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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public * preview. *

*

* An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs * depending on the fleet's compute type property as follows: *

*
    *
  • *

    * For EC2 fleets, a compute is an EC2 instance. *

    *
  • *
  • *

    * For ANYWHERE fleets, a compute is a computing resource that you provide and is registered to the fleet. *

    *
  • *
  • *

    * For CONTAINER fleets, a compute is a container that's registered to the fleet. *

    *
  • *
* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class Compute implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for the fleet that the compute belongs to. *

*/ private String fleetId; /** *

* The Amazon Resource Name (ARN) of the fleet that the compute belongs to. *

*/ private String fleetArn; /** *

* A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same * value as the InstanceId ID. *

*/ private String computeName; /** *

* The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. * Instances in managed EC2 fleets are not assigned a Compute ARN. *

*/ private String computeArn; /** *

* The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

*/ private String ipAddress; /** *

* The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

*/ private String dnsName; /** *

* Current status of the compute. A compute must have an ACTIVE status to host game sessions. *

*/ private String computeStatus; /** *

* The name of the custom location you added to the fleet that this compute resource resides in. *

*/ private String location; /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

*/ private java.util.Date creationTime; /** *

* The type of operating system on the compute resource. *

*/ private String operatingSystem; /** *

* The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, * this property is empty. *

*/ private String type; /** *

* The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game * servers on the compute use this endpoint to connect to the Amazon GameLift service. *

*/ private String gameLiftServiceSdkEndpoint; /** *

* The endpoint of the Amazon GameLift Agent. *

*/ private String gameLiftAgentEndpoint; /** *

* The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. *

*/ private String instanceId; /** *

* Some attributes of a container. *

*/ private ContainerAttributes containerAttributes; /** *

* A unique identifier for the fleet that the compute belongs to. *

* * @param fleetId * A unique identifier for the fleet that the compute belongs to. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet that the compute belongs to. *

* * @return A unique identifier for the fleet that the compute belongs to. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet that the compute belongs to. *

* * @param fleetId * A unique identifier for the fleet that the compute belongs to. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* The Amazon Resource Name (ARN) of the fleet that the compute belongs to. *

* * @param fleetArn * The Amazon Resource Name (ARN) of the fleet that the compute belongs to. */ public void setFleetArn(String fleetArn) { this.fleetArn = fleetArn; } /** *

* The Amazon Resource Name (ARN) of the fleet that the compute belongs to. *

* * @return The Amazon Resource Name (ARN) of the fleet that the compute belongs to. */ public String getFleetArn() { return this.fleetArn; } /** *

* The Amazon Resource Name (ARN) of the fleet that the compute belongs to. *

* * @param fleetArn * The Amazon Resource Name (ARN) of the fleet that the compute belongs to. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withFleetArn(String fleetArn) { setFleetArn(fleetArn); return this; } /** *

* A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same * value as the InstanceId ID. *

* * @param computeName * A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is * the same value as the InstanceId ID. */ public void setComputeName(String computeName) { this.computeName = computeName; } /** *

* A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same * value as the InstanceId ID. *

* * @return A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is * the same value as the InstanceId ID. */ public String getComputeName() { return this.computeName; } /** *

* A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same * value as the InstanceId ID. *

* * @param computeName * A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is * the same value as the InstanceId ID. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withComputeName(String computeName) { setComputeName(computeName); return this; } /** *

* The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. * Instances in managed EC2 fleets are not assigned a Compute ARN. *

* * @param computeArn * The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across * locations. Instances in managed EC2 fleets are not assigned a Compute ARN. */ public void setComputeArn(String computeArn) { this.computeArn = computeArn; } /** *

* The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. * Instances in managed EC2 fleets are not assigned a Compute ARN. *

* * @return The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across * locations. Instances in managed EC2 fleets are not assigned a Compute ARN. */ public String getComputeArn() { return this.computeArn; } /** *

* The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. * Instances in managed EC2 fleets are not assigned a Compute ARN. *

* * @param computeArn * The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across * locations. Instances in managed EC2 fleets are not assigned a Compute ARN. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withComputeArn(String computeArn) { setComputeArn(computeArn); return this; } /** *

* The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @param ipAddress * The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. */ public void setIpAddress(String ipAddress) { this.ipAddress = ipAddress; } /** *

* The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @return The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. */ public String getIpAddress() { return this.ipAddress; } /** *

* The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @param ipAddress * The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withIpAddress(String ipAddress) { setIpAddress(ipAddress); return this; } /** *

* The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @param dnsName * The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. */ public void setDnsName(String dnsName) { this.dnsName = dnsName; } /** *

* The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @return The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. */ public String getDnsName() { return this.dnsName; } /** *

* The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. *

* * @param dnsName * The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withDnsName(String dnsName) { setDnsName(dnsName); return this; } /** *

* Current status of the compute. A compute must have an ACTIVE status to host game sessions. *

* * @param computeStatus * Current status of the compute. A compute must have an ACTIVE status to host game sessions. * @see ComputeStatus */ public void setComputeStatus(String computeStatus) { this.computeStatus = computeStatus; } /** *

* Current status of the compute. A compute must have an ACTIVE status to host game sessions. *

* * @return Current status of the compute. A compute must have an ACTIVE status to host game sessions. * @see ComputeStatus */ public String getComputeStatus() { return this.computeStatus; } /** *

* Current status of the compute. A compute must have an ACTIVE status to host game sessions. *

* * @param computeStatus * Current status of the compute. A compute must have an ACTIVE status to host game sessions. * @return Returns a reference to this object so that method calls can be chained together. * @see ComputeStatus */ public Compute withComputeStatus(String computeStatus) { setComputeStatus(computeStatus); return this; } /** *

* Current status of the compute. A compute must have an ACTIVE status to host game sessions. *

* * @param computeStatus * Current status of the compute. A compute must have an ACTIVE status to host game sessions. * @return Returns a reference to this object so that method calls can be chained together. * @see ComputeStatus */ public Compute withComputeStatus(ComputeStatus computeStatus) { this.computeStatus = computeStatus.toString(); return this; } /** *

* The name of the custom location you added to the fleet that this compute resource resides in. *

* * @param location * The name of the custom location you added to the fleet that this compute resource resides in. */ public void setLocation(String location) { this.location = location; } /** *

* The name of the custom location you added to the fleet that this compute resource resides in. *

* * @return The name of the custom location you added to the fleet that this compute resource resides in. */ public String getLocation() { return this.location; } /** *

* The name of the custom location you added to the fleet that this compute resource resides in. *

* * @param location * The name of the custom location you added to the fleet that this compute resource resides in. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withLocation(String location) { setLocation(location); return this; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @return A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** *

* The type of operating system on the compute resource. *

* * @param operatingSystem * The type of operating system on the compute resource. * @see OperatingSystem */ public void setOperatingSystem(String operatingSystem) { this.operatingSystem = operatingSystem; } /** *

* The type of operating system on the compute resource. *

* * @return The type of operating system on the compute resource. * @see OperatingSystem */ public String getOperatingSystem() { return this.operatingSystem; } /** *

* The type of operating system on the compute resource. *

* * @param operatingSystem * The type of operating system on the compute resource. * @return Returns a reference to this object so that method calls can be chained together. * @see OperatingSystem */ public Compute withOperatingSystem(String operatingSystem) { setOperatingSystem(operatingSystem); return this; } /** *

* The type of operating system on the compute resource. *

* * @param operatingSystem * The type of operating system on the compute resource. * @return Returns a reference to this object so that method calls can be chained together. * @see OperatingSystem */ public Compute withOperatingSystem(OperatingSystem operatingSystem) { this.operatingSystem = operatingSystem.toString(); return this; } /** *

* The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, * this property is empty. *

* * @param type * The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere * fleet, this property is empty. * @see EC2InstanceType */ public void setType(String type) { this.type = type; } /** *

* The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, * this property is empty. *

* * @return The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere * fleet, this property is empty. * @see EC2InstanceType */ public String getType() { return this.type; } /** *

* The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, * this property is empty. *

* * @param type * The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere * fleet, this property is empty. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public Compute withType(String type) { setType(type); return this; } /** *

* The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, * this property is empty. *

* * @param type * The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere * fleet, this property is empty. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public Compute withType(EC2InstanceType type) { this.type = type.toString(); return this; } /** *

* The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game * servers on the compute use this endpoint to connect to the Amazon GameLift service. *

* * @param gameLiftServiceSdkEndpoint * The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The * game servers on the compute use this endpoint to connect to the Amazon GameLift service. */ public void setGameLiftServiceSdkEndpoint(String gameLiftServiceSdkEndpoint) { this.gameLiftServiceSdkEndpoint = gameLiftServiceSdkEndpoint; } /** *

* The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game * servers on the compute use this endpoint to connect to the Amazon GameLift service. *

* * @return The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The * game servers on the compute use this endpoint to connect to the Amazon GameLift service. */ public String getGameLiftServiceSdkEndpoint() { return this.gameLiftServiceSdkEndpoint; } /** *

* The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game * servers on the compute use this endpoint to connect to the Amazon GameLift service. *

* * @param gameLiftServiceSdkEndpoint * The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The * game servers on the compute use this endpoint to connect to the Amazon GameLift service. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withGameLiftServiceSdkEndpoint(String gameLiftServiceSdkEndpoint) { setGameLiftServiceSdkEndpoint(gameLiftServiceSdkEndpoint); return this; } /** *

* The endpoint of the Amazon GameLift Agent. *

* * @param gameLiftAgentEndpoint * The endpoint of the Amazon GameLift Agent. */ public void setGameLiftAgentEndpoint(String gameLiftAgentEndpoint) { this.gameLiftAgentEndpoint = gameLiftAgentEndpoint; } /** *

* The endpoint of the Amazon GameLift Agent. *

* * @return The endpoint of the Amazon GameLift Agent. */ public String getGameLiftAgentEndpoint() { return this.gameLiftAgentEndpoint; } /** *

* The endpoint of the Amazon GameLift Agent. *

* * @param gameLiftAgentEndpoint * The endpoint of the Amazon GameLift Agent. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withGameLiftAgentEndpoint(String gameLiftAgentEndpoint) { setGameLiftAgentEndpoint(gameLiftAgentEndpoint); return this; } /** *

* The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. *

* * @param instanceId * The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. */ public void setInstanceId(String instanceId) { this.instanceId = instanceId; } /** *

* The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. *

* * @return The InstanceID of the Instance hosting the compute for Container and Managed * EC2 fleets. */ public String getInstanceId() { return this.instanceId; } /** *

* The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. *

* * @param instanceId * The InstanceID of the Instance hosting the compute for Container and Managed EC2 * fleets. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withInstanceId(String instanceId) { setInstanceId(instanceId); return this; } /** *

* Some attributes of a container. *

* * @param containerAttributes * Some attributes of a container. */ public void setContainerAttributes(ContainerAttributes containerAttributes) { this.containerAttributes = containerAttributes; } /** *

* Some attributes of a container. *

* * @return Some attributes of a container. */ public ContainerAttributes getContainerAttributes() { return this.containerAttributes; } /** *

* Some attributes of a container. *

* * @param containerAttributes * Some attributes of a container. * @return Returns a reference to this object so that method calls can be chained together. */ public Compute withContainerAttributes(ContainerAttributes containerAttributes) { setContainerAttributes(containerAttributes); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getFleetArn() != null) sb.append("FleetArn: ").append(getFleetArn()).append(","); if (getComputeName() != null) sb.append("ComputeName: ").append(getComputeName()).append(","); if (getComputeArn() != null) sb.append("ComputeArn: ").append(getComputeArn()).append(","); if (getIpAddress() != null) sb.append("IpAddress: ").append("***Sensitive Data Redacted***").append(","); if (getDnsName() != null) sb.append("DnsName: ").append(getDnsName()).append(","); if (getComputeStatus() != null) sb.append("ComputeStatus: ").append(getComputeStatus()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getCreationTime() != null) sb.append("CreationTime: ").append(getCreationTime()).append(","); if (getOperatingSystem() != null) sb.append("OperatingSystem: ").append(getOperatingSystem()).append(","); if (getType() != null) sb.append("Type: ").append(getType()).append(","); if (getGameLiftServiceSdkEndpoint() != null) sb.append("GameLiftServiceSdkEndpoint: ").append(getGameLiftServiceSdkEndpoint()).append(","); if (getGameLiftAgentEndpoint() != null) sb.append("GameLiftAgentEndpoint: ").append(getGameLiftAgentEndpoint()).append(","); if (getInstanceId() != null) sb.append("InstanceId: ").append(getInstanceId()).append(","); if (getContainerAttributes() != null) sb.append("ContainerAttributes: ").append(getContainerAttributes()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof Compute == false) return false; Compute other = (Compute) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getFleetArn() == null ^ this.getFleetArn() == null) return false; if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false) return false; if (other.getComputeName() == null ^ this.getComputeName() == null) return false; if (other.getComputeName() != null && other.getComputeName().equals(this.getComputeName()) == false) return false; if (other.getComputeArn() == null ^ this.getComputeArn() == null) return false; if (other.getComputeArn() != null && other.getComputeArn().equals(this.getComputeArn()) == false) return false; if (other.getIpAddress() == null ^ this.getIpAddress() == null) return false; if (other.getIpAddress() != null && other.getIpAddress().equals(this.getIpAddress()) == false) return false; if (other.getDnsName() == null ^ this.getDnsName() == null) return false; if (other.getDnsName() != null && other.getDnsName().equals(this.getDnsName()) == false) return false; if (other.getComputeStatus() == null ^ this.getComputeStatus() == null) return false; if (other.getComputeStatus() != null && other.getComputeStatus().equals(this.getComputeStatus()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; if (other.getOperatingSystem() == null ^ this.getOperatingSystem() == null) return false; if (other.getOperatingSystem() != null && other.getOperatingSystem().equals(this.getOperatingSystem()) == false) return false; if (other.getType() == null ^ this.getType() == null) return false; if (other.getType() != null && other.getType().equals(this.getType()) == false) return false; if (other.getGameLiftServiceSdkEndpoint() == null ^ this.getGameLiftServiceSdkEndpoint() == null) return false; if (other.getGameLiftServiceSdkEndpoint() != null && other.getGameLiftServiceSdkEndpoint().equals(this.getGameLiftServiceSdkEndpoint()) == false) return false; if (other.getGameLiftAgentEndpoint() == null ^ this.getGameLiftAgentEndpoint() == null) return false; if (other.getGameLiftAgentEndpoint() != null && other.getGameLiftAgentEndpoint().equals(this.getGameLiftAgentEndpoint()) == false) return false; if (other.getInstanceId() == null ^ this.getInstanceId() == null) return false; if (other.getInstanceId() != null && other.getInstanceId().equals(this.getInstanceId()) == false) return false; if (other.getContainerAttributes() == null ^ this.getContainerAttributes() == null) return false; if (other.getContainerAttributes() != null && other.getContainerAttributes().equals(this.getContainerAttributes()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode()); hashCode = prime * hashCode + ((getComputeName() == null) ? 0 : getComputeName().hashCode()); hashCode = prime * hashCode + ((getComputeArn() == null) ? 0 : getComputeArn().hashCode()); hashCode = prime * hashCode + ((getIpAddress() == null) ? 0 : getIpAddress().hashCode()); hashCode = prime * hashCode + ((getDnsName() == null) ? 0 : getDnsName().hashCode()); hashCode = prime * hashCode + ((getComputeStatus() == null) ? 0 : getComputeStatus().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode()); hashCode = prime * hashCode + ((getOperatingSystem() == null) ? 0 : getOperatingSystem().hashCode()); hashCode = prime * hashCode + ((getType() == null) ? 0 : getType().hashCode()); hashCode = prime * hashCode + ((getGameLiftServiceSdkEndpoint() == null) ? 0 : getGameLiftServiceSdkEndpoint().hashCode()); hashCode = prime * hashCode + ((getGameLiftAgentEndpoint() == null) ? 0 : getGameLiftAgentEndpoint().hashCode()); hashCode = prime * hashCode + ((getInstanceId() == null) ? 0 : getInstanceId().hashCode()); hashCode = prime * hashCode + ((getContainerAttributes() == null) ? 0 : getContainerAttributes().hashCode()); return hashCode; } @Override public Compute clone() { try { return (Compute) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.ComputeMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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