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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ListBuildsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* Build status to filter results by. To retrieve all builds, leave this parameter empty. *

*

* Possible build statuses include the following: *

*
    *
  • *

    * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

    *
  • *
  • *

    * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

    *
  • *
  • *

    * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

    *
  • *
*/ private String status; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, don't specify a value. *

*/ private String nextToken; /** *

* Build status to filter results by. To retrieve all builds, leave this parameter empty. *

*

* Possible build statuses include the following: *

*
    *
  • *

    * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

    *
  • *
  • *

    * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

    *
  • *
  • *

    * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

    *
  • *
* * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

*

* Possible build statuses include the following: *

*
    *
  • *

    * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

    *
  • *
  • *

    * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

    *
  • *
  • *

    * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

    *
  • * @see BuildStatus */ public void setStatus(String status) { this.status = status; } /** *

    * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

    *

    * Possible build statuses include the following: *

    *
      *
    • *

      * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

      *
    • *
    • *

      * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

      *
    • *
    • *

      * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

      *
    • *
    * * @return Build status to filter results by. To retrieve all builds, leave this parameter empty.

    *

    * Possible build statuses include the following: *

    *
      *
    • *

      * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

      *
    • *
    • *

      * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

      *
    • *
    • *

      * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

      *
    • * @see BuildStatus */ public String getStatus() { return this.status; } /** *

      * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

      *

      * Possible build statuses include the following: *

      *
        *
      • *

        * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

        *
      • *
      • *

        * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

        *
      • *
      • *

        * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

        *
      • *
      * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

      *

      * Possible build statuses include the following: *

      *
        *
      • *

        * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

        *
      • *
      • *

        * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

        *
      • *
      • *

        * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(String status) { setStatus(status); return this; } /** *

        * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

        *

        * Possible build statuses include the following: *

        *
          *
        • *

          * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

          *
        • *
        • *

          * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

          *
        • *
        • *

          * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

          *
        • *
        * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

        *

        * Possible build statuses include the following: *

        *
          *
        • *

          * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

          *
        • *
        • *

          * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

          *
        • *
        • *

          * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

          *
        • * @see BuildStatus */ public void setStatus(BuildStatus status) { withStatus(status); } /** *

          * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

          *

          * Possible build statuses include the following: *

          *
            *
          • *

            * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

            *
          • *
          • *

            * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

            *
          • *
          • *

            * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

            *
          • *
          * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

          *

          * Possible build statuses include the following: *

          *
            *
          • *

            * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

            *
          • *
          • *

            * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

            *
          • *
          • *

            * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

            *
          • * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(BuildStatus status) { this.status = status.toString(); return this; } /** *

            * The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

            * * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

            * The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

            * * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer getLimit() { return this.limit; } /** *

            * The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

            * * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public ListBuildsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

            * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, don't specify a value. *

            * * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, don't specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

            * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, don't specify a value. *

            * * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, don't specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

            * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, don't specify a value. *

            * * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, don't specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public ListBuildsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getStatus() != null) sb.append("Status: ").append(getStatus()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListBuildsRequest == false) return false; ListBuildsRequest other = (ListBuildsRequest) obj; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListBuildsRequest clone() { return (ListBuildsRequest) super.clone(); } }




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