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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Regional latency information for a player, used when requesting a new game session. This value indicates the amount * of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference * between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a * new game session for the player. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class PlayerLatency implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for a player associated with the latency data. *

*/ private String playerId; /** *

* Name of the Region that is associated with the latency value. *

*/ private String regionIdentifier; /** *

* Amount of time that represents the time lag experienced by the player when connected to the specified Region. *

*/ private Float latencyInMilliseconds; /** *

* A unique identifier for a player associated with the latency data. *

* * @param playerId * A unique identifier for a player associated with the latency data. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** *

* A unique identifier for a player associated with the latency data. *

* * @return A unique identifier for a player associated with the latency data. */ public String getPlayerId() { return this.playerId; } /** *

* A unique identifier for a player associated with the latency data. *

* * @param playerId * A unique identifier for a player associated with the latency data. * @return Returns a reference to this object so that method calls can be chained together. */ public PlayerLatency withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** *

* Name of the Region that is associated with the latency value. *

* * @param regionIdentifier * Name of the Region that is associated with the latency value. */ public void setRegionIdentifier(String regionIdentifier) { this.regionIdentifier = regionIdentifier; } /** *

* Name of the Region that is associated with the latency value. *

* * @return Name of the Region that is associated with the latency value. */ public String getRegionIdentifier() { return this.regionIdentifier; } /** *

* Name of the Region that is associated with the latency value. *

* * @param regionIdentifier * Name of the Region that is associated with the latency value. * @return Returns a reference to this object so that method calls can be chained together. */ public PlayerLatency withRegionIdentifier(String regionIdentifier) { setRegionIdentifier(regionIdentifier); return this; } /** *

* Amount of time that represents the time lag experienced by the player when connected to the specified Region. *

* * @param latencyInMilliseconds * Amount of time that represents the time lag experienced by the player when connected to the specified * Region. */ public void setLatencyInMilliseconds(Float latencyInMilliseconds) { this.latencyInMilliseconds = latencyInMilliseconds; } /** *

* Amount of time that represents the time lag experienced by the player when connected to the specified Region. *

* * @return Amount of time that represents the time lag experienced by the player when connected to the specified * Region. */ public Float getLatencyInMilliseconds() { return this.latencyInMilliseconds; } /** *

* Amount of time that represents the time lag experienced by the player when connected to the specified Region. *

* * @param latencyInMilliseconds * Amount of time that represents the time lag experienced by the player when connected to the specified * Region. * @return Returns a reference to this object so that method calls can be chained together. */ public PlayerLatency withLatencyInMilliseconds(Float latencyInMilliseconds) { setLatencyInMilliseconds(latencyInMilliseconds); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getPlayerId() != null) sb.append("PlayerId: ").append("***Sensitive Data Redacted***").append(","); if (getRegionIdentifier() != null) sb.append("RegionIdentifier: ").append(getRegionIdentifier()).append(","); if (getLatencyInMilliseconds() != null) sb.append("LatencyInMilliseconds: ").append(getLatencyInMilliseconds()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof PlayerLatency == false) return false; PlayerLatency other = (PlayerLatency) obj; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; if (other.getRegionIdentifier() == null ^ this.getRegionIdentifier() == null) return false; if (other.getRegionIdentifier() != null && other.getRegionIdentifier().equals(this.getRegionIdentifier()) == false) return false; if (other.getLatencyInMilliseconds() == null ^ this.getLatencyInMilliseconds() == null) return false; if (other.getLatencyInMilliseconds() != null && other.getLatencyInMilliseconds().equals(this.getLatencyInMilliseconds()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); hashCode = prime * hashCode + ((getRegionIdentifier() == null) ? 0 : getRegionIdentifier().hashCode()); hashCode = prime * hashCode + ((getLatencyInMilliseconds() == null) ? 0 : getLatencyInMilliseconds().hashCode()); return hashCode; } @Override public PlayerLatency clone() { try { return (PlayerLatency) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.PlayerLatencyMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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