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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

/**
 * 
 * @see AWS API Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeGameServerInstancesResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {

    /**
     * 

* The collection of requested game server instances. *

*/ private java.util.List gameServerInstances; /** *

* A token that indicates where to resume retrieving results on the next call to this operation. If no token is * returned, these results represent the end of the list. *

*/ private String nextToken; /** *

* The collection of requested game server instances. *

* * @return The collection of requested game server instances. */ public java.util.List getGameServerInstances() { return gameServerInstances; } /** *

* The collection of requested game server instances. *

* * @param gameServerInstances * The collection of requested game server instances. */ public void setGameServerInstances(java.util.Collection gameServerInstances) { if (gameServerInstances == null) { this.gameServerInstances = null; return; } this.gameServerInstances = new java.util.ArrayList(gameServerInstances); } /** *

* The collection of requested game server instances. *

*

* NOTE: This method appends the values to the existing list (if any). Use * {@link #setGameServerInstances(java.util.Collection)} or {@link #withGameServerInstances(java.util.Collection)} * if you want to override the existing values. *

* * @param gameServerInstances * The collection of requested game server instances. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesResult withGameServerInstances(GameServerInstance... gameServerInstances) { if (this.gameServerInstances == null) { setGameServerInstances(new java.util.ArrayList(gameServerInstances.length)); } for (GameServerInstance ele : gameServerInstances) { this.gameServerInstances.add(ele); } return this; } /** *

* The collection of requested game server instances. *

* * @param gameServerInstances * The collection of requested game server instances. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesResult withGameServerInstances(java.util.Collection gameServerInstances) { setGameServerInstances(gameServerInstances); return this; } /** *

* A token that indicates where to resume retrieving results on the next call to this operation. If no token is * returned, these results represent the end of the list. *

* * @param nextToken * A token that indicates where to resume retrieving results on the next call to this operation. If no token * is returned, these results represent the end of the list. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates where to resume retrieving results on the next call to this operation. If no token is * returned, these results represent the end of the list. *

* * @return A token that indicates where to resume retrieving results on the next call to this operation. If no token * is returned, these results represent the end of the list. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates where to resume retrieving results on the next call to this operation. If no token is * returned, these results represent the end of the list. *

* * @param nextToken * A token that indicates where to resume retrieving results on the next call to this operation. If no token * is returned, these results represent the end of the list. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesResult withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerInstances() != null) sb.append("GameServerInstances: ").append(getGameServerInstances()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameServerInstancesResult == false) return false; DescribeGameServerInstancesResult other = (DescribeGameServerInstancesResult) obj; if (other.getGameServerInstances() == null ^ this.getGameServerInstances() == null) return false; if (other.getGameServerInstances() != null && other.getGameServerInstances().equals(this.getGameServerInstances()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerInstances() == null) ? 0 : getGameServerInstances().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameServerInstancesResult clone() { try { return (DescribeGameServerInstancesResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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