com.amazonaws.services.gamelift.model.CreateBuildResult Maven / Gradle / Ivy
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreateBuildResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {
/**
*
* The newly created build resource, including a unique build IDs and status.
*
*/
private Build build;
/**
*
* This element is returned only when the operation is called without a storage location. It contains credentials to
* use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have
* a limited life span. To refresh these credentials, call RequestUploadCredentials.
*
*/
private Credentials uploadCredentials;
/**
*
* Amazon S3 location for your game build file, including bucket name and key.
*
*/
private S3Location storageLocation;
/**
*
* The newly created build resource, including a unique build IDs and status.
*
*
* @param build
* The newly created build resource, including a unique build IDs and status.
*/
public void setBuild(Build build) {
this.build = build;
}
/**
*
* The newly created build resource, including a unique build IDs and status.
*
*
* @return The newly created build resource, including a unique build IDs and status.
*/
public Build getBuild() {
return this.build;
}
/**
*
* The newly created build resource, including a unique build IDs and status.
*
*
* @param build
* The newly created build resource, including a unique build IDs and status.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateBuildResult withBuild(Build build) {
setBuild(build);
return this;
}
/**
*
* This element is returned only when the operation is called without a storage location. It contains credentials to
* use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have
* a limited life span. To refresh these credentials, call RequestUploadCredentials.
*
*
* @param uploadCredentials
* This element is returned only when the operation is called without a storage location. It contains
* credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon
* GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
*/
public void setUploadCredentials(Credentials uploadCredentials) {
this.uploadCredentials = uploadCredentials;
}
/**
*
* This element is returned only when the operation is called without a storage location. It contains credentials to
* use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have
* a limited life span. To refresh these credentials, call RequestUploadCredentials.
*
*
* @return This element is returned only when the operation is called without a storage location. It contains
* credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon
* GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
*/
public Credentials getUploadCredentials() {
return this.uploadCredentials;
}
/**
*
* This element is returned only when the operation is called without a storage location. It contains credentials to
* use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have
* a limited life span. To refresh these credentials, call RequestUploadCredentials.
*
*
* @param uploadCredentials
* This element is returned only when the operation is called without a storage location. It contains
* credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon
* GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateBuildResult withUploadCredentials(Credentials uploadCredentials) {
setUploadCredentials(uploadCredentials);
return this;
}
/**
*
* Amazon S3 location for your game build file, including bucket name and key.
*
*
* @param storageLocation
* Amazon S3 location for your game build file, including bucket name and key.
*/
public void setStorageLocation(S3Location storageLocation) {
this.storageLocation = storageLocation;
}
/**
*
* Amazon S3 location for your game build file, including bucket name and key.
*
*
* @return Amazon S3 location for your game build file, including bucket name and key.
*/
public S3Location getStorageLocation() {
return this.storageLocation;
}
/**
*
* Amazon S3 location for your game build file, including bucket name and key.
*
*
* @param storageLocation
* Amazon S3 location for your game build file, including bucket name and key.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateBuildResult withStorageLocation(S3Location storageLocation) {
setStorageLocation(storageLocation);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getBuild() != null)
sb.append("Build: ").append(getBuild()).append(",");
if (getUploadCredentials() != null)
sb.append("UploadCredentials: ").append("***Sensitive Data Redacted***").append(",");
if (getStorageLocation() != null)
sb.append("StorageLocation: ").append(getStorageLocation());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreateBuildResult == false)
return false;
CreateBuildResult other = (CreateBuildResult) obj;
if (other.getBuild() == null ^ this.getBuild() == null)
return false;
if (other.getBuild() != null && other.getBuild().equals(this.getBuild()) == false)
return false;
if (other.getUploadCredentials() == null ^ this.getUploadCredentials() == null)
return false;
if (other.getUploadCredentials() != null && other.getUploadCredentials().equals(this.getUploadCredentials()) == false)
return false;
if (other.getStorageLocation() == null ^ this.getStorageLocation() == null)
return false;
if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getBuild() == null) ? 0 : getBuild().hashCode());
hashCode = prime * hashCode + ((getUploadCredentials() == null) ? 0 : getUploadCredentials().hashCode());
hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode());
return hashCode;
}
@Override
public CreateBuildResult clone() {
try {
return (CreateBuildResult) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
}