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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

/**
 * 
 * @see AWS
 *      API Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class RequestUploadCredentialsResult extends com.amazonaws.AmazonWebServiceResult implements Serializable, Cloneable {

    /**
     * 

* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials * have a limited lifespan and are valid only for the build they were issued for. *

*/ private Credentials uploadCredentials; /** *

* Amazon S3 path and key, identifying where the game build files are stored. *

*/ private S3Location storageLocation; /** *

* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials * have a limited lifespan and are valid only for the build they were issued for. *

* * @param uploadCredentials * Amazon Web Services credentials required when uploading a game build to the storage location. These * credentials have a limited lifespan and are valid only for the build they were issued for. */ public void setUploadCredentials(Credentials uploadCredentials) { this.uploadCredentials = uploadCredentials; } /** *

* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials * have a limited lifespan and are valid only for the build they were issued for. *

* * @return Amazon Web Services credentials required when uploading a game build to the storage location. These * credentials have a limited lifespan and are valid only for the build they were issued for. */ public Credentials getUploadCredentials() { return this.uploadCredentials; } /** *

* Amazon Web Services credentials required when uploading a game build to the storage location. These credentials * have a limited lifespan and are valid only for the build they were issued for. *

* * @param uploadCredentials * Amazon Web Services credentials required when uploading a game build to the storage location. These * credentials have a limited lifespan and are valid only for the build they were issued for. * @return Returns a reference to this object so that method calls can be chained together. */ public RequestUploadCredentialsResult withUploadCredentials(Credentials uploadCredentials) { setUploadCredentials(uploadCredentials); return this; } /** *

* Amazon S3 path and key, identifying where the game build files are stored. *

* * @param storageLocation * Amazon S3 path and key, identifying where the game build files are stored. */ public void setStorageLocation(S3Location storageLocation) { this.storageLocation = storageLocation; } /** *

* Amazon S3 path and key, identifying where the game build files are stored. *

* * @return Amazon S3 path and key, identifying where the game build files are stored. */ public S3Location getStorageLocation() { return this.storageLocation; } /** *

* Amazon S3 path and key, identifying where the game build files are stored. *

* * @param storageLocation * Amazon S3 path and key, identifying where the game build files are stored. * @return Returns a reference to this object so that method calls can be chained together. */ public RequestUploadCredentialsResult withStorageLocation(S3Location storageLocation) { setStorageLocation(storageLocation); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getUploadCredentials() != null) sb.append("UploadCredentials: ").append("***Sensitive Data Redacted***").append(","); if (getStorageLocation() != null) sb.append("StorageLocation: ").append(getStorageLocation()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof RequestUploadCredentialsResult == false) return false; RequestUploadCredentialsResult other = (RequestUploadCredentialsResult) obj; if (other.getUploadCredentials() == null ^ this.getUploadCredentials() == null) return false; if (other.getUploadCredentials() != null && other.getUploadCredentials().equals(this.getUploadCredentials()) == false) return false; if (other.getStorageLocation() == null ^ this.getStorageLocation() == null) return false; if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getUploadCredentials() == null) ? 0 : getUploadCredentials().hashCode()); hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode()); return hashCode; } @Override public RequestUploadCredentialsResult clone() { try { return (RequestUploadCredentialsResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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