com.amazonaws.services.gamelift.model.CreateScriptRequest Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreateScriptRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change
* this value later.
*
*/
private String name;
/**
*
* Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change
* this value later.
*
*/
private String version;
/**
*
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage
* location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
* GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to
* create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3
* object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
*
*/
private S3Location storageLocation;
/**
*
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or
* multiple files. Maximum size of a zip file is 5 MB.
*
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It
* must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
* --zip-file fileb://myRealtimeScript.zip
.
*
*/
private java.nio.ByteBuffer zipFile;
/**
*
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon
* Web Services resources are useful for resource management, access management and cost allocation. For more
* information, see Tagging Amazon Web
* Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource, and ListTagsForResource
* to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services
* General Reference for actual tagging limits.
*
*/
private java.util.List tags;
/**
*
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @param name
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to
* change this value later.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @return A descriptive label that is associated with a script. Script names don't need to be unique. You can use
* UpdateScript
* to change this value later.
*/
public String getName() {
return this.name;
}
/**
*
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @param name
* A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to
* change this value later.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withName(String name) {
setName(name);
return this;
}
/**
*
* Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @param version
* Version information associated with a build or script. Version strings don't need to be unique. You can
* use UpdateScript to
* change this value later.
*/
public void setVersion(String version) {
this.version = version;
}
/**
*
* Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @return Version information associated with a build or script. Version strings don't need to be unique. You can
* use UpdateScript to
* change this value later.
*/
public String getVersion() {
return this.version;
}
/**
*
* Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change
* this value later.
*
*
* @param version
* Version information associated with a build or script. Version strings don't need to be unique. You can
* use UpdateScript to
* change this value later.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withVersion(String version) {
setVersion(version);
return this;
}
/**
*
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage
* location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
* GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to
* create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3
* object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
*
*
* @param storageLocation
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The
* storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
* that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same
* Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of
* the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
* parameter to specify an earlier version.
*/
public void setStorageLocation(S3Location storageLocation) {
this.storageLocation = storageLocation;
}
/**
*
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage
* location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
* GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to
* create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3
* object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
*
*
* @return The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The
* storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
* that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same
* Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of
* the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
* parameter to specify an earlier version.
*/
public S3Location getStorageLocation() {
return this.storageLocation;
}
/**
*
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage
* location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
* GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to
* create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3
* object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
*
*
* @param storageLocation
* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The
* storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
* that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same
* Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of
* the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
* parameter to specify an earlier version.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withStorageLocation(S3Location storageLocation) {
setStorageLocation(storageLocation);
return this;
}
/**
*
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or
* multiple files. Maximum size of a zip file is 5 MB.
*
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It
* must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
* --zip-file fileb://myRealtimeScript.zip
.
*
*
* The AWS SDK for Java performs a Base64 encoding on this field before sending this request to the AWS service.
* Users of the SDK should not perform Base64 encoding on this field.
*
*
* Warning: ByteBuffers returned by the SDK are mutable. Changes to the content or position of the byte buffer will
* be seen by all objects that have a reference to this object. It is recommended to call ByteBuffer.duplicate() or
* ByteBuffer.asReadOnlyBuffer() before using or reading from the buffer. This behavior will be changed in a future
* major version of the SDK.
*
*
* @param zipFile
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one
* or multiple files. Maximum size of a zip file is 5 MB.
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
* name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object.
* For example: --zip-file fileb://myRealtimeScript.zip
.
*/
public void setZipFile(java.nio.ByteBuffer zipFile) {
this.zipFile = zipFile;
}
/**
*
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or
* multiple files. Maximum size of a zip file is 5 MB.
*
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It
* must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
* --zip-file fileb://myRealtimeScript.zip
.
*
*
* {@code ByteBuffer}s are stateful. Calling their {@code get} methods changes their {@code position}. We recommend
* using {@link java.nio.ByteBuffer#asReadOnlyBuffer()} to create a read-only view of the buffer with an independent
* {@code position}, and calling {@code get} methods on this rather than directly on the returned {@code ByteBuffer}.
* Doing so will ensure that anyone else using the {@code ByteBuffer} will not be affected by changes to the
* {@code position}.
*
*
* @return A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one
* or multiple files. Maximum size of a zip file is 5 MB.
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
* name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object.
* For example: --zip-file fileb://myRealtimeScript.zip
.
*/
public java.nio.ByteBuffer getZipFile() {
return this.zipFile;
}
/**
*
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or
* multiple files. Maximum size of a zip file is 5 MB.
*
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It
* must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
* --zip-file fileb://myRealtimeScript.zip
.
*
*
* The AWS SDK for Java performs a Base64 encoding on this field before sending this request to the AWS service.
* Users of the SDK should not perform Base64 encoding on this field.
*
*
* Warning: ByteBuffers returned by the SDK are mutable. Changes to the content or position of the byte buffer will
* be seen by all objects that have a reference to this object. It is recommended to call ByteBuffer.duplicate() or
* ByteBuffer.asReadOnlyBuffer() before using or reading from the buffer. This behavior will be changed in a future
* major version of the SDK.
*
*
* @param zipFile
* A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one
* or multiple files. Maximum size of a zip file is 5 MB.
*
* When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
* name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object.
* For example: --zip-file fileb://myRealtimeScript.zip
.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withZipFile(java.nio.ByteBuffer zipFile) {
setZipFile(zipFile);
return this;
}
/**
*
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon
* Web Services resources are useful for resource management, access management and cost allocation. For more
* information, see Tagging Amazon Web
* Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource, and ListTagsForResource
* to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services
* General Reference for actual tagging limits.
*
*
* @return A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs.
* Tagging Amazon Web Services resources are useful for resource management, access management and cost
* allocation. For more information, see Tagging Amazon Web Services
* Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource,
* and
* ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated.
* See the Amazon Web Services General Reference for actual tagging limits.
*/
public java.util.List getTags() {
return tags;
}
/**
*
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon
* Web Services resources are useful for resource management, access management and cost allocation. For more
* information, see Tagging Amazon Web
* Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource, and ListTagsForResource
* to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services
* General Reference for actual tagging limits.
*
*
* @param tags
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
* For more information, see
* Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
* resource is created, you can use TagResource, UntagResource,
* and
* ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
* the Amazon Web Services General Reference for actual tagging limits.
*/
public void setTags(java.util.Collection tags) {
if (tags == null) {
this.tags = null;
return;
}
this.tags = new java.util.ArrayList(tags);
}
/**
*
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon
* Web Services resources are useful for resource management, access management and cost allocation. For more
* information, see Tagging Amazon Web
* Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource, and ListTagsForResource
* to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services
* General Reference for actual tagging limits.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setTags(java.util.Collection)} or {@link #withTags(java.util.Collection)} if you want to override the
* existing values.
*
*
* @param tags
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
* For more information, see
* Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
* resource is created, you can use TagResource, UntagResource,
* and
* ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
* the Amazon Web Services General Reference for actual tagging limits.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withTags(Tag... tags) {
if (this.tags == null) {
setTags(new java.util.ArrayList(tags.length));
}
for (Tag ele : tags) {
this.tags.add(ele);
}
return this;
}
/**
*
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon
* Web Services resources are useful for resource management, access management and cost allocation. For more
* information, see Tagging Amazon Web
* Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can
* use TagResource, UntagResource, and ListTagsForResource
* to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services
* General Reference for actual tagging limits.
*
*
* @param tags
* A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
* For more information, see
* Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
* resource is created, you can use TagResource, UntagResource,
* and
* ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
* the Amazon Web Services General Reference for actual tagging limits.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateScriptRequest withTags(java.util.Collection tags) {
setTags(tags);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getName() != null)
sb.append("Name: ").append(getName()).append(",");
if (getVersion() != null)
sb.append("Version: ").append(getVersion()).append(",");
if (getStorageLocation() != null)
sb.append("StorageLocation: ").append(getStorageLocation()).append(",");
if (getZipFile() != null)
sb.append("ZipFile: ").append(getZipFile()).append(",");
if (getTags() != null)
sb.append("Tags: ").append(getTags());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreateScriptRequest == false)
return false;
CreateScriptRequest other = (CreateScriptRequest) obj;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null && other.getName().equals(this.getName()) == false)
return false;
if (other.getVersion() == null ^ this.getVersion() == null)
return false;
if (other.getVersion() != null && other.getVersion().equals(this.getVersion()) == false)
return false;
if (other.getStorageLocation() == null ^ this.getStorageLocation() == null)
return false;
if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false)
return false;
if (other.getZipFile() == null ^ this.getZipFile() == null)
return false;
if (other.getZipFile() != null && other.getZipFile().equals(this.getZipFile()) == false)
return false;
if (other.getTags() == null ^ this.getTags() == null)
return false;
if (other.getTags() != null && other.getTags().equals(this.getTags()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode + ((getVersion() == null) ? 0 : getVersion().hashCode());
hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode());
hashCode = prime * hashCode + ((getZipFile() == null) ? 0 : getZipFile().hashCode());
hashCode = prime * hashCode + ((getTags() == null) ? 0 : getTags().hashCode());
return hashCode;
}
@Override
public CreateScriptRequest clone() {
return (CreateScriptRequest) super.clone();
}
}