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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import java.util.List;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* GameSessionConnectionInfoMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class GameSessionConnectionInfoMarshaller {
private static final MarshallingInfo GAMESESSIONARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionArn").build();
private static final MarshallingInfo IPADDRESS_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("IpAddress").build();
private static final MarshallingInfo DNSNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("DnsName").build();
private static final MarshallingInfo PORT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("Port").build();
private static final MarshallingInfo MATCHEDPLAYERSESSIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("MatchedPlayerSessions").build();
private static final GameSessionConnectionInfoMarshaller instance = new GameSessionConnectionInfoMarshaller();
public static GameSessionConnectionInfoMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(GameSessionConnectionInfo gameSessionConnectionInfo, ProtocolMarshaller protocolMarshaller) {
if (gameSessionConnectionInfo == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(gameSessionConnectionInfo.getGameSessionArn(), GAMESESSIONARN_BINDING);
protocolMarshaller.marshall(gameSessionConnectionInfo.getIpAddress(), IPADDRESS_BINDING);
protocolMarshaller.marshall(gameSessionConnectionInfo.getDnsName(), DNSNAME_BINDING);
protocolMarshaller.marshall(gameSessionConnectionInfo.getPort(), PORT_BINDING);
protocolMarshaller.marshall(gameSessionConnectionInfo.getMatchedPlayerSessions(), MATCHEDPLAYERSESSIONS_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
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