com.amazonaws.services.gamelift.model.GetInstanceAccessRequest Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class GetInstanceAccessRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
*
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes
* them.
*
*
*/
private String fleetId;
/**
*
* A unique identifier for the instance you want to access. You can access an instance in any status.
*
*/
private String instanceId;
/**
*
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
*
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes
* them.
*
*
*
* @param fleetId
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift
* deletes them.
*
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
*
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes
* them.
*
*
*
* @return A unique identifier for the fleet that contains the instance you want to access. You can request access
* to instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift
* deletes them.
*
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
*
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes
* them.
*
*
*
* @param fleetId
* A unique identifier for the fleet that contains the instance you want to access. You can request access to
* instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or
* ERROR
. Use either a fleet ID or an ARN value.
*
* You can access fleets in ERROR
status for a short period of time before Amazon GameLift
* deletes them.
*
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GetInstanceAccessRequest withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* A unique identifier for the instance you want to access. You can access an instance in any status.
*
*
* @param instanceId
* A unique identifier for the instance you want to access. You can access an instance in any status.
*/
public void setInstanceId(String instanceId) {
this.instanceId = instanceId;
}
/**
*
* A unique identifier for the instance you want to access. You can access an instance in any status.
*
*
* @return A unique identifier for the instance you want to access. You can access an instance in any status.
*/
public String getInstanceId() {
return this.instanceId;
}
/**
*
* A unique identifier for the instance you want to access. You can access an instance in any status.
*
*
* @param instanceId
* A unique identifier for the instance you want to access. You can access an instance in any status.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GetInstanceAccessRequest withInstanceId(String instanceId) {
setInstanceId(instanceId);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getInstanceId() != null)
sb.append("InstanceId: ").append(getInstanceId());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof GetInstanceAccessRequest == false)
return false;
GetInstanceAccessRequest other = (GetInstanceAccessRequest) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getInstanceId() == null ^ this.getInstanceId() == null)
return false;
if (other.getInstanceId() != null && other.getInstanceId().equals(this.getInstanceId()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getInstanceId() == null) ? 0 : getInstanceId().hashCode());
return hashCode;
}
@Override
public GetInstanceAccessRequest clone() {
return (GetInstanceAccessRequest) super.clone();
}
}