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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreateFleetResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {

    /**
     * 

* The properties for the new fleet, including the current status. All fleets are placed in NEW status * on creation. *

*/ private FleetAttributes fleetAttributes; /** *

* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set * to NEW. During fleet creation, Amazon GameLift updates each location status as instances are * deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets * with no remote locations, only one entry, representing the home Region, is returned. *

*/ private java.util.List locationStates; /** *

* The properties for the new fleet, including the current status. All fleets are placed in NEW status * on creation. *

* * @param fleetAttributes * The properties for the new fleet, including the current status. All fleets are placed in NEW * status on creation. */ public void setFleetAttributes(FleetAttributes fleetAttributes) { this.fleetAttributes = fleetAttributes; } /** *

* The properties for the new fleet, including the current status. All fleets are placed in NEW status * on creation. *

* * @return The properties for the new fleet, including the current status. All fleets are placed in NEW * status on creation. */ public FleetAttributes getFleetAttributes() { return this.fleetAttributes; } /** *

* The properties for the new fleet, including the current status. All fleets are placed in NEW status * on creation. *

* * @param fleetAttributes * The properties for the new fleet, including the current status. All fleets are placed in NEW * status on creation. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateFleetResult withFleetAttributes(FleetAttributes fleetAttributes) { setFleetAttributes(fleetAttributes); return this; } /** *

* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set * to NEW. During fleet creation, Amazon GameLift updates each location status as instances are * deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets * with no remote locations, only one entry, representing the home Region, is returned. *

* * @return The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations * is set to NEW. During fleet creation, Amazon GameLift updates each location status as * instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's * home Region. For fleets with no remote locations, only one entry, representing the home Region, is * returned. */ public java.util.List getLocationStates() { return locationStates; } /** *

* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set * to NEW. During fleet creation, Amazon GameLift updates each location status as instances are * deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets * with no remote locations, only one entry, representing the home Region, is returned. *

* * @param locationStates * The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations * is set to NEW. During fleet creation, Amazon GameLift updates each location status as * instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's * home Region. For fleets with no remote locations, only one entry, representing the home Region, is * returned. */ public void setLocationStates(java.util.Collection locationStates) { if (locationStates == null) { this.locationStates = null; return; } this.locationStates = new java.util.ArrayList(locationStates); } /** *

* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set * to NEW. During fleet creation, Amazon GameLift updates each location status as instances are * deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets * with no remote locations, only one entry, representing the home Region, is returned. *

*

* NOTE: This method appends the values to the existing list (if any). Use * {@link #setLocationStates(java.util.Collection)} or {@link #withLocationStates(java.util.Collection)} if you want * to override the existing values. *

* * @param locationStates * The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations * is set to NEW. During fleet creation, Amazon GameLift updates each location status as * instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's * home Region. For fleets with no remote locations, only one entry, representing the home Region, is * returned. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateFleetResult withLocationStates(LocationState... locationStates) { if (this.locationStates == null) { setLocationStates(new java.util.ArrayList(locationStates.length)); } for (LocationState ele : locationStates) { this.locationStates.add(ele); } return this; } /** *

* The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set * to NEW. During fleet creation, Amazon GameLift updates each location status as instances are * deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets * with no remote locations, only one entry, representing the home Region, is returned. *

* * @param locationStates * The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations * is set to NEW. During fleet creation, Amazon GameLift updates each location status as * instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's * home Region. For fleets with no remote locations, only one entry, representing the home Region, is * returned. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateFleetResult withLocationStates(java.util.Collection locationStates) { setLocationStates(locationStates); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetAttributes() != null) sb.append("FleetAttributes: ").append(getFleetAttributes()).append(","); if (getLocationStates() != null) sb.append("LocationStates: ").append(getLocationStates()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreateFleetResult == false) return false; CreateFleetResult other = (CreateFleetResult) obj; if (other.getFleetAttributes() == null ^ this.getFleetAttributes() == null) return false; if (other.getFleetAttributes() != null && other.getFleetAttributes().equals(this.getFleetAttributes()) == false) return false; if (other.getLocationStates() == null ^ this.getLocationStates() == null) return false; if (other.getLocationStates() != null && other.getLocationStates().equals(this.getLocationStates()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetAttributes() == null) ? 0 : getFleetAttributes().hashCode()); hashCode = prime * hashCode + ((getLocationStates() == null) ? 0 : getLocationStates().hashCode()); return hashCode; } @Override public CreateFleetResult clone() { try { return (CreateFleetResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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