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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeGameSessionDetailsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet * ID or ARN value. *

*/ private String fleetId; /** *

* A unique identifier for the game session to retrieve. *

*/ private String gameSessionId; /** *

* A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either * the alias ID or ARN value. *

*/ private String aliasId; /** *

* A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use * the Amazon Web Services Region code format, such as us-west-2. *

*/ private String location; /** *

* Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are transitory). *

*/ private String statusFilter; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

*/ private String nextToken; /** *

* A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet * ID or ARN value. *

* * @param fleetId * A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either * the fleet ID or ARN value. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet * ID or ARN value. *

* * @return A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either * the fleet ID or ARN value. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet * ID or ARN value. *

* * @param fleetId * A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either * the fleet ID or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* A unique identifier for the game session to retrieve. *

* * @param gameSessionId * A unique identifier for the game session to retrieve. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* A unique identifier for the game session to retrieve. *

* * @return A unique identifier for the game session to retrieve. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* A unique identifier for the game session to retrieve. *

* * @param gameSessionId * A unique identifier for the game session to retrieve. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either * the alias ID or ARN value. *

* * @param aliasId * A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use * either the alias ID or ARN value. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** *

* A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either * the alias ID or ARN value. *

* * @return A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can * use either the alias ID or ARN value. */ public String getAliasId() { return this.aliasId; } /** *

* A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either * the alias ID or ARN value. *

* * @param aliasId * A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use * either the alias ID or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *

* A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use * the Amazon Web Services Region code format, such as us-west-2. *

* * @param location * A fleet location to get game session details for. You can specify a fleet's home Region or a remote * location. Use the Amazon Web Services Region code format, such as us-west-2. */ public void setLocation(String location) { this.location = location; } /** *

* A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use * the Amazon Web Services Region code format, such as us-west-2. *

* * @return A fleet location to get game session details for. You can specify a fleet's home Region or a remote * location. Use the Amazon Web Services Region code format, such as us-west-2. */ public String getLocation() { return this.location; } /** *

* A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use * the Amazon Web Services Region code format, such as us-west-2. *

* * @param location * A fleet location to get game session details for. You can specify a fleet's home Region or a remote * location. Use the Amazon Web Services Region code format, such as us-west-2. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withLocation(String location) { setLocation(location); return this; } /** *

* Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are transitory). *

* * @param statusFilter * Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are * transitory). */ public void setStatusFilter(String statusFilter) { this.statusFilter = statusFilter; } /** *

* Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are transitory). *

* * @return Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are * transitory). */ public String getStatusFilter() { return this.statusFilter; } /** *

* Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are transitory). *

* * @param statusFilter * Game session status to filter results on. Possible game session statuses include ACTIVE, * TERMINATED, ACTIVATING and TERMINATING (the last two are * transitory). * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withStatusFilter(String statusFilter) { setStatusFilter(statusFilter); return this; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer getLimit() { return this.limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getAliasId() != null) sb.append("AliasId: ").append(getAliasId()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getStatusFilter() != null) sb.append("StatusFilter: ").append(getStatusFilter()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameSessionDetailsRequest == false) return false; DescribeGameSessionDetailsRequest other = (DescribeGameSessionDetailsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getStatusFilter() == null ^ this.getStatusFilter() == null) return false; if (other.getStatusFilter() != null && other.getStatusFilter().equals(this.getStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getStatusFilter() == null) ? 0 : getStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameSessionDetailsRequest clone() { return (DescribeGameSessionDetailsRequest) super.clone(); } }




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