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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class GetInstanceAccessRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value. *

* *

* You can access fleets in ERROR status for a short period of time before Amazon GameLift deletes * them. *

*
*/ private String fleetId; /** *

* A unique identifier for the instance you want to access. You can access an instance in any status. *

*/ private String instanceId; /** *

* A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value. *

* *

* You can access fleets in ERROR status for a short period of time before Amazon GameLift deletes * them. *

*
* * @param fleetId * A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value.

*

* You can access fleets in ERROR status for a short period of time before Amazon GameLift * deletes them. *

*/ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value. *

* *

* You can access fleets in ERROR status for a short period of time before Amazon GameLift deletes * them. *

*
* * @return A unique identifier for the fleet that contains the instance you want to access. You can request access * to instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value.

*

* You can access fleets in ERROR status for a short period of time before Amazon GameLift * deletes them. *

*/ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value. *

* *

* You can access fleets in ERROR status for a short period of time before Amazon GameLift deletes * them. *

*
* * @param fleetId * A unique identifier for the fleet that contains the instance you want to access. You can request access to * instances in EC2 fleets with the following statuses: ACTIVATING, ACTIVE, or * ERROR. Use either a fleet ID or an ARN value.

*

* You can access fleets in ERROR status for a short period of time before Amazon GameLift * deletes them. *

* @return Returns a reference to this object so that method calls can be chained together. */ public GetInstanceAccessRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* A unique identifier for the instance you want to access. You can access an instance in any status. *

* * @param instanceId * A unique identifier for the instance you want to access. You can access an instance in any status. */ public void setInstanceId(String instanceId) { this.instanceId = instanceId; } /** *

* A unique identifier for the instance you want to access. You can access an instance in any status. *

* * @return A unique identifier for the instance you want to access. You can access an instance in any status. */ public String getInstanceId() { return this.instanceId; } /** *

* A unique identifier for the instance you want to access. You can access an instance in any status. *

* * @param instanceId * A unique identifier for the instance you want to access. You can access an instance in any status. * @return Returns a reference to this object so that method calls can be chained together. */ public GetInstanceAccessRequest withInstanceId(String instanceId) { setInstanceId(instanceId); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getInstanceId() != null) sb.append("InstanceId: ").append(getInstanceId()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GetInstanceAccessRequest == false) return false; GetInstanceAccessRequest other = (GetInstanceAccessRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getInstanceId() == null ^ this.getInstanceId() == null) return false; if (other.getInstanceId() != null && other.getInstanceId().equals(this.getInstanceId()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getInstanceId() == null) ? 0 : getInstanceId().hashCode()); return hashCode; } @Override public GetInstanceAccessRequest clone() { return (GetInstanceAccessRequest) super.clone(); } }




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