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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import java.util.List;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* StartGameSessionPlacementRequestMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class StartGameSessionPlacementRequestMarshaller {
private static final MarshallingInfo PLACEMENTID_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("PlacementId").build();
private static final MarshallingInfo GAMESESSIONQUEUENAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionQueueName").build();
private static final MarshallingInfo GAMEPROPERTIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameProperties").build();
private static final MarshallingInfo MAXIMUMPLAYERSESSIONCOUNT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("MaximumPlayerSessionCount").build();
private static final MarshallingInfo GAMESESSIONNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionName").build();
private static final MarshallingInfo PLAYERLATENCIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("PlayerLatencies").build();
private static final MarshallingInfo DESIREDPLAYERSESSIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("DesiredPlayerSessions").build();
private static final MarshallingInfo GAMESESSIONDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionData").build();
private static final StartGameSessionPlacementRequestMarshaller instance = new StartGameSessionPlacementRequestMarshaller();
public static StartGameSessionPlacementRequestMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(StartGameSessionPlacementRequest startGameSessionPlacementRequest, ProtocolMarshaller protocolMarshaller) {
if (startGameSessionPlacementRequest == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(startGameSessionPlacementRequest.getPlacementId(), PLACEMENTID_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameSessionQueueName(), GAMESESSIONQUEUENAME_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameProperties(), GAMEPROPERTIES_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getMaximumPlayerSessionCount(), MAXIMUMPLAYERSESSIONCOUNT_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameSessionName(), GAMESESSIONNAME_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getPlayerLatencies(), PLAYERLATENCIES_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getDesiredPlayerSessions(), DESIREDPLAYERSESSIONS_BINDING);
protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameSessionData(), GAMESESSIONDATA_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
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