com.amazonaws.services.gamelift.model.ListGameServersResult Maven / Gradle / Ivy
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ListGameServersResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {
/**
*
* A collection of game server objects that match the request.
*
*/
private java.util.List gameServers;
/**
*
* A token that indicates where to resume retrieving results on the next call to this operation. If no token is
* returned, these results represent the end of the list.
*
*/
private String nextToken;
/**
*
* A collection of game server objects that match the request.
*
*
* @return A collection of game server objects that match the request.
*/
public java.util.List getGameServers() {
return gameServers;
}
/**
*
* A collection of game server objects that match the request.
*
*
* @param gameServers
* A collection of game server objects that match the request.
*/
public void setGameServers(java.util.Collection gameServers) {
if (gameServers == null) {
this.gameServers = null;
return;
}
this.gameServers = new java.util.ArrayList(gameServers);
}
/**
*
* A collection of game server objects that match the request.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setGameServers(java.util.Collection)} or {@link #withGameServers(java.util.Collection)} if you want to
* override the existing values.
*
*
* @param gameServers
* A collection of game server objects that match the request.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ListGameServersResult withGameServers(GameServer... gameServers) {
if (this.gameServers == null) {
setGameServers(new java.util.ArrayList(gameServers.length));
}
for (GameServer ele : gameServers) {
this.gameServers.add(ele);
}
return this;
}
/**
*
* A collection of game server objects that match the request.
*
*
* @param gameServers
* A collection of game server objects that match the request.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ListGameServersResult withGameServers(java.util.Collection gameServers) {
setGameServers(gameServers);
return this;
}
/**
*
* A token that indicates where to resume retrieving results on the next call to this operation. If no token is
* returned, these results represent the end of the list.
*
*
* @param nextToken
* A token that indicates where to resume retrieving results on the next call to this operation. If no token
* is returned, these results represent the end of the list.
*/
public void setNextToken(String nextToken) {
this.nextToken = nextToken;
}
/**
*
* A token that indicates where to resume retrieving results on the next call to this operation. If no token is
* returned, these results represent the end of the list.
*
*
* @return A token that indicates where to resume retrieving results on the next call to this operation. If no token
* is returned, these results represent the end of the list.
*/
public String getNextToken() {
return this.nextToken;
}
/**
*
* A token that indicates where to resume retrieving results on the next call to this operation. If no token is
* returned, these results represent the end of the list.
*
*
* @param nextToken
* A token that indicates where to resume retrieving results on the next call to this operation. If no token
* is returned, these results represent the end of the list.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ListGameServersResult withNextToken(String nextToken) {
setNextToken(nextToken);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameServers() != null)
sb.append("GameServers: ").append(getGameServers()).append(",");
if (getNextToken() != null)
sb.append("NextToken: ").append(getNextToken());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ListGameServersResult == false)
return false;
ListGameServersResult other = (ListGameServersResult) obj;
if (other.getGameServers() == null ^ this.getGameServers() == null)
return false;
if (other.getGameServers() != null && other.getGameServers().equals(this.getGameServers()) == false)
return false;
if (other.getNextToken() == null ^ this.getNextToken() == null)
return false;
if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameServers() == null) ? 0 : getGameServers().hashCode());
hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode());
return hashCode;
}
@Override
public ListGameServersResult clone() {
try {
return (ListGameServersResult) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
}