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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model.transform;

import javax.annotation.Generated;

import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;

import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;

/**
 * GameServerMarshaller
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class GameServerMarshaller {

    private static final MarshallingInfo GAMESERVERGROUPNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupName").build();
    private static final MarshallingInfo GAMESERVERGROUPARN_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerGroupArn").build();
    private static final MarshallingInfo GAMESERVERID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerId").build();
    private static final MarshallingInfo INSTANCEID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("InstanceId").build();
    private static final MarshallingInfo CONNECTIONINFO_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("ConnectionInfo").build();
    private static final MarshallingInfo GAMESERVERDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameServerData").build();
    private static final MarshallingInfo CLAIMSTATUS_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("ClaimStatus").build();
    private static final MarshallingInfo UTILIZATIONSTATUS_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("UtilizationStatus").build();
    private static final MarshallingInfo REGISTRATIONTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RegistrationTime").timestampFormat("unixTimestamp").build();
    private static final MarshallingInfo LASTCLAIMTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("LastClaimTime").timestampFormat("unixTimestamp").build();
    private static final MarshallingInfo LASTHEALTHCHECKTIME_BINDING = MarshallingInfo.builder(MarshallingType.DATE)
            .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("LastHealthCheckTime").timestampFormat("unixTimestamp").build();

    private static final GameServerMarshaller instance = new GameServerMarshaller();

    public static GameServerMarshaller getInstance() {
        return instance;
    }

    /**
     * Marshall the given parameter object.
     */
    public void marshall(GameServer gameServer, ProtocolMarshaller protocolMarshaller) {

        if (gameServer == null) {
            throw new SdkClientException("Invalid argument passed to marshall(...)");
        }

        try {
            protocolMarshaller.marshall(gameServer.getGameServerGroupName(), GAMESERVERGROUPNAME_BINDING);
            protocolMarshaller.marshall(gameServer.getGameServerGroupArn(), GAMESERVERGROUPARN_BINDING);
            protocolMarshaller.marshall(gameServer.getGameServerId(), GAMESERVERID_BINDING);
            protocolMarshaller.marshall(gameServer.getInstanceId(), INSTANCEID_BINDING);
            protocolMarshaller.marshall(gameServer.getConnectionInfo(), CONNECTIONINFO_BINDING);
            protocolMarshaller.marshall(gameServer.getGameServerData(), GAMESERVERDATA_BINDING);
            protocolMarshaller.marshall(gameServer.getClaimStatus(), CLAIMSTATUS_BINDING);
            protocolMarshaller.marshall(gameServer.getUtilizationStatus(), UTILIZATIONSTATUS_BINDING);
            protocolMarshaller.marshall(gameServer.getRegistrationTime(), REGISTRATIONTIME_BINDING);
            protocolMarshaller.marshall(gameServer.getLastClaimTime(), LASTCLAIMTIME_BINDING);
            protocolMarshaller.marshall(gameServer.getLastHealthCheckTime(), LASTHEALTHCHECKTIME_BINDING);
        } catch (Exception e) {
            throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
        }
    }

}




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