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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Properties describing a Realtime script. *

*

* Related actions *

*

* All APIs by task *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class Script implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for the Realtime script *

*/ private String scriptId; /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all * Regions. In a GameLift script ARN, the resource ID matches the ScriptId value. *

*/ private String scriptArn; /** *

* A descriptive label that is associated with a script. Script names don't need to be unique. *

*/ private String name; /** *

* Version information associated with a build or script. Version strings don't need to be unique. *

*/ private String version; /** *

* The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, * this value remains at "0". *

*/ private Long sizeOnDisk; /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

*/ private java.util.Date creationTime; /** *

* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage * location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon * GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to * create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 * object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version. *

*/ private S3Location storageLocation; /** *

* A unique identifier for the Realtime script *

* * @param scriptId * A unique identifier for the Realtime script */ public void setScriptId(String scriptId) { this.scriptId = scriptId; } /** *

* A unique identifier for the Realtime script *

* * @return A unique identifier for the Realtime script */ public String getScriptId() { return this.scriptId; } /** *

* A unique identifier for the Realtime script *

* * @param scriptId * A unique identifier for the Realtime script * @return Returns a reference to this object so that method calls can be chained together. */ public Script withScriptId(String scriptId) { setScriptId(scriptId); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all * Regions. In a GameLift script ARN, the resource ID matches the ScriptId value. *

* * @param scriptArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a * GameLift script ARN, the resource ID matches the ScriptId value. */ public void setScriptArn(String scriptArn) { this.scriptArn = scriptArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all * Regions. In a GameLift script ARN, the resource ID matches the ScriptId value. *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a * GameLift script ARN, the resource ID matches the ScriptId value. */ public String getScriptArn() { return this.scriptArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all * Regions. In a GameLift script ARN, the resource ID matches the ScriptId value. *

* * @param scriptArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a * GameLift script ARN, the resource ID matches the ScriptId value. * @return Returns a reference to this object so that method calls can be chained together. */ public Script withScriptArn(String scriptArn) { setScriptArn(scriptArn); return this; } /** *

* A descriptive label that is associated with a script. Script names don't need to be unique. *

* * @param name * A descriptive label that is associated with a script. Script names don't need to be unique. */ public void setName(String name) { this.name = name; } /** *

* A descriptive label that is associated with a script. Script names don't need to be unique. *

* * @return A descriptive label that is associated with a script. Script names don't need to be unique. */ public String getName() { return this.name; } /** *

* A descriptive label that is associated with a script. Script names don't need to be unique. *

* * @param name * A descriptive label that is associated with a script. Script names don't need to be unique. * @return Returns a reference to this object so that method calls can be chained together. */ public Script withName(String name) { setName(name); return this; } /** *

* Version information associated with a build or script. Version strings don't need to be unique. *

* * @param version * Version information associated with a build or script. Version strings don't need to be unique. */ public void setVersion(String version) { this.version = version; } /** *

* Version information associated with a build or script. Version strings don't need to be unique. *

* * @return Version information associated with a build or script. Version strings don't need to be unique. */ public String getVersion() { return this.version; } /** *

* Version information associated with a build or script. Version strings don't need to be unique. *

* * @param version * Version information associated with a build or script. Version strings don't need to be unique. * @return Returns a reference to this object so that method calls can be chained together. */ public Script withVersion(String version) { setVersion(version); return this; } /** *

* The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, * this value remains at "0". *

* * @param sizeOnDisk * The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 * location, this value remains at "0". */ public void setSizeOnDisk(Long sizeOnDisk) { this.sizeOnDisk = sizeOnDisk; } /** *

* The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, * this value remains at "0". *

* * @return The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 * location, this value remains at "0". */ public Long getSizeOnDisk() { return this.sizeOnDisk; } /** *

* The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, * this value remains at "0". *

* * @param sizeOnDisk * The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 * location, this value remains at "0". * @return Returns a reference to this object so that method calls can be chained together. */ public Script withSizeOnDisk(Long sizeOnDisk) { setSizeOnDisk(sizeOnDisk); return this; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @return A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). * @return Returns a reference to this object so that method calls can be chained together. */ public Script withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** *

* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage * location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon * GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to * create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 * object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version. *

* * @param storageLocation * The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The * storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN * that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same * Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of * the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion * parameter to specify an earlier version. */ public void setStorageLocation(S3Location storageLocation) { this.storageLocation = storageLocation; } /** *

* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage * location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon * GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to * create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 * object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version. *

* * @return The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The * storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN * that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same * Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of * the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion * parameter to specify an earlier version. */ public S3Location getStorageLocation() { return this.storageLocation; } /** *

* The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage * location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon * GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to * create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 * object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version. *

* * @param storageLocation * The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The * storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN * that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same * Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of * the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion * parameter to specify an earlier version. * @return Returns a reference to this object so that method calls can be chained together. */ public Script withStorageLocation(S3Location storageLocation) { setStorageLocation(storageLocation); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getScriptId() != null) sb.append("ScriptId: ").append(getScriptId()).append(","); if (getScriptArn() != null) sb.append("ScriptArn: ").append(getScriptArn()).append(","); if (getName() != null) sb.append("Name: ").append(getName()).append(","); if (getVersion() != null) sb.append("Version: ").append(getVersion()).append(","); if (getSizeOnDisk() != null) sb.append("SizeOnDisk: ").append(getSizeOnDisk()).append(","); if (getCreationTime() != null) sb.append("CreationTime: ").append(getCreationTime()).append(","); if (getStorageLocation() != null) sb.append("StorageLocation: ").append(getStorageLocation()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof Script == false) return false; Script other = (Script) obj; if (other.getScriptId() == null ^ this.getScriptId() == null) return false; if (other.getScriptId() != null && other.getScriptId().equals(this.getScriptId()) == false) return false; if (other.getScriptArn() == null ^ this.getScriptArn() == null) return false; if (other.getScriptArn() != null && other.getScriptArn().equals(this.getScriptArn()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getVersion() == null ^ this.getVersion() == null) return false; if (other.getVersion() != null && other.getVersion().equals(this.getVersion()) == false) return false; if (other.getSizeOnDisk() == null ^ this.getSizeOnDisk() == null) return false; if (other.getSizeOnDisk() != null && other.getSizeOnDisk().equals(this.getSizeOnDisk()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; if (other.getStorageLocation() == null ^ this.getStorageLocation() == null) return false; if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getScriptId() == null) ? 0 : getScriptId().hashCode()); hashCode = prime * hashCode + ((getScriptArn() == null) ? 0 : getScriptArn().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getVersion() == null) ? 0 : getVersion().hashCode()); hashCode = prime * hashCode + ((getSizeOnDisk() == null) ? 0 : getSizeOnDisk().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode()); hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode()); return hashCode; } @Override public Script clone() { try { return (Script) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.ScriptMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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