com.amazonaws.services.gamelift.model.PlayerLatency Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
*
* Regional latency information for a player, used when requesting a new game session. This value indicates the amount
* of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference
* between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a
* new game session for the player.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class PlayerLatency implements Serializable, Cloneable, StructuredPojo {
/**
*
* A unique identifier for a player associated with the latency data.
*
*/
private String playerId;
/**
*
* Name of the Region that is associated with the latency value.
*
*/
private String regionIdentifier;
/**
*
* Amount of time that represents the time lag experienced by the player when connected to the specified Region.
*
*/
private Float latencyInMilliseconds;
/**
*
* A unique identifier for a player associated with the latency data.
*
*
* @param playerId
* A unique identifier for a player associated with the latency data.
*/
public void setPlayerId(String playerId) {
this.playerId = playerId;
}
/**
*
* A unique identifier for a player associated with the latency data.
*
*
* @return A unique identifier for a player associated with the latency data.
*/
public String getPlayerId() {
return this.playerId;
}
/**
*
* A unique identifier for a player associated with the latency data.
*
*
* @param playerId
* A unique identifier for a player associated with the latency data.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public PlayerLatency withPlayerId(String playerId) {
setPlayerId(playerId);
return this;
}
/**
*
* Name of the Region that is associated with the latency value.
*
*
* @param regionIdentifier
* Name of the Region that is associated with the latency value.
*/
public void setRegionIdentifier(String regionIdentifier) {
this.regionIdentifier = regionIdentifier;
}
/**
*
* Name of the Region that is associated with the latency value.
*
*
* @return Name of the Region that is associated with the latency value.
*/
public String getRegionIdentifier() {
return this.regionIdentifier;
}
/**
*
* Name of the Region that is associated with the latency value.
*
*
* @param regionIdentifier
* Name of the Region that is associated with the latency value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public PlayerLatency withRegionIdentifier(String regionIdentifier) {
setRegionIdentifier(regionIdentifier);
return this;
}
/**
*
* Amount of time that represents the time lag experienced by the player when connected to the specified Region.
*
*
* @param latencyInMilliseconds
* Amount of time that represents the time lag experienced by the player when connected to the specified
* Region.
*/
public void setLatencyInMilliseconds(Float latencyInMilliseconds) {
this.latencyInMilliseconds = latencyInMilliseconds;
}
/**
*
* Amount of time that represents the time lag experienced by the player when connected to the specified Region.
*
*
* @return Amount of time that represents the time lag experienced by the player when connected to the specified
* Region.
*/
public Float getLatencyInMilliseconds() {
return this.latencyInMilliseconds;
}
/**
*
* Amount of time that represents the time lag experienced by the player when connected to the specified Region.
*
*
* @param latencyInMilliseconds
* Amount of time that represents the time lag experienced by the player when connected to the specified
* Region.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public PlayerLatency withLatencyInMilliseconds(Float latencyInMilliseconds) {
setLatencyInMilliseconds(latencyInMilliseconds);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getPlayerId() != null)
sb.append("PlayerId: ").append("***Sensitive Data Redacted***").append(",");
if (getRegionIdentifier() != null)
sb.append("RegionIdentifier: ").append(getRegionIdentifier()).append(",");
if (getLatencyInMilliseconds() != null)
sb.append("LatencyInMilliseconds: ").append(getLatencyInMilliseconds());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof PlayerLatency == false)
return false;
PlayerLatency other = (PlayerLatency) obj;
if (other.getPlayerId() == null ^ this.getPlayerId() == null)
return false;
if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false)
return false;
if (other.getRegionIdentifier() == null ^ this.getRegionIdentifier() == null)
return false;
if (other.getRegionIdentifier() != null && other.getRegionIdentifier().equals(this.getRegionIdentifier()) == false)
return false;
if (other.getLatencyInMilliseconds() == null ^ this.getLatencyInMilliseconds() == null)
return false;
if (other.getLatencyInMilliseconds() != null && other.getLatencyInMilliseconds().equals(this.getLatencyInMilliseconds()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode());
hashCode = prime * hashCode + ((getRegionIdentifier() == null) ? 0 : getRegionIdentifier().hashCode());
hashCode = prime * hashCode + ((getLatencyInMilliseconds() == null) ? 0 : getLatencyInMilliseconds().hashCode());
return hashCode;
}
@Override
public PlayerLatency clone() {
try {
return (PlayerLatency) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.PlayerLatencyMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}