All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.model.DescribeGameServerInstancesRequest Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

The newest version!
/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeGameServerInstancesRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the game server group. Use either the name or ARN value. *

*/ private String gameServerGroupName; /** *

* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character * format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave * this parameter empty. *

*/ private java.util.List instanceIds; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

*/ private String nextToken; /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** *

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *

* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character * format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave * this parameter empty. *

* * @return The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a * 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game * server group, leave this parameter empty. */ public java.util.List getInstanceIds() { return instanceIds; } /** *

* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character * format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave * this parameter empty. *

* * @param instanceIds * The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a * 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game * server group, leave this parameter empty. */ public void setInstanceIds(java.util.Collection instanceIds) { if (instanceIds == null) { this.instanceIds = null; return; } this.instanceIds = new java.util.ArrayList(instanceIds); } /** *

* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character * format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave * this parameter empty. *

*

* NOTE: This method appends the values to the existing list (if any). Use * {@link #setInstanceIds(java.util.Collection)} or {@link #withInstanceIds(java.util.Collection)} if you want to * override the existing values. *

* * @param instanceIds * The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a * 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game * server group, leave this parameter empty. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withInstanceIds(String... instanceIds) { if (this.instanceIds == null) { setInstanceIds(new java.util.ArrayList(instanceIds.length)); } for (String ele : instanceIds) { this.instanceIds.add(ele); } return this; } /** *

* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character * format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave * this parameter empty. *

* * @param instanceIds * The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a * 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game * server group, leave this parameter empty. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withInstanceIds(java.util.Collection instanceIds) { setInstanceIds(instanceIds); return this; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer getLimit() { return this.limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getInstanceIds() != null) sb.append("InstanceIds: ").append(getInstanceIds()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameServerInstancesRequest == false) return false; DescribeGameServerInstancesRequest other = (DescribeGameServerInstancesRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getInstanceIds() == null ^ this.getInstanceIds() == null) return false; if (other.getInstanceIds() != null && other.getInstanceIds().equals(this.getInstanceIds()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getInstanceIds() == null) ? 0 : getInstanceIds().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameServerInstancesRequest clone() { return (DescribeGameServerInstancesRequest) super.clone(); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy