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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ListComputeRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the fleet to retrieve compute resources for. *

*/ private String fleetId; /** *

* The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom * location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code * (for example: us-west-2 or us-west-2-lax-1). *

*/ private String location; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

*/ private String nextToken; /** *

* A unique identifier for the fleet to retrieve compute resources for. *

* * @param fleetId * A unique identifier for the fleet to retrieve compute resources for. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet to retrieve compute resources for. *

* * @return A unique identifier for the fleet to retrieve compute resources for. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet to retrieve compute resources for. *

* * @param fleetId * A unique identifier for the fleet to retrieve compute resources for. * @return Returns a reference to this object so that method calls can be chained together. */ public ListComputeRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom * location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code * (for example: us-west-2 or us-west-2-lax-1). *

* * @param location * The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a * custom location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or * Local Zone code (for example: us-west-2 or us-west-2-lax-1). */ public void setLocation(String location) { this.location = location; } /** *

* The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom * location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code * (for example: us-west-2 or us-west-2-lax-1). *

* * @return The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a * custom location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or * Local Zone code (for example: us-west-2 or us-west-2-lax-1). */ public String getLocation() { return this.location; } /** *

* The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom * location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code * (for example: us-west-2 or us-west-2-lax-1). *

* * @param location * The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a * custom location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or * Local Zone code (for example: us-west-2 or us-west-2-lax-1). * @return Returns a reference to this object so that method calls can be chained together. */ public ListComputeRequest withLocation(String location) { setLocation(location); return this; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer getLimit() { return this.limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public ListComputeRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public ListComputeRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListComputeRequest == false) return false; ListComputeRequest other = (ListComputeRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListComputeRequest clone() { return (ListComputeRequest) super.clone(); } }




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