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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and * fleet ID. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class ScalingPolicy implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for the fleet that is associated with this scaling policy. *

*/ private String fleetId; /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

*/ private String fleetArn; /** *

* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. *

*/ private String name; /** *

* Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

*
    *
  • *

    * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • *
*/ private String status; /** *

* Amount of adjustment to make, based on the scaling adjustment type. *

*/ private Integer scalingAdjustment; /** *

* The type of adjustment to make to a fleet's instance count. *

*
    *
  • *

    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

    *
  • *
  • *

    * ExactCapacity -- set the instance count to the scaling adjustment value. *

    *
  • *
  • *

    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

    *
  • *
*/ private String scalingAdjustmentType; /** *

* Comparison operator to use when measuring a metric against the threshold value. *

*/ private String comparisonOperator; /** *

* Metric value used to trigger a scaling event. *

*/ private Double threshold; /** *

* Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

*/ private Integer evaluationPeriods; /** *

* Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

*
    *
  • *

    * ActivatingGameSessions -- Game sessions in the process of being created. *

    *
  • *
  • *

    * ActiveGameSessions -- Game sessions that are currently running. *

    *
  • *
  • *

    * ActiveInstances -- Fleet instances that are currently running at least one game session. *

    *
  • *
  • *

    * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

    *
  • *
  • *

    * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

    *
  • *
  • *

    * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

    *
  • *
  • *

    * IdleInstances -- Active instances that are currently hosting zero game sessions. *

    *
  • *
  • *

    * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

    *
  • *
  • *

    * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

    *
  • *
  • *

    * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

    *
  • *
  • *

    * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

    *
  • *
*/ private String metricName; /** *

* The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

*/ private String policyType; /** *

* An object that contains settings for a target-based scaling policy. *

*/ private TargetConfiguration targetConfiguration; /** *

* The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

*/ private String updateStatus; /** *

* The fleet location. *

*/ private String location; /** *

* A unique identifier for the fleet that is associated with this scaling policy. *

* * @param fleetId * A unique identifier for the fleet that is associated with this scaling policy. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet that is associated with this scaling policy. *

* * @return A unique identifier for the fleet that is associated with this scaling policy. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet that is associated with this scaling policy. *

* * @param fleetId * A unique identifier for the fleet that is associated with this scaling policy. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public void setFleetArn(String fleetArn) { this.fleetArn = fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public String getFleetArn() { return this.fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withFleetArn(String fleetArn) { setFleetArn(fleetArn); return this; } /** *

* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. *

* * @param name * A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be * unique. */ public void setName(String name) { this.name = name; } /** *

* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. *

* * @return A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be * unique. */ public String getName() { return this.name; } /** *

* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. *

* * @param name * A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be * unique. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withName(String name) { setName(name); return this; } /** *

* Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

*
    *
  • *

    * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • *
* * @param status * Current status of the scaling policy. The scaling policy can be in force only when in an * ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is * suspended for a fleet, the policy status does not change.

*
    *
  • *

    * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • * @see ScalingStatusType */ public void setStatus(String status) { this.status = status; } /** *

    * Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

    *
      *
    • *

      * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

      *
    • *
    • *

      * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

      *
    • *
    • *

      * UPDATING -- A change is being made to the scaling policy. *

      *
    • *
    • *

      * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

      *
    • *
    • *

      * DELETING -- The scaling policy is being deleted. *

      *
    • *
    • *

      * DELETED -- The scaling policy has been deleted. *

      *
    • *
    • *

      * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

      *
    • *
    * * @return Current status of the scaling policy. The scaling policy can be in force only when in an * ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is * suspended for a fleet, the policy status does not change.

    *
      *
    • *

      * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

      *
    • *
    • *

      * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

      *
    • *
    • *

      * UPDATING -- A change is being made to the scaling policy. *

      *
    • *
    • *

      * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

      *
    • *
    • *

      * DELETING -- The scaling policy is being deleted. *

      *
    • *
    • *

      * DELETED -- The scaling policy has been deleted. *

      *
    • *
    • *

      * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

      *
    • * @see ScalingStatusType */ public String getStatus() { return this.status; } /** *

      * Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

      *
        *
      • *

        * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

        *
      • *
      • *

        * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

        *
      • *
      • *

        * UPDATING -- A change is being made to the scaling policy. *

        *
      • *
      • *

        * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

        *
      • *
      • *

        * DELETING -- The scaling policy is being deleted. *

        *
      • *
      • *

        * DELETED -- The scaling policy has been deleted. *

        *
      • *
      • *

        * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

        *
      • *
      * * @param status * Current status of the scaling policy. The scaling policy can be in force only when in an * ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is * suspended for a fleet, the policy status does not change.

      *
        *
      • *

        * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

        *
      • *
      • *

        * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

        *
      • *
      • *

        * UPDATING -- A change is being made to the scaling policy. *

        *
      • *
      • *

        * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

        *
      • *
      • *

        * DELETING -- The scaling policy is being deleted. *

        *
      • *
      • *

        * DELETED -- The scaling policy has been deleted. *

        *
      • *
      • *

        * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(String status) { setStatus(status); return this; } /** *

        * Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

        *
          *
        • *

          * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

          *
        • *
        • *

          * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

          *
        • *
        • *

          * UPDATING -- A change is being made to the scaling policy. *

          *
        • *
        • *

          * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

          *
        • *
        • *

          * DELETING -- The scaling policy is being deleted. *

          *
        • *
        • *

          * DELETED -- The scaling policy has been deleted. *

          *
        • *
        • *

          * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

          *
        • *
        * * @param status * Current status of the scaling policy. The scaling policy can be in force only when in an * ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is * suspended for a fleet, the policy status does not change.

        *
          *
        • *

          * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

          *
        • *
        • *

          * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

          *
        • *
        • *

          * UPDATING -- A change is being made to the scaling policy. *

          *
        • *
        • *

          * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

          *
        • *
        • *

          * DELETING -- The scaling policy is being deleted. *

          *
        • *
        • *

          * DELETED -- The scaling policy has been deleted. *

          *
        • *
        • *

          * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

          *
        • * @see ScalingStatusType */ public void setStatus(ScalingStatusType status) { withStatus(status); } /** *

          * Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE * status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the * policy status does not change. *

          *
            *
          • *

            * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

            *
          • *
          • *

            * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

            *
          • *
          • *

            * UPDATING -- A change is being made to the scaling policy. *

            *
          • *
          • *

            * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

            *
          • *
          • *

            * DELETING -- The scaling policy is being deleted. *

            *
          • *
          • *

            * DELETED -- The scaling policy has been deleted. *

            *
          • *
          • *

            * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

            *
          • *
          * * @param status * Current status of the scaling policy. The scaling policy can be in force only when in an * ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is * suspended for a fleet, the policy status does not change.

          *
            *
          • *

            * ACTIVE -- The scaling policy can be used for auto-scaling a fleet. *

            *
          • *
          • *

            * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

            *
          • *
          • *

            * UPDATING -- A change is being made to the scaling policy. *

            *
          • *
          • *

            * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

            *
          • *
          • *

            * DELETING -- The scaling policy is being deleted. *

            *
          • *
          • *

            * DELETED -- The scaling policy has been deleted. *

            *
          • *
          • *

            * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

            *
          • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(ScalingStatusType status) { this.status = status.toString(); return this; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment type. */ public void setScalingAdjustment(Integer scalingAdjustment) { this.scalingAdjustment = scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @return Amount of adjustment to make, based on the scaling adjustment type. */ public Integer getScalingAdjustment() { return this.scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment type. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withScalingAdjustment(Integer scalingAdjustment) { setScalingAdjustment(scalingAdjustment); return this; } /** *

            * The type of adjustment to make to a fleet's instance count. *

            *
              *
            • *

              * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

              *
            • *
            • *

              * ExactCapacity -- set the instance count to the scaling adjustment value. *

              *
            • *
            • *

              * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

              *
            • *
            * * @param scalingAdjustmentType * The type of adjustment to make to a fleet's instance count.

            *
              *
            • *

              * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

              *
            • *
            • *

              * ExactCapacity -- set the instance count to the scaling adjustment value. *

              *
            • *
            • *

              * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

              *
            • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType(String scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType; } /** *

              * The type of adjustment to make to a fleet's instance count. *

              *
                *
              • *

                * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                *
              • *
              • *

                * ExactCapacity -- set the instance count to the scaling adjustment value. *

                *
              • *
              • *

                * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                *
              • *
              * * @return The type of adjustment to make to a fleet's instance count.

              *
                *
              • *

                * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance * count. Positive values scale up while negative values scale down. *

                *
              • *
              • *

                * ExactCapacity -- set the instance count to the scaling adjustment value. *

                *
              • *
              • *

                * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling * adjustment, read as a percentage. Positive values scale up while negative values scale down. *

                *
              • * @see ScalingAdjustmentType */ public String getScalingAdjustmentType() { return this.scalingAdjustmentType; } /** *

                * The type of adjustment to make to a fleet's instance count. *

                *
                  *
                • *

                  * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                  *
                • *
                • *

                  * ExactCapacity -- set the instance count to the scaling adjustment value. *

                  *
                • *
                • *

                  * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                  *
                • *
                * * @param scalingAdjustmentType * The type of adjustment to make to a fleet's instance count.

                *
                  *
                • *

                  * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                  *
                • *
                • *

                  * ExactCapacity -- set the instance count to the scaling adjustment value. *

                  *
                • *
                • *

                  * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                  *
                • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType(String scalingAdjustmentType) { setScalingAdjustmentType(scalingAdjustmentType); return this; } /** *

                  * The type of adjustment to make to a fleet's instance count. *

                  *
                    *
                  • *

                    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                    *
                  • *
                  • *

                    * ExactCapacity -- set the instance count to the scaling adjustment value. *

                    *
                  • *
                  • *

                    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                    *
                  • *
                  * * @param scalingAdjustmentType * The type of adjustment to make to a fleet's instance count.

                  *
                    *
                  • *

                    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                    *
                  • *
                  • *

                    * ExactCapacity -- set the instance count to the scaling adjustment value. *

                    *
                  • *
                  • *

                    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                    *
                  • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType(ScalingAdjustmentType scalingAdjustmentType) { withScalingAdjustmentType(scalingAdjustmentType); } /** *

                    * The type of adjustment to make to a fleet's instance count. *

                    *
                      *
                    • *

                      * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                      *
                    • *
                    • *

                      * ExactCapacity -- set the instance count to the scaling adjustment value. *

                      *
                    • *
                    • *

                      * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                      *
                    • *
                    * * @param scalingAdjustmentType * The type of adjustment to make to a fleet's instance count.

                    *
                      *
                    • *

                      * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                      *
                    • *
                    • *

                      * ExactCapacity -- set the instance count to the scaling adjustment value. *

                      *
                    • *
                    • *

                      * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                      *
                    • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType(ScalingAdjustmentType scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType.toString(); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(String comparisonOperator) { this.comparisonOperator = comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @return Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public String getComparisonOperator() { return this.comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @return Returns a reference to this object so that method calls can be chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator(String comparisonOperator) { setComparisonOperator(comparisonOperator); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(ComparisonOperatorType comparisonOperator) { withComparisonOperator(comparisonOperator); } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @return Returns a reference to this object so that method calls can be chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator(ComparisonOperatorType comparisonOperator) { this.comparisonOperator = comparisonOperator.toString(); return this; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. */ public void setThreshold(Double threshold) { this.threshold = threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @return Metric value used to trigger a scaling event. */ public Double getThreshold() { return this.threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withThreshold(Double threshold) { setThreshold(threshold); return this; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. */ public void setEvaluationPeriods(Integer evaluationPeriods) { this.evaluationPeriods = evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @return Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. */ public Integer getEvaluationPeriods() { return this.evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withEvaluationPeriods(Integer evaluationPeriods) { setEvaluationPeriods(evaluationPeriods); return this; } /** *

                      * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

                      *
                        *
                      • *

                        * ActivatingGameSessions -- Game sessions in the process of being created. *

                        *
                      • *
                      • *

                        * ActiveGameSessions -- Game sessions that are currently running. *

                        *
                      • *
                      • *

                        * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                        *
                      • *
                      • *

                        * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

                        *
                      • *
                      • *

                        * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                        *
                      • *
                      • *

                        * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

                        *
                      • *
                      • *

                        * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                        *
                      • *
                      • *

                        * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                        *
                      • *
                      • *

                        * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

                        *
                      • *
                      • *

                        * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                        *
                      • *
                      • *

                        * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

                        *
                      • *
                      * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor * Amazon GameLift with Amazon CloudWatch.

                      *
                        *
                      • *

                        * ActivatingGameSessions -- Game sessions in the process of being created. *

                        *
                      • *
                      • *

                        * ActiveGameSessions -- Game sessions that are currently running. *

                        *
                      • *
                      • *

                        * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                        *
                      • *
                      • *

                        * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given * current capacity. *

                        *
                      • *
                      • *

                        * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                        *
                      • *
                      • *

                        * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or * are reserved for a player. *

                        *
                      • *
                      • *

                        * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                        *
                      • *
                      • *

                        * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet * could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                        *
                      • *
                      • *

                        * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero * game sessions. *

                        *
                      • *
                      • *

                        * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                        *
                      • *
                      • *

                        * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the * current fleet is the top-priority destination. *

                        *
                      • * @see MetricName */ public void setMetricName(String metricName) { this.metricName = metricName; } /** *

                        * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

                        *
                          *
                        • *

                          * ActivatingGameSessions -- Game sessions in the process of being created. *

                          *
                        • *
                        • *

                          * ActiveGameSessions -- Game sessions that are currently running. *

                          *
                        • *
                        • *

                          * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                          *
                        • *
                        • *

                          * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

                          *
                        • *
                        • *

                          * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                          *
                        • *
                        • *

                          * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

                          *
                        • *
                        • *

                          * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                          *
                        • *
                        • *

                          * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                          *
                        • *
                        • *

                          * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

                          *
                        • *
                        • *

                          * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                          *
                        • *
                        • *

                          * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

                          *
                        • *
                        * * @return Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor * Amazon GameLift with Amazon CloudWatch.

                        *
                          *
                        • *

                          * ActivatingGameSessions -- Game sessions in the process of being created. *

                          *
                        • *
                        • *

                          * ActiveGameSessions -- Game sessions that are currently running. *

                          *
                        • *
                        • *

                          * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                          *
                        • *
                        • *

                          * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given * current capacity. *

                          *
                        • *
                        • *

                          * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes * game sessions that are not currently accepting players. Reserved player slots are not included. *

                          *
                        • *
                        • *

                          * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or * are reserved for a player. *

                          *
                        • *
                        • *

                          * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                          *
                        • *
                        • *

                          * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a * fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling * policy. *

                          *
                        • *
                        • *

                          * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero * game sessions. *

                          *
                        • *
                        • *

                          * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is * the top-priority destination. *

                          *
                        • *
                        • *

                          * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the * current fleet is the top-priority destination. *

                          *
                        • * @see MetricName */ public String getMetricName() { return this.metricName; } /** *

                          * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

                          *
                            *
                          • *

                            * ActivatingGameSessions -- Game sessions in the process of being created. *

                            *
                          • *
                          • *

                            * ActiveGameSessions -- Game sessions that are currently running. *

                            *
                          • *
                          • *

                            * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                            *
                          • *
                          • *

                            * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

                            *
                          • *
                          • *

                            * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                            *
                          • *
                          • *

                            * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

                            *
                          • *
                          • *

                            * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                            *
                          • *
                          • *

                            * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                            *
                          • *
                          • *

                            * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

                            *
                          • *
                          • *

                            * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                            *
                          • *
                          • *

                            * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

                            *
                          • *
                          * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor * Amazon GameLift with Amazon CloudWatch.

                          *
                            *
                          • *

                            * ActivatingGameSessions -- Game sessions in the process of being created. *

                            *
                          • *
                          • *

                            * ActiveGameSessions -- Game sessions that are currently running. *

                            *
                          • *
                          • *

                            * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                            *
                          • *
                          • *

                            * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given * current capacity. *

                            *
                          • *
                          • *

                            * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                            *
                          • *
                          • *

                            * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or * are reserved for a player. *

                            *
                          • *
                          • *

                            * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                            *
                          • *
                          • *

                            * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet * could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                            *
                          • *
                          • *

                            * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero * game sessions. *

                            *
                          • *
                          • *

                            * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                            *
                          • *
                          • *

                            * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the * current fleet is the top-priority destination. *

                            *
                          • * @return Returns a reference to this object so that method calls can be chained together. * @see MetricName */ public ScalingPolicy withMetricName(String metricName) { setMetricName(metricName); return this; } /** *

                            * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

                            *
                              *
                            • *

                              * ActivatingGameSessions -- Game sessions in the process of being created. *

                              *
                            • *
                            • *

                              * ActiveGameSessions -- Game sessions that are currently running. *

                              *
                            • *
                            • *

                              * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                              *
                            • *
                            • *

                              * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

                              *
                            • *
                            • *

                              * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                              *
                            • *
                            • *

                              * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

                              *
                            • *
                            • *

                              * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                              *
                            • *
                            • *

                              * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                              *
                            • *
                            • *

                              * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

                              *
                            • *
                            • *

                              * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                              *
                            • *
                            • *

                              * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

                              *
                            • *
                            * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor * Amazon GameLift with Amazon CloudWatch.

                            *
                              *
                            • *

                              * ActivatingGameSessions -- Game sessions in the process of being created. *

                              *
                            • *
                            • *

                              * ActiveGameSessions -- Game sessions that are currently running. *

                              *
                            • *
                            • *

                              * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                              *
                            • *
                            • *

                              * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given * current capacity. *

                              *
                            • *
                            • *

                              * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                              *
                            • *
                            • *

                              * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or * are reserved for a player. *

                              *
                            • *
                            • *

                              * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                              *
                            • *
                            • *

                              * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet * could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                              *
                            • *
                            • *

                              * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero * game sessions. *

                              *
                            • *
                            • *

                              * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                              *
                            • *
                            • *

                              * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the * current fleet is the top-priority destination. *

                              *
                            • * @see MetricName */ public void setMetricName(MetricName metricName) { withMetricName(metricName); } /** *

                              * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor Amazon * GameLift with Amazon CloudWatch. *

                              *
                                *
                              • *

                                * ActivatingGameSessions -- Game sessions in the process of being created. *

                                *
                              • *
                              • *

                                * ActiveGameSessions -- Game sessions that are currently running. *

                                *
                              • *
                              • *

                                * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                                *
                              • *
                              • *

                                * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current * capacity. *

                                *
                              • *
                              • *

                                * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                                *
                              • *
                              • *

                                * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are * reserved for a player. *

                                *
                              • *
                              • *

                                * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                                *
                              • *
                              • *

                                * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could * host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                                *
                              • *
                              • *

                                * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game * sessions. *

                                *
                              • *
                              • *

                                * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                                *
                              • *
                              • *

                                * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current * fleet is the top-priority destination. *

                                *
                              • *
                              * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed * descriptions of fleet metrics, see Monitor * Amazon GameLift with Amazon CloudWatch.

                              *
                                *
                              • *

                                * ActivatingGameSessions -- Game sessions in the process of being created. *

                                *
                              • *
                              • *

                                * ActiveGameSessions -- Game sessions that are currently running. *

                                *
                              • *
                              • *

                                * ActiveInstances -- Fleet instances that are currently running at least one game session. *

                                *
                              • *
                              • *

                                * AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given * current capacity. *

                                *
                              • *
                              • *

                                * AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game * sessions that are not currently accepting players. Reserved player slots are not included. *

                                *
                              • *
                              • *

                                * CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or * are reserved for a player. *

                                *
                              • *
                              • *

                                * IdleInstances -- Active instances that are currently hosting zero game sessions. *

                                *
                              • *
                              • *

                                * PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet * could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. *

                                *
                              • *
                              • *

                                * PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero * game sessions. *

                                *
                              • *
                              • *

                                * QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the * top-priority destination. *

                                *
                              • *
                              • *

                                * WaitTime -- Current wait time for pending game session placement requests, in any queue, where the * current fleet is the top-priority destination. *

                                *
                              • * @return Returns a reference to this object so that method calls can be chained together. * @see MetricName */ public ScalingPolicy withMetricName(MetricName metricName) { this.metricName = metricName.toString(); return this; } /** *

                                * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

                                * * @param policyType * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, * EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment. * @see PolicyType */ public void setPolicyType(String policyType) { this.policyType = policyType; } /** *

                                * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

                                * * @return The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, * EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment. * @see PolicyType */ public String getPolicyType() { return this.policyType; } /** *

                                * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

                                * * @param policyType * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, * EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment. * @return Returns a reference to this object so that method calls can be chained together. * @see PolicyType */ public ScalingPolicy withPolicyType(String policyType) { setPolicyType(policyType); return this; } /** *

                                * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

                                * * @param policyType * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, * EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment. * @see PolicyType */ public void setPolicyType(PolicyType policyType) { withPolicyType(policyType); } /** *

                                * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, * ScalingAdjustmentType, and ScalingAdjustment. *

                                * * @param policyType * The type of scaling policy to create. For a target-based policy, set the parameter MetricName to * 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the * following parameters: MetricName, ComparisonOperator, Threshold, * EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment. * @return Returns a reference to this object so that method calls can be chained together. * @see PolicyType */ public ScalingPolicy withPolicyType(PolicyType policyType) { this.policyType = policyType.toString(); return this; } /** *

                                * An object that contains settings for a target-based scaling policy. *

                                * * @param targetConfiguration * An object that contains settings for a target-based scaling policy. */ public void setTargetConfiguration(TargetConfiguration targetConfiguration) { this.targetConfiguration = targetConfiguration; } /** *

                                * An object that contains settings for a target-based scaling policy. *

                                * * @return An object that contains settings for a target-based scaling policy. */ public TargetConfiguration getTargetConfiguration() { return this.targetConfiguration; } /** *

                                * An object that contains settings for a target-based scaling policy. *

                                * * @param targetConfiguration * An object that contains settings for a target-based scaling policy. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withTargetConfiguration(TargetConfiguration targetConfiguration) { setTargetConfiguration(targetConfiguration); return this; } /** *

                                * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

                                * * @param updateStatus * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been * completed for the location. * @see LocationUpdateStatus */ public void setUpdateStatus(String updateStatus) { this.updateStatus = updateStatus; } /** *

                                * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

                                * * @return The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been * completed for the location. * @see LocationUpdateStatus */ public String getUpdateStatus() { return this.updateStatus; } /** *

                                * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

                                * * @param updateStatus * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been * completed for the location. * @return Returns a reference to this object so that method calls can be chained together. * @see LocationUpdateStatus */ public ScalingPolicy withUpdateStatus(String updateStatus) { setUpdateStatus(updateStatus); return this; } /** *

                                * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

                                * * @param updateStatus * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been * completed for the location. * @see LocationUpdateStatus */ public void setUpdateStatus(LocationUpdateStatus updateStatus) { withUpdateStatus(updateStatus); } /** *

                                * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed * for the location. *

                                * * @param updateStatus * The current status of the fleet's scaling policies in a requested fleet location. The status * PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been * completed for the location. * @return Returns a reference to this object so that method calls can be chained together. * @see LocationUpdateStatus */ public ScalingPolicy withUpdateStatus(LocationUpdateStatus updateStatus) { this.updateStatus = updateStatus.toString(); return this; } /** *

                                * The fleet location. *

                                * * @param location * The fleet location. */ public void setLocation(String location) { this.location = location; } /** *

                                * The fleet location. *

                                * * @return The fleet location. */ public String getLocation() { return this.location; } /** *

                                * The fleet location. *

                                * * @param location * The fleet location. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withLocation(String location) { setLocation(location); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getFleetArn() != null) sb.append("FleetArn: ").append(getFleetArn()).append(","); if (getName() != null) sb.append("Name: ").append(getName()).append(","); if (getStatus() != null) sb.append("Status: ").append(getStatus()).append(","); if (getScalingAdjustment() != null) sb.append("ScalingAdjustment: ").append(getScalingAdjustment()).append(","); if (getScalingAdjustmentType() != null) sb.append("ScalingAdjustmentType: ").append(getScalingAdjustmentType()).append(","); if (getComparisonOperator() != null) sb.append("ComparisonOperator: ").append(getComparisonOperator()).append(","); if (getThreshold() != null) sb.append("Threshold: ").append(getThreshold()).append(","); if (getEvaluationPeriods() != null) sb.append("EvaluationPeriods: ").append(getEvaluationPeriods()).append(","); if (getMetricName() != null) sb.append("MetricName: ").append(getMetricName()).append(","); if (getPolicyType() != null) sb.append("PolicyType: ").append(getPolicyType()).append(","); if (getTargetConfiguration() != null) sb.append("TargetConfiguration: ").append(getTargetConfiguration()).append(","); if (getUpdateStatus() != null) sb.append("UpdateStatus: ").append(getUpdateStatus()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ScalingPolicy == false) return false; ScalingPolicy other = (ScalingPolicy) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getFleetArn() == null ^ this.getFleetArn() == null) return false; if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getScalingAdjustment() == null ^ this.getScalingAdjustment() == null) return false; if (other.getScalingAdjustment() != null && other.getScalingAdjustment().equals(this.getScalingAdjustment()) == false) return false; if (other.getScalingAdjustmentType() == null ^ this.getScalingAdjustmentType() == null) return false; if (other.getScalingAdjustmentType() != null && other.getScalingAdjustmentType().equals(this.getScalingAdjustmentType()) == false) return false; if (other.getComparisonOperator() == null ^ this.getComparisonOperator() == null) return false; if (other.getComparisonOperator() != null && other.getComparisonOperator().equals(this.getComparisonOperator()) == false) return false; if (other.getThreshold() == null ^ this.getThreshold() == null) return false; if (other.getThreshold() != null && other.getThreshold().equals(this.getThreshold()) == false) return false; if (other.getEvaluationPeriods() == null ^ this.getEvaluationPeriods() == null) return false; if (other.getEvaluationPeriods() != null && other.getEvaluationPeriods().equals(this.getEvaluationPeriods()) == false) return false; if (other.getMetricName() == null ^ this.getMetricName() == null) return false; if (other.getMetricName() != null && other.getMetricName().equals(this.getMetricName()) == false) return false; if (other.getPolicyType() == null ^ this.getPolicyType() == null) return false; if (other.getPolicyType() != null && other.getPolicyType().equals(this.getPolicyType()) == false) return false; if (other.getTargetConfiguration() == null ^ this.getTargetConfiguration() == null) return false; if (other.getTargetConfiguration() != null && other.getTargetConfiguration().equals(this.getTargetConfiguration()) == false) return false; if (other.getUpdateStatus() == null ^ this.getUpdateStatus() == null) return false; if (other.getUpdateStatus() != null && other.getUpdateStatus().equals(this.getUpdateStatus()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustment() == null) ? 0 : getScalingAdjustment().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustmentType() == null) ? 0 : getScalingAdjustmentType().hashCode()); hashCode = prime * hashCode + ((getComparisonOperator() == null) ? 0 : getComparisonOperator().hashCode()); hashCode = prime * hashCode + ((getThreshold() == null) ? 0 : getThreshold().hashCode()); hashCode = prime * hashCode + ((getEvaluationPeriods() == null) ? 0 : getEvaluationPeriods().hashCode()); hashCode = prime * hashCode + ((getMetricName() == null) ? 0 : getMetricName().hashCode()); hashCode = prime * hashCode + ((getPolicyType() == null) ? 0 : getPolicyType().hashCode()); hashCode = prime * hashCode + ((getTargetConfiguration() == null) ? 0 : getTargetConfiguration().hashCode()); hashCode = prime * hashCode + ((getUpdateStatus() == null) ? 0 : getUpdateStatus().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); return hashCode; } @Override public ScalingPolicy clone() { try { return (ScalingPolicy) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.ScalingPolicyMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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