoint(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param entryPoint
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the
* array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API
* Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withEntryPoint(String... entryPoint) {
if (this.entryPoint == null) {
setEntryPoint(new java.util.ArrayList(entryPoint.length));
}
for (String ele : entryPoint) {
this.entryPoint.add(ele);
}
return this;
}
/**
*
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array.
* See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
*
*
* @param entryPoint
* An entry point to pass to the container on startup. Add multiple arguments as additional strings in the
* array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API
* Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withEntryPoint(java.util.Collection entryPoint) {
setEntryPoint(entryPoint);
return this;
}
/**
*
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*
*
* @param workingDirectory
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*/
public void setWorkingDirectory(String workingDirectory) {
this.workingDirectory = workingDirectory;
}
/**
*
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*
*
* @return The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*/
public String getWorkingDirectory() {
return this.workingDirectory;
}
/**
*
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
*
*
* @param workingDirectory
* The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API
* Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withWorkingDirectory(String workingDirectory) {
setWorkingDirectory(workingDirectory);
return this;
}
/**
*
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
*
*
* @return A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API
* Reference.
*/
public java.util.List getEnvironment() {
return environment;
}
/**
*
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
*
*
* @param environment
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API
* Reference.
*/
public void setEnvironment(java.util.Collection environment) {
if (environment == null) {
this.environment = null;
return;
}
this.environment = new java.util.ArrayList(environment);
}
/**
*
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setEnvironment(java.util.Collection)} or {@link #withEnvironment(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param environment
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API
* Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withEnvironment(ContainerEnvironment... environment) {
if (this.environment == null) {
setEnvironment(new java.util.ArrayList(environment.length));
}
for (ContainerEnvironment ele : environment) {
this.environment.add(ele);
}
return this;
}
/**
*
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
*
*
* @param environment
* A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API
* Reference.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withEnvironment(java.util.Collection environment) {
setEnvironment(environment);
return this;
}
/**
*
* Sets up dependencies between this container and the status of other containers in the same container group. A
* container can have dependencies on multiple different containers.
*
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup
* dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on SideCarContainerA.
* This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This
* dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
* can shut down.
*
*
* @return Sets up dependencies between this container and the status of other containers in the same container
* group. A container can have dependencies on multiple different containers.
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container
* startup dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on
* SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA
* has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down
* before SideCarContainerA can shut down.
*/
public java.util.List getDependsOn() {
return dependsOn;
}
/**
*
* Sets up dependencies between this container and the status of other containers in the same container group. A
* container can have dependencies on multiple different containers.
*
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup
* dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on SideCarContainerA.
* This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This
* dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
* can shut down.
*
*
* @param dependsOn
* Sets up dependencies between this container and the status of other containers in the same container
* group. A container can have dependencies on multiple different containers.
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container
* startup dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on
* SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA
* has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down
* before SideCarContainerA can shut down.
*/
public void setDependsOn(java.util.Collection dependsOn) {
if (dependsOn == null) {
this.dependsOn = null;
return;
}
this.dependsOn = new java.util.ArrayList(dependsOn);
}
/**
*
* Sets up dependencies between this container and the status of other containers in the same container group. A
* container can have dependencies on multiple different containers.
*
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup
* dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on SideCarContainerA.
* This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This
* dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
* can shut down.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setDependsOn(java.util.Collection)} or {@link #withDependsOn(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param dependsOn
* Sets up dependencies between this container and the status of other containers in the same container
* group. A container can have dependencies on multiple different containers.
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container
* startup dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on
* SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA
* has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down
* before SideCarContainerA can shut down.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withDependsOn(ContainerDependency... dependsOn) {
if (this.dependsOn == null) {
setDependsOn(new java.util.ArrayList(dependsOn.length));
}
for (ContainerDependency ele : dependsOn) {
this.dependsOn.add(ele);
}
return this;
}
/**
*
* Sets up dependencies between this container and the status of other containers in the same container group. A
* container can have dependencies on multiple different containers.
*
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup
* dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on SideCarContainerA.
* This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This
* dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
* can shut down.
*
*
* @param dependsOn
* Sets up dependencies between this container and the status of other containers in the same container
* group. A container can have dependencies on multiple different containers.
*
* You can use dependencies to establish a startup/shutdown sequence across the container group. A container
* startup dependency is reversed on shutdown.
*
*
* For example, you might specify that SideCarContainerB has a START
dependency on
* SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA
* has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down
* before SideCarContainerA can shut down.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ContainerDefinitionInput withDependsOn(java.util.Collection dependsOn) {
setDependsOn(dependsOn);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getContainerName() != null)
sb.append("ContainerName: ").append(getContainerName()).append(",");
if (getImageUri() != null)
sb.append("ImageUri: ").append(getImageUri()).append(",");
if (getMemoryLimits() != null)
sb.append("MemoryLimits: ").append(getMemoryLimits()).append(",");
if (getPortConfiguration() != null)
sb.append("PortConfiguration: ").append(getPortConfiguration()).append(",");
if (getCpu() != null)
sb.append("Cpu: ").append(getCpu()).append(",");
if (getHealthCheck() != null)
sb.append("HealthCheck: ").append(getHealthCheck()).append(",");
if (getCommand() != null)
sb.append("Command: ").append(getCommand()).append(",");
if (getEssential() != null)
sb.append("Essential: ").append(getEssential()).append(",");
if (getEntryPoint() != null)
sb.append("EntryPoint: ").append(getEntryPoint()).append(",");
if (getWorkingDirectory() != null)
sb.append("WorkingDirectory: ").append(getWorkingDirectory()).append(",");
if (getEnvironment() != null)
sb.append("Environment: ").append(getEnvironment()).append(",");
if (getDependsOn() != null)
sb.append("DependsOn: ").append(getDependsOn());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ContainerDefinitionInput == false)
return false;
ContainerDefinitionInput other = (ContainerDefinitionInput) obj;
if (other.getContainerName() == null ^ this.getContainerName() == null)
return false;
if (other.getContainerName() != null && other.getContainerName().equals(this.getContainerName()) == false)
return false;
if (other.getImageUri() == null ^ this.getImageUri() == null)
return false;
if (other.getImageUri() != null && other.getImageUri().equals(this.getImageUri()) == false)
return false;
if (other.getMemoryLimits() == null ^ this.getMemoryLimits() == null)
return false;
if (other.getMemoryLimits() != null && other.getMemoryLimits().equals(this.getMemoryLimits()) == false)
return false;
if (other.getPortConfiguration() == null ^ this.getPortConfiguration() == null)
return false;
if (other.getPortConfiguration() != null && other.getPortConfiguration().equals(this.getPortConfiguration()) == false)
return false;
if (other.getCpu() == null ^ this.getCpu() == null)
return false;
if (other.getCpu() != null && other.getCpu().equals(this.getCpu()) == false)
return false;
if (other.getHealthCheck() == null ^ this.getHealthCheck() == null)
return false;
if (other.getHealthCheck() != null && other.getHealthCheck().equals(this.getHealthCheck()) == false)
return false;
if (other.getCommand() == null ^ this.getCommand() == null)
return false;
if (other.getCommand() != null && other.getCommand().equals(this.getCommand()) == false)
return false;
if (other.getEssential() == null ^ this.getEssential() == null)
return false;
if (other.getEssential() != null && other.getEssential().equals(this.getEssential()) == false)
return false;
if (other.getEntryPoint() == null ^ this.getEntryPoint() == null)
return false;
if (other.getEntryPoint() != null && other.getEntryPoint().equals(this.getEntryPoint()) == false)
return false;
if (other.getWorkingDirectory() == null ^ this.getWorkingDirectory() == null)
return false;
if (other.getWorkingDirectory() != null && other.getWorkingDirectory().equals(this.getWorkingDirectory()) == false)
return false;
if (other.getEnvironment() == null ^ this.getEnvironment() == null)
return false;
if (other.getEnvironment() != null && other.getEnvironment().equals(this.getEnvironment()) == false)
return false;
if (other.getDependsOn() == null ^ this.getDependsOn() == null)
return false;
if (other.getDependsOn() != null && other.getDependsOn().equals(this.getDependsOn()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getContainerName() == null) ? 0 : getContainerName().hashCode());
hashCode = prime * hashCode + ((getImageUri() == null) ? 0 : getImageUri().hashCode());
hashCode = prime * hashCode + ((getMemoryLimits() == null) ? 0 : getMemoryLimits().hashCode());
hashCode = prime * hashCode + ((getPortConfiguration() == null) ? 0 : getPortConfiguration().hashCode());
hashCode = prime * hashCode + ((getCpu() == null) ? 0 : getCpu().hashCode());
hashCode = prime * hashCode + ((getHealthCheck() == null) ? 0 : getHealthCheck().hashCode());
hashCode = prime * hashCode + ((getCommand() == null) ? 0 : getCommand().hashCode());
hashCode = prime * hashCode + ((getEssential() == null) ? 0 : getEssential().hashCode());
hashCode = prime * hashCode + ((getEntryPoint() == null) ? 0 : getEntryPoint().hashCode());
hashCode = prime * hashCode + ((getWorkingDirectory() == null) ? 0 : getWorkingDirectory().hashCode());
hashCode = prime * hashCode + ((getEnvironment() == null) ? 0 : getEnvironment().hashCode());
hashCode = prime * hashCode + ((getDependsOn() == null) ? 0 : getDependsOn().hashCode());
return hashCode;
}
@Override
public ContainerDefinitionInput clone() {
try {
return (ContainerDefinitionInput) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.ContainerDefinitionInputMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}