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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model.transform;

import java.util.List;
import javax.annotation.Generated;

import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;

import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;

/**
 * GameServerGroupMarshaller
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class GameServerGroupMarshaller {

    private static final MarshallingInfo GAMESERVERGROUPNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupName").build();
    private static final MarshallingInfo GAMESERVERGROUPARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupArn").build();
    private static final MarshallingInfo ROLEARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
            .marshallLocationName("RoleArn").build();
    private static final MarshallingInfo INSTANCEDEFINITIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("InstanceDefinitions").build();
    private static final MarshallingInfo BALANCINGSTRATEGY_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("BalancingStrategy").build();
    private static final MarshallingInfo GAMESERVERPROTECTIONPOLICY_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerProtectionPolicy").build();
    private static final MarshallingInfo AUTOSCALINGGROUPARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AutoScalingGroupArn").build();
    private static final MarshallingInfo STATUS_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
            .marshallLocationName("Status").build();
    private static final MarshallingInfo STATUSREASON_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("StatusReason").build();
    private static final MarshallingInfo SUSPENDEDACTIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("SuspendedActions").build();
    private static final MarshallingInfo CREATIONTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("CreationTime").timestampFormat("unixTimestamp").build();
    private static final MarshallingInfo LASTUPDATEDTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("LastUpdatedTime").timestampFormat("unixTimestamp").build();

    private static final GameServerGroupMarshaller instance = new GameServerGroupMarshaller();

    public static GameServerGroupMarshaller getInstance() {
        return instance;
    }

    /**
     * Marshall the given parameter object.
     */
    public void marshall(GameServerGroup gameServerGroup, ProtocolMarshaller protocolMarshaller) {

        if (gameServerGroup == null) {
            throw new SdkClientException("Invalid argument passed to marshall(...)");
        }

        try {
            protocolMarshaller.marshall(gameServerGroup.getGameServerGroupName(), GAMESERVERGROUPNAME_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getGameServerGroupArn(), GAMESERVERGROUPARN_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getRoleArn(), ROLEARN_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getInstanceDefinitions(), INSTANCEDEFINITIONS_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getBalancingStrategy(), BALANCINGSTRATEGY_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getGameServerProtectionPolicy(), GAMESERVERPROTECTIONPOLICY_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getAutoScalingGroupArn(), AUTOSCALINGGROUPARN_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getStatus(), STATUS_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getStatusReason(), STATUSREASON_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getSuspendedActions(), SUSPENDEDACTIONS_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getCreationTime(), CREATIONTIME_BINDING);
            protocolMarshaller.marshall(gameServerGroup.getLastUpdatedTime(), LASTUPDATEDTIME_BINDING);
        } catch (Exception e) {
            throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
        }
    }

}




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