com.amazonaws.services.gamelift.model.DescribeGameServerInstancesRequest Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* @see AWS API Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeGameServerInstancesRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*/
private String gameServerGroupName;
/**
*
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
*/
private java.util.List instanceIds;
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*/
private Integer limit;
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*/
private String nextToken;
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @param gameServerGroupName
* A unique identifier for the game server group. Use either the name or ARN value.
*/
public void setGameServerGroupName(String gameServerGroupName) {
this.gameServerGroupName = gameServerGroupName;
}
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @return A unique identifier for the game server group. Use either the name or ARN value.
*/
public String getGameServerGroupName() {
return this.gameServerGroupName;
}
/**
*
* A unique identifier for the game server group. Use either the name or ARN value.
*
*
* @param gameServerGroupName
* A unique identifier for the game server group. Use either the name or ARN value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withGameServerGroupName(String gameServerGroupName) {
setGameServerGroupName(gameServerGroupName);
return this;
}
/**
*
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
*
* @return The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
* 17-character format, for example: i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
*/
public java.util.List getInstanceIds() {
return instanceIds;
}
/**
*
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
*
* @param instanceIds
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
* 17-character format, for example: i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
*/
public void setInstanceIds(java.util.Collection instanceIds) {
if (instanceIds == null) {
this.instanceIds = null;
return;
}
this.instanceIds = new java.util.ArrayList(instanceIds);
}
/**
*
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setInstanceIds(java.util.Collection)} or {@link #withInstanceIds(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param instanceIds
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
* 17-character format, for example: i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withInstanceIds(String... instanceIds) {
if (this.instanceIds == null) {
setInstanceIds(new java.util.ArrayList(instanceIds.length));
}
for (String ele : instanceIds) {
this.instanceIds.add(ele);
}
return this;
}
/**
*
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
*
* @param instanceIds
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
* 17-character format, for example: i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withInstanceIds(java.util.Collection instanceIds) {
setInstanceIds(instanceIds);
return this;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @param limit
* The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @return The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
*
* @param limit
* The maximum number of results to return. Use this parameter with NextToken
to get results as
* a set of sequential pages.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @param nextToken
* A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
*/
public void setNextToken(String nextToken) {
this.nextToken = nextToken;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @return A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
*/
public String getNextToken() {
return this.nextToken;
}
/**
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this operation. To start at the beginning of the result set, do not specify a value.
*
*
* @param nextToken
* A token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this operation. To start at the beginning of the result set, do not specify a
* value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withNextToken(String nextToken) {
setNextToken(nextToken);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameServerGroupName() != null)
sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(",");
if (getInstanceIds() != null)
sb.append("InstanceIds: ").append(getInstanceIds()).append(",");
if (getLimit() != null)
sb.append("Limit: ").append(getLimit()).append(",");
if (getNextToken() != null)
sb.append("NextToken: ").append(getNextToken());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof DescribeGameServerInstancesRequest == false)
return false;
DescribeGameServerInstancesRequest other = (DescribeGameServerInstancesRequest) obj;
if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null)
return false;
if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false)
return false;
if (other.getInstanceIds() == null ^ this.getInstanceIds() == null)
return false;
if (other.getInstanceIds() != null && other.getInstanceIds().equals(this.getInstanceIds()) == false)
return false;
if (other.getLimit() == null ^ this.getLimit() == null)
return false;
if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false)
return false;
if (other.getNextToken() == null ^ this.getNextToken() == null)
return false;
if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode());
hashCode = prime * hashCode + ((getInstanceIds() == null) ? 0 : getInstanceIds().hashCode());
hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode());
hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode());
return hashCode;
}
@Override
public DescribeGameServerInstancesRequest clone() {
return (DescribeGameServerInstancesRequest) super.clone();
}
}