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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's * remote location or its home region. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class FleetUtilization implements Serializable, Cloneable, StructuredPojo { /** *

* A unique identifier for the fleet associated with the location. *

*/ private String fleetId; /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

*/ private String fleetArn; /** *

* The number of server processes in ACTIVE status that are currently running across all instances in * the fleet location. *

*/ private Integer activeServerProcessCount; /** *

* The number of active game sessions that are currently being hosted across all instances in the fleet location. *

*/ private Integer activeGameSessionCount; /** *

* The number of active player sessions that are currently being hosted across all instances in the fleet location. *

*/ private Integer currentPlayerSessionCount; /** *

* The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *

*/ private Integer maximumPlayerSessionCount; /** *

* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such * as us-west-2. *

*/ private String location; /** *

* A unique identifier for the fleet associated with the location. *

* * @param fleetId * A unique identifier for the fleet associated with the location. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet associated with the location. *

* * @return A unique identifier for the fleet associated with the location. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet associated with the location. *

* * @param fleetId * A unique identifier for the fleet associated with the location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public void setFleetArn(String fleetArn) { this.fleetArn = fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. */ public String getFleetArn() { return this.fleetArn; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 * . *

* * @param fleetArn * The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withFleetArn(String fleetArn) { setFleetArn(fleetArn); return this; } /** *

* The number of server processes in ACTIVE status that are currently running across all instances in * the fleet location. *

* * @param activeServerProcessCount * The number of server processes in ACTIVE status that are currently running across all * instances in the fleet location. */ public void setActiveServerProcessCount(Integer activeServerProcessCount) { this.activeServerProcessCount = activeServerProcessCount; } /** *

* The number of server processes in ACTIVE status that are currently running across all instances in * the fleet location. *

* * @return The number of server processes in ACTIVE status that are currently running across all * instances in the fleet location. */ public Integer getActiveServerProcessCount() { return this.activeServerProcessCount; } /** *

* The number of server processes in ACTIVE status that are currently running across all instances in * the fleet location. *

* * @param activeServerProcessCount * The number of server processes in ACTIVE status that are currently running across all * instances in the fleet location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withActiveServerProcessCount(Integer activeServerProcessCount) { setActiveServerProcessCount(activeServerProcessCount); return this; } /** *

* The number of active game sessions that are currently being hosted across all instances in the fleet location. *

* * @param activeGameSessionCount * The number of active game sessions that are currently being hosted across all instances in the fleet * location. */ public void setActiveGameSessionCount(Integer activeGameSessionCount) { this.activeGameSessionCount = activeGameSessionCount; } /** *

* The number of active game sessions that are currently being hosted across all instances in the fleet location. *

* * @return The number of active game sessions that are currently being hosted across all instances in the fleet * location. */ public Integer getActiveGameSessionCount() { return this.activeGameSessionCount; } /** *

* The number of active game sessions that are currently being hosted across all instances in the fleet location. *

* * @param activeGameSessionCount * The number of active game sessions that are currently being hosted across all instances in the fleet * location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withActiveGameSessionCount(Integer activeGameSessionCount) { setActiveGameSessionCount(activeGameSessionCount); return this; } /** *

* The number of active player sessions that are currently being hosted across all instances in the fleet location. *

* * @param currentPlayerSessionCount * The number of active player sessions that are currently being hosted across all instances in the fleet * location. */ public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { this.currentPlayerSessionCount = currentPlayerSessionCount; } /** *

* The number of active player sessions that are currently being hosted across all instances in the fleet location. *

* * @return The number of active player sessions that are currently being hosted across all instances in the fleet * location. */ public Integer getCurrentPlayerSessionCount() { return this.currentPlayerSessionCount; } /** *

* The number of active player sessions that are currently being hosted across all instances in the fleet location. *

* * @param currentPlayerSessionCount * The number of active player sessions that are currently being hosted across all instances in the fleet * location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { setCurrentPlayerSessionCount(currentPlayerSessionCount); return this; } /** *

* The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *

* * @param maximumPlayerSessionCount * The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** *

* The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *

* * @return The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** *

* The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. *

* * @param maximumPlayerSessionCount * The maximum number of players allowed across all game sessions that are currently being hosted across all * instances in the fleet location. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** *

* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such * as us-west-2. *

* * @param location * The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, * such as us-west-2. */ public void setLocation(String location) { this.location = location; } /** *

* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such * as us-west-2. *

* * @return The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region * code, such as us-west-2. */ public String getLocation() { return this.location; } /** *

* The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such * as us-west-2. *

* * @param location * The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, * such as us-west-2. * @return Returns a reference to this object so that method calls can be chained together. */ public FleetUtilization withLocation(String location) { setLocation(location); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getFleetArn() != null) sb.append("FleetArn: ").append(getFleetArn()).append(","); if (getActiveServerProcessCount() != null) sb.append("ActiveServerProcessCount: ").append(getActiveServerProcessCount()).append(","); if (getActiveGameSessionCount() != null) sb.append("ActiveGameSessionCount: ").append(getActiveGameSessionCount()).append(","); if (getCurrentPlayerSessionCount() != null) sb.append("CurrentPlayerSessionCount: ").append(getCurrentPlayerSessionCount()).append(","); if (getMaximumPlayerSessionCount() != null) sb.append("MaximumPlayerSessionCount: ").append(getMaximumPlayerSessionCount()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof FleetUtilization == false) return false; FleetUtilization other = (FleetUtilization) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getFleetArn() == null ^ this.getFleetArn() == null) return false; if (other.getFleetArn() != null && other.getFleetArn().equals(this.getFleetArn()) == false) return false; if (other.getActiveServerProcessCount() == null ^ this.getActiveServerProcessCount() == null) return false; if (other.getActiveServerProcessCount() != null && other.getActiveServerProcessCount().equals(this.getActiveServerProcessCount()) == false) return false; if (other.getActiveGameSessionCount() == null ^ this.getActiveGameSessionCount() == null) return false; if (other.getActiveGameSessionCount() != null && other.getActiveGameSessionCount().equals(this.getActiveGameSessionCount()) == false) return false; if (other.getCurrentPlayerSessionCount() == null ^ this.getCurrentPlayerSessionCount() == null) return false; if (other.getCurrentPlayerSessionCount() != null && other.getCurrentPlayerSessionCount().equals(this.getCurrentPlayerSessionCount()) == false) return false; if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null) return false; if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getFleetArn() == null) ? 0 : getFleetArn().hashCode()); hashCode = prime * hashCode + ((getActiveServerProcessCount() == null) ? 0 : getActiveServerProcessCount().hashCode()); hashCode = prime * hashCode + ((getActiveGameSessionCount() == null) ? 0 : getActiveGameSessionCount().hashCode()); hashCode = prime * hashCode + ((getCurrentPlayerSessionCount() == null) ? 0 : getCurrentPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); return hashCode; } @Override public FleetUtilization clone() { try { return (FleetUtilization) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.FleetUtilizationMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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