com.amazonaws.services.gamelift.model.UpdateGameSessionRequest Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class UpdateGameSessionRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* A unique identifier for the game session to update.
*
*/
private String gameSessionId;
/**
*
* The maximum number of players that can be connected simultaneously to the game session.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* A descriptive label that is associated with a game session. Session names do not need to be unique.
*
*/
private String name;
/**
*
* A policy that determines whether the game session is accepting new players.
*
*/
private String playerSessionCreationPolicy;
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*/
private String protectionPolicy;
/**
*
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an
* active game session. This action adds new properties and modifies existing properties. There is no way to delete
* properties. For an example, see Update the value of a game property.
*
*/
private java.util.List gameProperties;
/**
*
* A unique identifier for the game session to update.
*
*
* @param gameSessionId
* A unique identifier for the game session to update.
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
*
* A unique identifier for the game session to update.
*
*
* @return A unique identifier for the game session to update.
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
*
* A unique identifier for the game session to update.
*
*
* @param gameSessionId
* A unique identifier for the game session to update.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public UpdateGameSessionRequest withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
*
* The maximum number of players that can be connected simultaneously to the game session.
*
*
* @param maximumPlayerSessionCount
* The maximum number of players that can be connected simultaneously to the game session.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* The maximum number of players that can be connected simultaneously to the game session.
*
*
* @return The maximum number of players that can be connected simultaneously to the game session.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* The maximum number of players that can be connected simultaneously to the game session.
*
*
* @param maximumPlayerSessionCount
* The maximum number of players that can be connected simultaneously to the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public UpdateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
*
* A descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @param name
* A descriptive label that is associated with a game session. Session names do not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* A descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @return A descriptive label that is associated with a game session. Session names do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* A descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @param name
* A descriptive label that is associated with a game session. Session names do not need to be unique.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public UpdateGameSessionRequest withName(String name) {
setName(name);
return this;
}
/**
*
* A policy that determines whether the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* A policy that determines whether the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(String playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy;
}
/**
*
* A policy that determines whether the game session is accepting new players.
*
*
* @return A policy that determines whether the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public String getPlayerSessionCreationPolicy() {
return this.playerSessionCreationPolicy;
}
/**
*
* A policy that determines whether the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* A policy that determines whether the game session is accepting new players.
* @return Returns a reference to this object so that method calls can be chained together.
* @see PlayerSessionCreationPolicy
*/
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(String playerSessionCreationPolicy) {
setPlayerSessionCreationPolicy(playerSessionCreationPolicy);
return this;
}
/**
*
* A policy that determines whether the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* A policy that determines whether the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) {
withPlayerSessionCreationPolicy(playerSessionCreationPolicy);
}
/**
*
* A policy that determines whether the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* A policy that determines whether the game session is accepting new players.
* @return Returns a reference to this object so that method calls can be chained together.
* @see PlayerSessionCreationPolicy
*/
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy.toString();
return this;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session only.
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public void setProtectionPolicy(String protectionPolicy) {
this.protectionPolicy = protectionPolicy;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @return Game session protection policy to apply to this game session only.
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public String getProtectionPolicy() {
return this.protectionPolicy;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session only.
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see ProtectionPolicy
*/
public UpdateGameSessionRequest withProtectionPolicy(String protectionPolicy) {
setProtectionPolicy(protectionPolicy);
return this;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session only.
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @see ProtectionPolicy
*/
public void setProtectionPolicy(ProtectionPolicy protectionPolicy) {
withProtectionPolicy(protectionPolicy);
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
* a scale-down event.
*
*
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session only.
*
* -
*
* NoProtection -- The game session can be terminated during a scale-down event.
*
*
* -
*
* FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
* during a scale-down event.
*
*
* @return Returns a reference to this object so that method calls can be chained together.
* @see ProtectionPolicy
*/
public UpdateGameSessionRequest withProtectionPolicy(ProtectionPolicy protectionPolicy) {
this.protectionPolicy = protectionPolicy.toString();
return this;
}
/**
*
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an
* active game session. This action adds new properties and modifies existing properties. There is no way to delete
* properties. For an example, see Update the value of a game property.
*
*
* @return A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game
* properties in an active game session. This action adds new properties and modifies existing properties.
* There is no way to delete properties. For an example, see Update the value of a game property.
*/
public java.util.List getGameProperties() {
return gameProperties;
}
/**
*
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an
* active game session. This action adds new properties and modifies existing properties. There is no way to delete
* properties. For an example, see Update the value of a game property.
*
*
* @param gameProperties
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game
* properties in an active game session. This action adds new properties and modifies existing properties.
* There is no way to delete properties. For an example, see Update the value of a game property.
*/
public void setGameProperties(java.util.Collection gameProperties) {
if (gameProperties == null) {
this.gameProperties = null;
return;
}
this.gameProperties = new java.util.ArrayList(gameProperties);
}
/**
*
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an
* active game session. This action adds new properties and modifies existing properties. There is no way to delete
* properties. For an example, see Update the value of a game property.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setGameProperties(java.util.Collection)} or {@link #withGameProperties(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param gameProperties
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game
* properties in an active game session. This action adds new properties and modifies existing properties.
* There is no way to delete properties. For an example, see Update the value of a game property.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public UpdateGameSessionRequest withGameProperties(GameProperty... gameProperties) {
if (this.gameProperties == null) {
setGameProperties(new java.util.ArrayList(gameProperties.length));
}
for (GameProperty ele : gameProperties) {
this.gameProperties.add(ele);
}
return this;
}
/**
*
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an
* active game session. This action adds new properties and modifies existing properties. There is no way to delete
* properties. For an example, see Update the value of a game property.
*
*
* @param gameProperties
* A set of key-value pairs that can store custom data in a game session. For example:
* {"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game
* properties in an active game session. This action adds new properties and modifies existing properties.
* There is no way to delete properties. For an example, see Update the value of a game property.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public UpdateGameSessionRequest withGameProperties(java.util.Collection gameProperties) {
setGameProperties(gameProperties);
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameSessionId() != null)
sb.append("GameSessionId: ").append(getGameSessionId()).append(",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: ").append(getMaximumPlayerSessionCount()).append(",");
if (getName() != null)
sb.append("Name: ").append(getName()).append(",");
if (getPlayerSessionCreationPolicy() != null)
sb.append("PlayerSessionCreationPolicy: ").append(getPlayerSessionCreationPolicy()).append(",");
if (getProtectionPolicy() != null)
sb.append("ProtectionPolicy: ").append(getProtectionPolicy()).append(",");
if (getGameProperties() != null)
sb.append("GameProperties: ").append(getGameProperties());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof UpdateGameSessionRequest == false)
return false;
UpdateGameSessionRequest other = (UpdateGameSessionRequest) obj;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null && other.getName().equals(this.getName()) == false)
return false;
if (other.getPlayerSessionCreationPolicy() == null ^ this.getPlayerSessionCreationPolicy() == null)
return false;
if (other.getPlayerSessionCreationPolicy() != null && other.getPlayerSessionCreationPolicy().equals(this.getPlayerSessionCreationPolicy()) == false)
return false;
if (other.getProtectionPolicy() == null ^ this.getProtectionPolicy() == null)
return false;
if (other.getProtectionPolicy() != null && other.getProtectionPolicy().equals(this.getProtectionPolicy()) == false)
return false;
if (other.getGameProperties() == null ^ this.getGameProperties() == null)
return false;
if (other.getGameProperties() != null && other.getGameProperties().equals(this.getGameProperties()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode());
hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode + ((getPlayerSessionCreationPolicy() == null) ? 0 : getPlayerSessionCreationPolicy().hashCode());
hashCode = prime * hashCode + ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy().hashCode());
hashCode = prime * hashCode + ((getGameProperties() == null) ? 0 : getGameProperties().hashCode());
return hashCode;
}
@Override
public UpdateGameSessionRequest clone() {
return (UpdateGameSessionRequest) super.clone();
}
}