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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* GameServerMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class GameServerMarshaller {
private static final MarshallingInfo GAMESERVERGROUPNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupName").build();
private static final MarshallingInfo GAMESERVERGROUPARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupArn").build();
private static final MarshallingInfo GAMESERVERID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerId").build();
private static final MarshallingInfo INSTANCEID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("InstanceId").build();
private static final MarshallingInfo CONNECTIONINFO_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("ConnectionInfo").build();
private static final MarshallingInfo GAMESERVERDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerData").build();
private static final MarshallingInfo CLAIMSTATUS_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("ClaimStatus").build();
private static final MarshallingInfo UTILIZATIONSTATUS_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("UtilizationStatus").build();
private static final MarshallingInfo REGISTRATIONTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RegistrationTime").timestampFormat("unixTimestamp").build();
private static final MarshallingInfo LASTCLAIMTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("LastClaimTime").timestampFormat("unixTimestamp").build();
private static final MarshallingInfo LASTHEALTHCHECKTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("LastHealthCheckTime").timestampFormat("unixTimestamp").build();
private static final GameServerMarshaller instance = new GameServerMarshaller();
public static GameServerMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(GameServer gameServer, ProtocolMarshaller protocolMarshaller) {
if (gameServer == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(gameServer.getGameServerGroupName(), GAMESERVERGROUPNAME_BINDING);
protocolMarshaller.marshall(gameServer.getGameServerGroupArn(), GAMESERVERGROUPARN_BINDING);
protocolMarshaller.marshall(gameServer.getGameServerId(), GAMESERVERID_BINDING);
protocolMarshaller.marshall(gameServer.getInstanceId(), INSTANCEID_BINDING);
protocolMarshaller.marshall(gameServer.getConnectionInfo(), CONNECTIONINFO_BINDING);
protocolMarshaller.marshall(gameServer.getGameServerData(), GAMESERVERDATA_BINDING);
protocolMarshaller.marshall(gameServer.getClaimStatus(), CLAIMSTATUS_BINDING);
protocolMarshaller.marshall(gameServer.getUtilizationStatus(), UTILIZATIONSTATUS_BINDING);
protocolMarshaller.marshall(gameServer.getRegistrationTime(), REGISTRATIONTIME_BINDING);
protocolMarshaller.marshall(gameServer.getLastClaimTime(), LASTCLAIMTIME_BINDING);
protocolMarshaller.marshall(gameServer.getLastHealthCheckTime(), LASTHEALTHCHECKTIME_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
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