com.amazonaws.services.gamelift.model.ResumeGameServerGroupRequest Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ResumeGameServerGroupRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*/
private String gameServerGroupName;
/**
*
* The activity to resume for this game server group.
*
*/
private java.util.List resumeActions;
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @param gameServerGroupName
* A unique identifier for the game server group. Use either the name or ARN value.
*/
public void setGameServerGroupName(String gameServerGroupName) {
this.gameServerGroupName = gameServerGroupName;
}
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @return A unique identifier for the game server group. Use either the name or ARN value.
*/
public String getGameServerGroupName() {
return this.gameServerGroupName;
}
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @param gameServerGroupName
* A unique identifier for the game server group. Use either the name or ARN value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ResumeGameServerGroupRequest withGameServerGroupName(String gameServerGroupName) {
setGameServerGroupName(gameServerGroupName);
return this;
}
/**
*
* The activity to resume for this game server group.
*
*
* @return The activity to resume for this game server group.
* @see GameServerGroupAction
*/
public java.util.List getResumeActions() {
return resumeActions;
}
/**
*
* The activity to resume for this game server group.
*
*
* @param resumeActions
* The activity to resume for this game server group.
* @see GameServerGroupAction
*/
public void setResumeActions(java.util.Collection resumeActions) {
if (resumeActions == null) {
this.resumeActions = null;
return;
}
this.resumeActions = new java.util.ArrayList(resumeActions);
}
/**
*
* The activity to resume for this game server group.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setResumeActions(java.util.Collection)} or {@link #withResumeActions(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param resumeActions
* The activity to resume for this game server group.
* @return Returns a reference to this object so that method calls can be chained together.
* @see GameServerGroupAction
*/
public ResumeGameServerGroupRequest withResumeActions(String... resumeActions) {
if (this.resumeActions == null) {
setResumeActions(new java.util.ArrayList(resumeActions.length));
}
for (String ele : resumeActions) {
this.resumeActions.add(ele);
}
return this;
}
/**
*
* The activity to resume for this game server group.
*
*
* @param resumeActions
* The activity to resume for this game server group.
* @return Returns a reference to this object so that method calls can be chained together.
* @see GameServerGroupAction
*/
public ResumeGameServerGroupRequest withResumeActions(java.util.Collection resumeActions) {
setResumeActions(resumeActions);
return this;
}
/**
*
* The activity to resume for this game server group.
*
*
* @param resumeActions
* The activity to resume for this game server group.
* @return Returns a reference to this object so that method calls can be chained together.
* @see GameServerGroupAction
*/
public ResumeGameServerGroupRequest withResumeActions(GameServerGroupAction... resumeActions) {
java.util.ArrayList resumeActionsCopy = new java.util.ArrayList(resumeActions.length);
for (GameServerGroupAction value : resumeActions) {
resumeActionsCopy.add(value.toString());
}
if (getResumeActions() == null) {
setResumeActions(resumeActionsCopy);
} else {
getResumeActions().addAll(resumeActionsCopy);
}
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameServerGroupName() != null)
sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(",");
if (getResumeActions() != null)
sb.append("ResumeActions: ").append(getResumeActions());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ResumeGameServerGroupRequest == false)
return false;
ResumeGameServerGroupRequest other = (ResumeGameServerGroupRequest) obj;
if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null)
return false;
if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false)
return false;
if (other.getResumeActions() == null ^ this.getResumeActions() == null)
return false;
if (other.getResumeActions() != null && other.getResumeActions().equals(this.getResumeActions()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode());
hashCode = prime * hashCode + ((getResumeActions() == null) ? 0 : getResumeActions().hashCode());
return hashCode;
}
@Override
public ResumeGameServerGroupRequest clone() {
return (ResumeGameServerGroupRequest) super.clone();
}
}