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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model.transform;
import java.util.List;
import javax.annotation.Generated;
import com.amazonaws.SdkClientException;
import com.amazonaws.services.gamelift.model.*;
import com.amazonaws.protocol.*;
import com.amazonaws.annotation.SdkInternalApi;
/**
* UpdateMatchmakingConfigurationRequestMarshaller
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
@SdkInternalApi
public class UpdateMatchmakingConfigurationRequestMarshaller {
private static final MarshallingInfo NAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING).marshallLocation(MarshallLocation.PAYLOAD)
.marshallLocationName("Name").build();
private static final MarshallingInfo DESCRIPTION_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("Description").build();
private static final MarshallingInfo GAMESESSIONQUEUEARNS_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionQueueArns").build();
private static final MarshallingInfo REQUESTTIMEOUTSECONDS_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RequestTimeoutSeconds").build();
private static final MarshallingInfo ACCEPTANCETIMEOUTSECONDS_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AcceptanceTimeoutSeconds").build();
private static final MarshallingInfo ACCEPTANCEREQUIRED_BINDING = MarshallingInfo.builder(MarshallingType.BOOLEAN)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AcceptanceRequired").build();
private static final MarshallingInfo RULESETNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("RuleSetName").build();
private static final MarshallingInfo NOTIFICATIONTARGET_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("NotificationTarget").build();
private static final MarshallingInfo ADDITIONALPLAYERCOUNT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("AdditionalPlayerCount").build();
private static final MarshallingInfo CUSTOMEVENTDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("CustomEventData").build();
private static final MarshallingInfo GAMEPROPERTIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameProperties").build();
private static final MarshallingInfo GAMESESSIONDATA_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionData").build();
private static final MarshallingInfo BACKFILLMODE_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("BackfillMode").build();
private static final MarshallingInfo FLEXMATCHMODE_BINDING = MarshallingInfo.builder(MarshallingType.STRING)
.marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("FlexMatchMode").build();
private static final UpdateMatchmakingConfigurationRequestMarshaller instance = new UpdateMatchmakingConfigurationRequestMarshaller();
public static UpdateMatchmakingConfigurationRequestMarshaller getInstance() {
return instance;
}
/**
* Marshall the given parameter object.
*/
public void marshall(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest, ProtocolMarshaller protocolMarshaller) {
if (updateMatchmakingConfigurationRequest == null) {
throw new SdkClientException("Invalid argument passed to marshall(...)");
}
try {
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getName(), NAME_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getDescription(), DESCRIPTION_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getGameSessionQueueArns(), GAMESESSIONQUEUEARNS_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getRequestTimeoutSeconds(), REQUESTTIMEOUTSECONDS_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getAcceptanceTimeoutSeconds(), ACCEPTANCETIMEOUTSECONDS_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getAcceptanceRequired(), ACCEPTANCEREQUIRED_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getRuleSetName(), RULESETNAME_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getNotificationTarget(), NOTIFICATIONTARGET_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getAdditionalPlayerCount(), ADDITIONALPLAYERCOUNT_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getCustomEventData(), CUSTOMEVENTDATA_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getGameProperties(), GAMEPROPERTIES_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getGameSessionData(), GAMESESSIONDATA_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getBackfillMode(), BACKFILLMODE_BINDING);
protocolMarshaller.marshall(updateMatchmakingConfigurationRequest.getFlexMatchMode(), FLEXMATCHMODE_BINDING);
} catch (Exception e) {
throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e);
}
}
}
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