com.amazonaws.services.gamelift.model.RequestUploadCredentialsResult Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
/**
*
* @see AWS
* API Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class RequestUploadCredentialsResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {
/**
*
* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials
* have a limited lifespan and are valid only for the build they were issued for.
*
*/
private Credentials uploadCredentials;
/**
*
* Amazon S3 path and key, identifying where the game build files are stored.
*
*/
private S3Location storageLocation;
/**
*
* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials
* have a limited lifespan and are valid only for the build they were issued for.
*
*
* @param uploadCredentials
* Amazon Web Services credentials required when uploading a game build to the storage location. These
* credentials have a limited lifespan and are valid only for the build they were issued for.
*/
public void setUploadCredentials(Credentials uploadCredentials) {
this.uploadCredentials = uploadCredentials;
}
/**
*
* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials
* have a limited lifespan and are valid only for the build they were issued for.
*
*
* @return Amazon Web Services credentials required when uploading a game build to the storage location. These
* credentials have a limited lifespan and are valid only for the build they were issued for.
*/
public Credentials getUploadCredentials() {
return this.uploadCredentials;
}
/**
*
* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials
* have a limited lifespan and are valid only for the build they were issued for.
*
*
* @param uploadCredentials
* Amazon Web Services credentials required when uploading a game build to the storage location. These
* credentials have a limited lifespan and are valid only for the build they were issued for.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public RequestUploadCredentialsResult withUploadCredentials(Credentials uploadCredentials) {
setUploadCredentials(uploadCredentials);
return this;
}
/**
*
* Amazon S3 path and key, identifying where the game build files are stored.
*
*
* @param storageLocation
* Amazon S3 path and key, identifying where the game build files are stored.
*/
public void setStorageLocation(S3Location storageLocation) {
this.storageLocation = storageLocation;
}
/**
*
* Amazon S3 path and key, identifying where the game build files are stored.
*
*
* @return Amazon S3 path and key, identifying where the game build files are stored.
*/
public S3Location getStorageLocation() {
return this.storageLocation;
}
/**
*
* Amazon S3 path and key, identifying where the game build files are stored.
*
*
* @param storageLocation
* Amazon S3 path and key, identifying where the game build files are stored.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public RequestUploadCredentialsResult withStorageLocation(S3Location storageLocation) {
setStorageLocation(storageLocation);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getUploadCredentials() != null)
sb.append("UploadCredentials: ").append("***Sensitive Data Redacted***").append(",");
if (getStorageLocation() != null)
sb.append("StorageLocation: ").append(getStorageLocation());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof RequestUploadCredentialsResult == false)
return false;
RequestUploadCredentialsResult other = (RequestUploadCredentialsResult) obj;
if (other.getUploadCredentials() == null ^ this.getUploadCredentials() == null)
return false;
if (other.getUploadCredentials() != null && other.getUploadCredentials().equals(this.getUploadCredentials()) == false)
return false;
if (other.getStorageLocation() == null ^ this.getStorageLocation() == null)
return false;
if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getUploadCredentials() == null) ? 0 : getUploadCredentials().hashCode());
hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode());
return hashCode;
}
@Override
public RequestUploadCredentialsResult clone() {
try {
return (RequestUploadCredentialsResult) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
}