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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 
 * @see AWS API
 *      Documentation
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class SearchGameSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {

    /**
     * 

* A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *

*/ private String fleetId; /** *

* A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

*/ private String aliasId; /** *

* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the * Amazon Web Services Region code format, such as us-west-2. *

*/ private String location; /** *

* String containing the search criteria for the session search. If no filter expression is included, the request * returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending * on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the comparators = and * <>. For example, the following filter expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, OR, * and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player * slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

*/ private String filterExpression; /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

*/ private String sortExpression; /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher * than 20. *

*/ private Integer limit; /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

*/ private String nextToken; /** *

* A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param fleetId * A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @return A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. */ public String getFleetId() { return this.fleetId; } /** *

* A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param fleetId * A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param aliasId * A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** *

* A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @return A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. */ public String getAliasId() { return this.aliasId; } /** *

* A unique identifier for the alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param aliasId * A unique identifier for the alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *

* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the * Amazon Web Services Region code format, such as us-west-2. *

* * @param location * A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. * Use the Amazon Web Services Region code format, such as us-west-2. */ public void setLocation(String location) { this.location = location; } /** *

* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the * Amazon Web Services Region code format, such as us-west-2. *

* * @return A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. * Use the Amazon Web Services Region code format, such as us-west-2. */ public String getLocation() { return this.location; } /** *

* A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the * Amazon Web Services Region code format, such as us-west-2. *

* * @param location * A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. * Use the Amazon Web Services Region code format, such as us-west-2. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withLocation(String location) { setLocation(location); return this; } /** *

* String containing the search criteria for the session search. If no filter expression is included, the request * returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending * on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the comparators = and * <>. For example, the following filter expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, OR, * and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player * slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

* * @param filterExpression * String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings * depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special * characters must be escaped. Boolean and string values can only be used with the comparators = * and <>. For example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open * player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". */ public void setFilterExpression(String filterExpression) { this.filterExpression = filterExpression; } /** *

* String containing the search criteria for the session search. If no filter expression is included, the request * returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending * on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the comparators = and * <>. For example, the following filter expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, OR, * and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player * slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

* * @return String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions * . *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings * depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special * characters must be escaped. Boolean and string values can only be used with the comparators * = and <>. For example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an * open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". */ public String getFilterExpression() { return this.filterExpression; } /** *

* String containing the search criteria for the session search. If no filter expression is included, the request * returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending * on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the comparators = and * <>. For example, the following filter expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, OR, * and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player * slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

* * @param filterExpression * String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings * depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special * characters must be escaped. Boolean and string values can only be used with the comparators = * and <>. For example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open * player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withFilterExpression(String filterExpression) { setFilterExpression(filterExpression); return this; } /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

* * @param sortExpression * Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements:

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand * are returned at the end of the list. */ public void setSortExpression(String sortExpression) { this.sortExpression = sortExpression; } /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

* * @return Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements:

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions * . *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand * are returned at the end of the list. */ public String getSortExpression() { return this.sortExpression; } /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

* * @param sortExpression * Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements:

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand * are returned at the end of the list. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withSortExpression(String sortExpression) { setSortExpression(sortExpression); return this; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher * than 20. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or * is set higher than 20. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher * than 20. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or * is set higher than 20. */ public Integer getLimit() { return this.limit; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher * than 20. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or * is set higher than 20. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** *

* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public SearchGameSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getAliasId() != null) sb.append("AliasId: ").append(getAliasId()).append(","); if (getLocation() != null) sb.append("Location: ").append(getLocation()).append(","); if (getFilterExpression() != null) sb.append("FilterExpression: ").append(getFilterExpression()).append(","); if (getSortExpression() != null) sb.append("SortExpression: ").append(getSortExpression()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof SearchGameSessionsRequest == false) return false; SearchGameSessionsRequest other = (SearchGameSessionsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getLocation() == null ^ this.getLocation() == null) return false; if (other.getLocation() != null && other.getLocation().equals(this.getLocation()) == false) return false; if (other.getFilterExpression() == null ^ this.getFilterExpression() == null) return false; if (other.getFilterExpression() != null && other.getFilterExpression().equals(this.getFilterExpression()) == false) return false; if (other.getSortExpression() == null ^ this.getSortExpression() == null) return false; if (other.getSortExpression() != null && other.getSortExpression().equals(this.getSortExpression()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getLocation() == null) ? 0 : getLocation().hashCode()); hashCode = prime * hashCode + ((getFilterExpression() == null) ? 0 : getFilterExpression().hashCode()); hashCode = prime * hashCode + ((getSortExpression() == null) ? 0 : getSortExpression().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public SearchGameSessionsRequest clone() { return (SearchGameSessionsRequest) super.clone(); } }




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