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The AWS Java SDK for AWS Elemental MediaConvert module holds the client classes that are used for communicating with AWS Elemental MediaConvert Service
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.mediaconvert.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
* Required when you set Codec to the value MPEG2.
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class Mpeg2Settings implements Serializable, Cloneable, StructuredPojo {
/**
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies
* to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
*/
private String adaptiveQuantization;
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates must be
* unique when rounded down to the nearest multiple of 1000.
*/
private Integer bitrate;
/** Use Level to set the MPEG-2 level for the video output. */
private String codecLevel;
/** Use Profile to set the MPEG-2 profile for the video output. */
private String codecProfile;
/**
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use
* fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more
* B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the
* setting B frames between reference frames.
*/
private String dynamicSubGop;
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*/
private String framerateControl;
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*/
private String framerateConversionAlgorithm;
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*/
private Integer framerateDenominator;
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*/
private Integer framerateNumerator;
/**
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow four open
* GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we recommend that
* you keep the default value, 1, so that players starting mid-stream receive an IDR frame as quickly as possible.
* Don't set this value to 0; that would break output segmenting.
*/
private Integer gopClosedCadence;
/**
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related settings: When
* you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The default value for GOP mode
* control is Frames.
*/
private Double gopSize;
/**
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP size in
* frames.
*/
private String gopSizeUnits;
/**
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD buffer
* that's available at the end of each encoded video segment. For the best video quality: Set to 0 or leave blank to
* automatically determine the final buffer fill percentage.
*/
private Integer hrdBufferFinalFillPercentage;
/** Percentage of the buffer that should initially be filled (HRD buffer model). */
private Integer hrdBufferInitialFillPercentage;
/** Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000. */
private Integer hrdBufferSize;
/**
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive output,
* regardless of the scan type of your input. Use Top field first or Bottom field first to create an output that's
* interlaced with the same field polarity throughout. Use Follow, default top or Follow, default bottom to produce
* outputs with the same field polarity as the source. For jobs that have multiple inputs, the output field polarity
* might change over the course of the output. Follow behavior depends on the input scan type. If the source is
* interlaced, the output will be interlaced with the same polarity as the source. If the source is progressive, the
* output will be interlaced with top field bottom field first, depending on which of the Follow options you choose.
*/
private String interlaceMode;
/**
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the value
* auto, the service will automatically select the precision based on the per-frame compression ratio.
*/
private String intraDcPrecision;
/** Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000. */
private Integer maxBitrate;
/**
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that it
* inserts for Scene change detection. When you specify a value for this setting, the encoder determines whether to
* skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5 and a
* cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips the
* cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly. When the
* cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then the encoder leaves
* all I-frames in place and the GOPs surrounding the scene change are smaller than the usual cadence GOPs.
*/
private Integer minIInterval;
/**
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are
* whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*/
private Integer numberBFramesBetweenReferenceFrames;
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default behavior,
* Follow source, uses the PAR from your input video for your output. To specify a different PAR in the console,
* choose any value other than Follow source. When you choose SPECIFIED for this setting, you must also specify
* values for the parNumerator and parDenominator settings.
*/
private String parControl;
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*/
private Integer parDenominator;
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*/
private Integer parNumerator;
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, single-pass encoding.
*/
private String qualityTuningLevel;
/** Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr). */
private String rateControlMode;
/**
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this
* situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each
* progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic
* interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate
* conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output
* frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to
* basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You
* can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than
* Progressive.
*/
private String scanTypeConversionMode;
/**
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This improves
* video quality and is enabled by default.
*/
private String sceneChangeDetect;
/**
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to
* create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
* your audio to keep it synchronized with the video. Note that enabling this setting will slightly reduce the
* duration of your video. Required settings: You must also set Framerate to 25.
*/
private String slowPal;
/**
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you don't
* have a specification requirement, we recommend that you adjust the softness of your output by using a lower value
* for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization
* matrices that the encoder uses. Keep the default value, 0, to use the AWS Elemental default matrices. Choose a
* value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction
* of high-frequency data. The value 128 results in the softest video.
*/
private Integer softness;
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion
* with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable.
* For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more
* bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't
* take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related
* setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your
* content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider
* variety of textures, set it to High or Higher.
*/
private String spatialAdaptiveQuantization;
/**
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related
* settings: When you choose D10 for your MXF profile, you must also set this value to D10.
*/
private String syntax;
/**
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is
* interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard telecine produces
* a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to the video player device to
* do the conversion during play back. When you keep the default value, None, MediaConvert does a standard frame rate
* conversion to 29.97 without doing anything with the field polarity to create a smoother picture.
*/
private String telecine;
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren't moving
* and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the
* readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost
* always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's
* attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that
* doesn't have moving objects with sharp edges, such as sports athletes' faces, you might choose to disable this
* feature. Related setting: When you enable temporal quantization, adjust the strength of the filter with the
* setting Adaptive quantization.
*/
private String temporalAdaptiveQuantization;
/**
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies
* to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
*
* @param adaptiveQuantization
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here
* applies to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
* @see Mpeg2AdaptiveQuantization
*/
public void setAdaptiveQuantization(String adaptiveQuantization) {
this.adaptiveQuantization = adaptiveQuantization;
}
/**
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies
* to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
*
* @return Specify the strength of any adaptive quantization filters that you enable. The value that you choose here
* applies to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
* @see Mpeg2AdaptiveQuantization
*/
public String getAdaptiveQuantization() {
return this.adaptiveQuantization;
}
/**
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies
* to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
*
* @param adaptiveQuantization
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here
* applies to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2AdaptiveQuantization
*/
public Mpeg2Settings withAdaptiveQuantization(String adaptiveQuantization) {
setAdaptiveQuantization(adaptiveQuantization);
return this;
}
/**
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies
* to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
*
* @param adaptiveQuantization
* Specify the strength of any adaptive quantization filters that you enable. The value that you choose here
* applies to the following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2AdaptiveQuantization
*/
public Mpeg2Settings withAdaptiveQuantization(Mpeg2AdaptiveQuantization adaptiveQuantization) {
this.adaptiveQuantization = adaptiveQuantization.toString();
return this;
}
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates must be
* unique when rounded down to the nearest multiple of 1000.
*
* @param bitrate
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates
* must be unique when rounded down to the nearest multiple of 1000.
*/
public void setBitrate(Integer bitrate) {
this.bitrate = bitrate;
}
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates must be
* unique when rounded down to the nearest multiple of 1000.
*
* @return Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates
* must be unique when rounded down to the nearest multiple of 1000.
*/
public Integer getBitrate() {
return this.bitrate;
}
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates must be
* unique when rounded down to the nearest multiple of 1000.
*
* @param bitrate
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS Smooth outputs, bitrates
* must be unique when rounded down to the nearest multiple of 1000.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withBitrate(Integer bitrate) {
setBitrate(bitrate);
return this;
}
/**
* Use Level to set the MPEG-2 level for the video output.
*
* @param codecLevel
* Use Level to set the MPEG-2 level for the video output.
* @see Mpeg2CodecLevel
*/
public void setCodecLevel(String codecLevel) {
this.codecLevel = codecLevel;
}
/**
* Use Level to set the MPEG-2 level for the video output.
*
* @return Use Level to set the MPEG-2 level for the video output.
* @see Mpeg2CodecLevel
*/
public String getCodecLevel() {
return this.codecLevel;
}
/**
* Use Level to set the MPEG-2 level for the video output.
*
* @param codecLevel
* Use Level to set the MPEG-2 level for the video output.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2CodecLevel
*/
public Mpeg2Settings withCodecLevel(String codecLevel) {
setCodecLevel(codecLevel);
return this;
}
/**
* Use Level to set the MPEG-2 level for the video output.
*
* @param codecLevel
* Use Level to set the MPEG-2 level for the video output.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2CodecLevel
*/
public Mpeg2Settings withCodecLevel(Mpeg2CodecLevel codecLevel) {
this.codecLevel = codecLevel.toString();
return this;
}
/**
* Use Profile to set the MPEG-2 profile for the video output.
*
* @param codecProfile
* Use Profile to set the MPEG-2 profile for the video output.
* @see Mpeg2CodecProfile
*/
public void setCodecProfile(String codecProfile) {
this.codecProfile = codecProfile;
}
/**
* Use Profile to set the MPEG-2 profile for the video output.
*
* @return Use Profile to set the MPEG-2 profile for the video output.
* @see Mpeg2CodecProfile
*/
public String getCodecProfile() {
return this.codecProfile;
}
/**
* Use Profile to set the MPEG-2 profile for the video output.
*
* @param codecProfile
* Use Profile to set the MPEG-2 profile for the video output.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2CodecProfile
*/
public Mpeg2Settings withCodecProfile(String codecProfile) {
setCodecProfile(codecProfile);
return this;
}
/**
* Use Profile to set the MPEG-2 profile for the video output.
*
* @param codecProfile
* Use Profile to set the MPEG-2 profile for the video output.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2CodecProfile
*/
public Mpeg2Settings withCodecProfile(Mpeg2CodecProfile codecProfile) {
this.codecProfile = codecProfile.toString();
return this;
}
/**
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use
* fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more
* B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the
* setting B frames between reference frames.
*
* @param dynamicSubGop
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service
* to use fewer B-frames (which infer information based on other frames) for high-motion portions of the
* video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value
* you provide for the setting B frames between reference frames.
* @see Mpeg2DynamicSubGop
*/
public void setDynamicSubGop(String dynamicSubGop) {
this.dynamicSubGop = dynamicSubGop;
}
/**
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use
* fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more
* B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the
* setting B frames between reference frames.
*
* @return Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service
* to use fewer B-frames (which infer information based on other frames) for high-motion portions of the
* video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value
* you provide for the setting B frames between reference frames.
* @see Mpeg2DynamicSubGop
*/
public String getDynamicSubGop() {
return this.dynamicSubGop;
}
/**
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use
* fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more
* B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the
* setting B frames between reference frames.
*
* @param dynamicSubGop
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service
* to use fewer B-frames (which infer information based on other frames) for high-motion portions of the
* video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value
* you provide for the setting B frames between reference frames.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2DynamicSubGop
*/
public Mpeg2Settings withDynamicSubGop(String dynamicSubGop) {
setDynamicSubGop(dynamicSubGop);
return this;
}
/**
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use
* fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more
* B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the
* setting B frames between reference frames.
*
* @param dynamicSubGop
* Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service
* to use fewer B-frames (which infer information based on other frames) for high-motion portions of the
* video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value
* you provide for the setting B frames between reference frames.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2DynamicSubGop
*/
public Mpeg2Settings withDynamicSubGop(Mpeg2DynamicSubGop dynamicSubGop) {
this.dynamicSubGop = dynamicSubGop.toString();
return this;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @see Mpeg2FramerateControl
*/
public void setFramerateControl(String framerateControl) {
this.framerateControl = framerateControl;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @return If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @see Mpeg2FramerateControl
*/
public String getFramerateControl() {
return this.framerateControl;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2FramerateControl
*/
public Mpeg2Settings withFramerateControl(String framerateControl) {
setFramerateControl(framerateControl);
return this;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2FramerateControl
*/
public Mpeg2Settings withFramerateControl(Mpeg2FramerateControl framerateControl) {
this.framerateControl = framerateControl.toString();
return this;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @see Mpeg2FramerateConversionAlgorithm
*/
public void setFramerateConversionAlgorithm(String framerateConversionAlgorithm) {
this.framerateConversionAlgorithm = framerateConversionAlgorithm;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @return Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results
* in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @see Mpeg2FramerateConversionAlgorithm
*/
public String getFramerateConversionAlgorithm() {
return this.framerateConversionAlgorithm;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2FramerateConversionAlgorithm
*/
public Mpeg2Settings withFramerateConversionAlgorithm(String framerateConversionAlgorithm) {
setFramerateConversionAlgorithm(framerateConversionAlgorithm);
return this;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2FramerateConversionAlgorithm
*/
public Mpeg2Settings withFramerateConversionAlgorithm(Mpeg2FramerateConversionAlgorithm framerateConversionAlgorithm) {
this.framerateConversionAlgorithm = framerateConversionAlgorithm.toString();
return this;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateDenominator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public void setFramerateDenominator(Integer framerateDenominator) {
this.framerateDenominator = framerateDenominator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate.
* In this example, specify 23.976.
*/
public Integer getFramerateDenominator() {
return this.framerateDenominator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateDenominator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withFramerateDenominator(Integer framerateDenominator) {
setFramerateDenominator(framerateDenominator);
return this;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateNumerator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public void setFramerateNumerator(Integer framerateNumerator) {
this.framerateNumerator = framerateNumerator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public Integer getFramerateNumerator() {
return this.framerateNumerator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateNumerator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withFramerateNumerator(Integer framerateNumerator) {
setFramerateNumerator(framerateNumerator);
return this;
}
/**
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow four open
* GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we recommend that
* you keep the default value, 1, so that players starting mid-stream receive an IDR frame as quickly as possible.
* Don't set this value to 0; that would break output segmenting.
*
* @param gopClosedCadence
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow
* four open GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we
* recommend that you keep the default value, 1, so that players starting mid-stream receive an IDR frame as
* quickly as possible. Don't set this value to 0; that would break output segmenting.
*/
public void setGopClosedCadence(Integer gopClosedCadence) {
this.gopClosedCadence = gopClosedCadence;
}
/**
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow four open
* GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we recommend that
* you keep the default value, 1, so that players starting mid-stream receive an IDR frame as quickly as possible.
* Don't set this value to 0; that would break output segmenting.
*
* @return Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow
* four open GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we
* recommend that you keep the default value, 1, so that players starting mid-stream receive an IDR frame as
* quickly as possible. Don't set this value to 0; that would break output segmenting.
*/
public Integer getGopClosedCadence() {
return this.gopClosedCadence;
}
/**
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow four open
* GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we recommend that
* you keep the default value, 1, so that players starting mid-stream receive an IDR frame as quickly as possible.
* Don't set this value to 0; that would break output segmenting.
*
* @param gopClosedCadence
* Specify the relative frequency of open to closed GOPs in this output. For example, if you want to allow
* four open GOPs and then require a closed GOP, set this value to 5. When you create a streaming output, we
* recommend that you keep the default value, 1, so that players starting mid-stream receive an IDR frame as
* quickly as possible. Don't set this value to 0; that would break output segmenting.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withGopClosedCadence(Integer gopClosedCadence) {
setGopClosedCadence(gopClosedCadence);
return this;
}
/**
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related settings: When
* you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The default value for GOP mode
* control is Frames.
*
* @param gopSize
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related
* settings: When you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The
* default value for GOP mode control is Frames.
*/
public void setGopSize(Double gopSize) {
this.gopSize = gopSize;
}
/**
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related settings: When
* you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The default value for GOP mode
* control is Frames.
*
* @return Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related
* settings: When you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The
* default value for GOP mode control is Frames.
*/
public Double getGopSize() {
return this.gopSize;
}
/**
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related settings: When
* you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The default value for GOP mode
* control is Frames.
*
* @param gopSize
* Specify the interval between keyframes, in seconds or frames, for this output. Default: 12 Related
* settings: When you specify the GOP size in seconds, set GOP mode control to Specified, seconds. The
* default value for GOP mode control is Frames.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withGopSize(Double gopSize) {
setGopSize(gopSize);
return this;
}
/**
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP size in
* frames.
*
* @param gopSizeUnits
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP
* size in frames.
* @see Mpeg2GopSizeUnits
*/
public void setGopSizeUnits(String gopSizeUnits) {
this.gopSizeUnits = gopSizeUnits;
}
/**
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP size in
* frames.
*
* @return Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP
* size in frames.
* @see Mpeg2GopSizeUnits
*/
public String getGopSizeUnits() {
return this.gopSizeUnits;
}
/**
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP size in
* frames.
*
* @param gopSizeUnits
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP
* size in frames.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2GopSizeUnits
*/
public Mpeg2Settings withGopSizeUnits(String gopSizeUnits) {
setGopSizeUnits(gopSizeUnits);
return this;
}
/**
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP size in
* frames.
*
* @param gopSizeUnits
* Specify the units for GOP size. If you don't specify a value here, by default the encoder measures GOP
* size in frames.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2GopSizeUnits
*/
public Mpeg2Settings withGopSizeUnits(Mpeg2GopSizeUnits gopSizeUnits) {
this.gopSizeUnits = gopSizeUnits.toString();
return this;
}
/**
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD buffer
* that's available at the end of each encoded video segment. For the best video quality: Set to 0 or leave blank to
* automatically determine the final buffer fill percentage.
*
* @param hrdBufferFinalFillPercentage
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD
* buffer that's available at the end of each encoded video segment. For the best video quality: Set to 0 or
* leave blank to automatically determine the final buffer fill percentage.
*/
public void setHrdBufferFinalFillPercentage(Integer hrdBufferFinalFillPercentage) {
this.hrdBufferFinalFillPercentage = hrdBufferFinalFillPercentage;
}
/**
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD buffer
* that's available at the end of each encoded video segment. For the best video quality: Set to 0 or leave blank to
* automatically determine the final buffer fill percentage.
*
* @return If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD
* buffer that's available at the end of each encoded video segment. For the best video quality: Set to 0 or
* leave blank to automatically determine the final buffer fill percentage.
*/
public Integer getHrdBufferFinalFillPercentage() {
return this.hrdBufferFinalFillPercentage;
}
/**
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD buffer
* that's available at the end of each encoded video segment. For the best video quality: Set to 0 or leave blank to
* automatically determine the final buffer fill percentage.
*
* @param hrdBufferFinalFillPercentage
* If your downstream systems have strict buffer requirements: Specify the minimum percentage of the HRD
* buffer that's available at the end of each encoded video segment. For the best video quality: Set to 0 or
* leave blank to automatically determine the final buffer fill percentage.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withHrdBufferFinalFillPercentage(Integer hrdBufferFinalFillPercentage) {
setHrdBufferFinalFillPercentage(hrdBufferFinalFillPercentage);
return this;
}
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*
* @param hrdBufferInitialFillPercentage
* Percentage of the buffer that should initially be filled (HRD buffer model).
*/
public void setHrdBufferInitialFillPercentage(Integer hrdBufferInitialFillPercentage) {
this.hrdBufferInitialFillPercentage = hrdBufferInitialFillPercentage;
}
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*
* @return Percentage of the buffer that should initially be filled (HRD buffer model).
*/
public Integer getHrdBufferInitialFillPercentage() {
return this.hrdBufferInitialFillPercentage;
}
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*
* @param hrdBufferInitialFillPercentage
* Percentage of the buffer that should initially be filled (HRD buffer model).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withHrdBufferInitialFillPercentage(Integer hrdBufferInitialFillPercentage) {
setHrdBufferInitialFillPercentage(hrdBufferInitialFillPercentage);
return this;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @param hrdBufferSize
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*/
public void setHrdBufferSize(Integer hrdBufferSize) {
this.hrdBufferSize = hrdBufferSize;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @return Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*/
public Integer getHrdBufferSize() {
return this.hrdBufferSize;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @param hrdBufferSize
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withHrdBufferSize(Integer hrdBufferSize) {
setHrdBufferSize(hrdBufferSize);
return this;
}
/**
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive output,
* regardless of the scan type of your input. Use Top field first or Bottom field first to create an output that's
* interlaced with the same field polarity throughout. Use Follow, default top or Follow, default bottom to produce
* outputs with the same field polarity as the source. For jobs that have multiple inputs, the output field polarity
* might change over the course of the output. Follow behavior depends on the input scan type. If the source is
* interlaced, the output will be interlaced with the same polarity as the source. If the source is progressive, the
* output will be interlaced with top field bottom field first, depending on which of the Follow options you choose.
*
* @param interlaceMode
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive
* output, regardless of the scan type of your input. Use Top field first or Bottom field first to create an
* output that's interlaced with the same field polarity throughout. Use Follow, default top or Follow,
* default bottom to produce outputs with the same field polarity as the source. For jobs that have multiple
* inputs, the output field polarity might change over the course of the output. Follow behavior depends on
* the input scan type. If the source is interlaced, the output will be interlaced with the same polarity as
* the source. If the source is progressive, the output will be interlaced with top field bottom field first,
* depending on which of the Follow options you choose.
* @see Mpeg2InterlaceMode
*/
public void setInterlaceMode(String interlaceMode) {
this.interlaceMode = interlaceMode;
}
/**
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive output,
* regardless of the scan type of your input. Use Top field first or Bottom field first to create an output that's
* interlaced with the same field polarity throughout. Use Follow, default top or Follow, default bottom to produce
* outputs with the same field polarity as the source. For jobs that have multiple inputs, the output field polarity
* might change over the course of the output. Follow behavior depends on the input scan type. If the source is
* interlaced, the output will be interlaced with the same polarity as the source. If the source is progressive, the
* output will be interlaced with top field bottom field first, depending on which of the Follow options you choose.
*
* @return Choose the scan line type for the output. Keep the default value, Progressive to create a progressive
* output, regardless of the scan type of your input. Use Top field first or Bottom field first to create an
* output that's interlaced with the same field polarity throughout. Use Follow, default top or Follow,
* default bottom to produce outputs with the same field polarity as the source. For jobs that have multiple
* inputs, the output field polarity might change over the course of the output. Follow behavior depends on
* the input scan type. If the source is interlaced, the output will be interlaced with the same polarity as
* the source. If the source is progressive, the output will be interlaced with top field bottom field
* first, depending on which of the Follow options you choose.
* @see Mpeg2InterlaceMode
*/
public String getInterlaceMode() {
return this.interlaceMode;
}
/**
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive output,
* regardless of the scan type of your input. Use Top field first or Bottom field first to create an output that's
* interlaced with the same field polarity throughout. Use Follow, default top or Follow, default bottom to produce
* outputs with the same field polarity as the source. For jobs that have multiple inputs, the output field polarity
* might change over the course of the output. Follow behavior depends on the input scan type. If the source is
* interlaced, the output will be interlaced with the same polarity as the source. If the source is progressive, the
* output will be interlaced with top field bottom field first, depending on which of the Follow options you choose.
*
* @param interlaceMode
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive
* output, regardless of the scan type of your input. Use Top field first or Bottom field first to create an
* output that's interlaced with the same field polarity throughout. Use Follow, default top or Follow,
* default bottom to produce outputs with the same field polarity as the source. For jobs that have multiple
* inputs, the output field polarity might change over the course of the output. Follow behavior depends on
* the input scan type. If the source is interlaced, the output will be interlaced with the same polarity as
* the source. If the source is progressive, the output will be interlaced with top field bottom field first,
* depending on which of the Follow options you choose.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2InterlaceMode
*/
public Mpeg2Settings withInterlaceMode(String interlaceMode) {
setInterlaceMode(interlaceMode);
return this;
}
/**
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive output,
* regardless of the scan type of your input. Use Top field first or Bottom field first to create an output that's
* interlaced with the same field polarity throughout. Use Follow, default top or Follow, default bottom to produce
* outputs with the same field polarity as the source. For jobs that have multiple inputs, the output field polarity
* might change over the course of the output. Follow behavior depends on the input scan type. If the source is
* interlaced, the output will be interlaced with the same polarity as the source. If the source is progressive, the
* output will be interlaced with top field bottom field first, depending on which of the Follow options you choose.
*
* @param interlaceMode
* Choose the scan line type for the output. Keep the default value, Progressive to create a progressive
* output, regardless of the scan type of your input. Use Top field first or Bottom field first to create an
* output that's interlaced with the same field polarity throughout. Use Follow, default top or Follow,
* default bottom to produce outputs with the same field polarity as the source. For jobs that have multiple
* inputs, the output field polarity might change over the course of the output. Follow behavior depends on
* the input scan type. If the source is interlaced, the output will be interlaced with the same polarity as
* the source. If the source is progressive, the output will be interlaced with top field bottom field first,
* depending on which of the Follow options you choose.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2InterlaceMode
*/
public Mpeg2Settings withInterlaceMode(Mpeg2InterlaceMode interlaceMode) {
this.interlaceMode = interlaceMode.toString();
return this;
}
/**
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the value
* auto, the service will automatically select the precision based on the per-frame compression ratio.
*
* @param intraDcPrecision
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the
* value auto, the service will automatically select the precision based on the per-frame compression ratio.
* @see Mpeg2IntraDcPrecision
*/
public void setIntraDcPrecision(String intraDcPrecision) {
this.intraDcPrecision = intraDcPrecision;
}
/**
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the value
* auto, the service will automatically select the precision based on the per-frame compression ratio.
*
* @return Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the
* value auto, the service will automatically select the precision based on the per-frame compression ratio.
* @see Mpeg2IntraDcPrecision
*/
public String getIntraDcPrecision() {
return this.intraDcPrecision;
}
/**
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the value
* auto, the service will automatically select the precision based on the per-frame compression ratio.
*
* @param intraDcPrecision
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the
* value auto, the service will automatically select the precision based on the per-frame compression ratio.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2IntraDcPrecision
*/
public Mpeg2Settings withIntraDcPrecision(String intraDcPrecision) {
setIntraDcPrecision(intraDcPrecision);
return this;
}
/**
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the value
* auto, the service will automatically select the precision based on the per-frame compression ratio.
*
* @param intraDcPrecision
* Use Intra DC precision to set quantization precision for intra-block DC coefficients. If you choose the
* value auto, the service will automatically select the precision based on the per-frame compression ratio.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2IntraDcPrecision
*/
public Mpeg2Settings withIntraDcPrecision(Mpeg2IntraDcPrecision intraDcPrecision) {
this.intraDcPrecision = intraDcPrecision.toString();
return this;
}
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @param maxBitrate
* Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
*/
public void setMaxBitrate(Integer maxBitrate) {
this.maxBitrate = maxBitrate;
}
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @return Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
*/
public Integer getMaxBitrate() {
return this.maxBitrate;
}
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @param maxBitrate
* Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withMaxBitrate(Integer maxBitrate) {
setMaxBitrate(maxBitrate);
return this;
}
/**
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that it
* inserts for Scene change detection. When you specify a value for this setting, the encoder determines whether to
* skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5 and a
* cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips the
* cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly. When the
* cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then the encoder leaves
* all I-frames in place and the GOPs surrounding the scene change are smaller than the usual cadence GOPs.
*
* @param minIInterval
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that
* it inserts for Scene change detection. When you specify a value for this setting, the encoder determines
* whether to skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5
* and a cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips
* the cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly.
* When the cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then
* the encoder leaves all I-frames in place and the GOPs surrounding the scene change are smaller than the
* usual cadence GOPs.
*/
public void setMinIInterval(Integer minIInterval) {
this.minIInterval = minIInterval;
}
/**
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that it
* inserts for Scene change detection. When you specify a value for this setting, the encoder determines whether to
* skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5 and a
* cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips the
* cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly. When the
* cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then the encoder leaves
* all I-frames in place and the GOPs surrounding the scene change are smaller than the usual cadence GOPs.
*
* @return Use this setting only when you also enable Scene change detection. This setting determines how the
* encoder manages the spacing between I-frames that it inserts as part of the I-frame cadence and the
* I-frames that it inserts for Scene change detection. When you specify a value for this setting, the
* encoder determines whether to skip a cadence-driven I-frame by the value you set. For example, if you set
* Min I interval to 5 and a cadence-driven I-frame would fall within 5 frames of a scene-change I-frame,
* then the encoder skips the cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is
* stretched slightly. When the cadence-driven I-frames are farther from the scene-change I-frame than the
* value you set, then the encoder leaves all I-frames in place and the GOPs surrounding the scene change
* are smaller than the usual cadence GOPs.
*/
public Integer getMinIInterval() {
return this.minIInterval;
}
/**
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that it
* inserts for Scene change detection. When you specify a value for this setting, the encoder determines whether to
* skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5 and a
* cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips the
* cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly. When the
* cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then the encoder leaves
* all I-frames in place and the GOPs surrounding the scene change are smaller than the usual cadence GOPs.
*
* @param minIInterval
* Use this setting only when you also enable Scene change detection. This setting determines how the encoder
* manages the spacing between I-frames that it inserts as part of the I-frame cadence and the I-frames that
* it inserts for Scene change detection. When you specify a value for this setting, the encoder determines
* whether to skip a cadence-driven I-frame by the value you set. For example, if you set Min I interval to 5
* and a cadence-driven I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips
* the cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly.
* When the cadence-driven I-frames are farther from the scene-change I-frame than the value you set, then
* the encoder leaves all I-frames in place and the GOPs surrounding the scene change are smaller than the
* usual cadence GOPs.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withMinIInterval(Integer minIInterval) {
setMinIInterval(minIInterval);
return this;
}
/**
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are
* whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*
* @param numberBFramesBetweenReferenceFrames
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid
* values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*/
public void setNumberBFramesBetweenReferenceFrames(Integer numberBFramesBetweenReferenceFrames) {
this.numberBFramesBetweenReferenceFrames = numberBFramesBetweenReferenceFrames;
}
/**
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are
* whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*
* @return Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid
* values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*/
public Integer getNumberBFramesBetweenReferenceFrames() {
return this.numberBFramesBetweenReferenceFrames;
}
/**
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are
* whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
*
* @param numberBFramesBetweenReferenceFrames
* Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid
* values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withNumberBFramesBetweenReferenceFrames(Integer numberBFramesBetweenReferenceFrames) {
setNumberBFramesBetweenReferenceFrames(numberBFramesBetweenReferenceFrames);
return this;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default behavior,
* Follow source, uses the PAR from your input video for your output. To specify a different PAR in the console,
* choose any value other than Follow source. When you choose SPECIFIED for this setting, you must also specify
* values for the parNumerator and parDenominator settings.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default
* behavior, Follow source, uses the PAR from your input video for your output. To specify a different PAR in
* the console, choose any value other than Follow source. When you choose SPECIFIED for this setting, you
* must also specify values for the parNumerator and parDenominator settings.
* @see Mpeg2ParControl
*/
public void setParControl(String parControl) {
this.parControl = parControl;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default behavior,
* Follow source, uses the PAR from your input video for your output. To specify a different PAR in the console,
* choose any value other than Follow source. When you choose SPECIFIED for this setting, you must also specify
* values for the parNumerator and parDenominator settings.
*
* @return Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default
* behavior, Follow source, uses the PAR from your input video for your output. To specify a different PAR
* in the console, choose any value other than Follow source. When you choose SPECIFIED for this setting,
* you must also specify values for the parNumerator and parDenominator settings.
* @see Mpeg2ParControl
*/
public String getParControl() {
return this.parControl;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default behavior,
* Follow source, uses the PAR from your input video for your output. To specify a different PAR in the console,
* choose any value other than Follow source. When you choose SPECIFIED for this setting, you must also specify
* values for the parNumerator and parDenominator settings.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default
* behavior, Follow source, uses the PAR from your input video for your output. To specify a different PAR in
* the console, choose any value other than Follow source. When you choose SPECIFIED for this setting, you
* must also specify values for the parNumerator and parDenominator settings.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2ParControl
*/
public Mpeg2Settings withParControl(String parControl) {
setParControl(parControl);
return this;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default behavior,
* Follow source, uses the PAR from your input video for your output. To specify a different PAR in the console,
* choose any value other than Follow source. When you choose SPECIFIED for this setting, you must also specify
* values for the parNumerator and parDenominator settings.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for this output. The default
* behavior, Follow source, uses the PAR from your input video for your output. To specify a different PAR in
* the console, choose any value other than Follow source. When you choose SPECIFIED for this setting, you
* must also specify values for the parNumerator and parDenominator settings.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2ParControl
*/
public Mpeg2Settings withParControl(Mpeg2ParControl parControl) {
this.parControl = parControl.toString();
return this;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @param parDenominator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parDenominator is 33.
*/
public void setParDenominator(Integer parDenominator) {
this.parDenominator = parDenominator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @return Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value
* other than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your
* input video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would
* specify the ratio 40:33. In this example, the value for parDenominator is 33.
*/
public Integer getParDenominator() {
return this.parDenominator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @param parDenominator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parDenominator is 33.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withParDenominator(Integer parDenominator) {
setParDenominator(parDenominator);
return this;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @param parNumerator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parNumerator is 40.
*/
public void setParNumerator(Integer parNumerator) {
this.parNumerator = parNumerator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @return Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value
* other than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your
* input video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would
* specify the ratio 40:33. In this example, the value for parNumerator is 40.
*/
public Integer getParNumerator() {
return this.parNumerator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @param parNumerator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parNumerator is 40.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withParNumerator(Integer parNumerator) {
setParNumerator(parNumerator);
return this;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, single-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, single-pass encoding.
* @see Mpeg2QualityTuningLevel
*/
public void setQualityTuningLevel(String qualityTuningLevel) {
this.qualityTuningLevel = qualityTuningLevel;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, single-pass encoding.
*
* @return Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, single-pass encoding.
* @see Mpeg2QualityTuningLevel
*/
public String getQualityTuningLevel() {
return this.qualityTuningLevel;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, single-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, single-pass encoding.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2QualityTuningLevel
*/
public Mpeg2Settings withQualityTuningLevel(String qualityTuningLevel) {
setQualityTuningLevel(qualityTuningLevel);
return this;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, single-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, single-pass encoding.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2QualityTuningLevel
*/
public Mpeg2Settings withQualityTuningLevel(Mpeg2QualityTuningLevel qualityTuningLevel) {
this.qualityTuningLevel = qualityTuningLevel.toString();
return this;
}
/**
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
*
* @param rateControlMode
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
* @see Mpeg2RateControlMode
*/
public void setRateControlMode(String rateControlMode) {
this.rateControlMode = rateControlMode;
}
/**
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
*
* @return Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
* @see Mpeg2RateControlMode
*/
public String getRateControlMode() {
return this.rateControlMode;
}
/**
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
*
* @param rateControlMode
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2RateControlMode
*/
public Mpeg2Settings withRateControlMode(String rateControlMode) {
setRateControlMode(rateControlMode);
return this;
}
/**
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
*
* @param rateControlMode
* Use Rate control mode to specify whether the bitrate is variable (vbr) or constant (cbr).
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2RateControlMode
*/
public Mpeg2Settings withRateControlMode(Mpeg2RateControlMode rateControlMode) {
this.rateControlMode = rateControlMode.toString();
return this;
}
/**
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this
* situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each
* progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic
* interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate
* conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output
* frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to
* basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You
* can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than
* Progressive.
*
* @param scanTypeConversionMode
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In
* this situation, choose Optimized interlacing to create a better quality interlaced output. In this case,
* each progressive frame from the input corresponds to an interlaced field in the output. Keep the default
* value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs
* any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and
* you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert
* automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must
* set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also
* set Interlace mode to a value other than Progressive.
* @see Mpeg2ScanTypeConversionMode
*/
public void setScanTypeConversionMode(String scanTypeConversionMode) {
this.scanTypeConversionMode = scanTypeConversionMode;
}
/**
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this
* situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each
* progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic
* interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate
* conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output
* frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to
* basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You
* can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than
* Progressive.
*
* @return Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In
* this situation, choose Optimized interlacing to create a better quality interlaced output. In this case,
* each progressive frame from the input corresponds to an interlaced field in the output. Keep the default
* value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs
* any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and
* you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert
* automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must
* set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must
* also set Interlace mode to a value other than Progressive.
* @see Mpeg2ScanTypeConversionMode
*/
public String getScanTypeConversionMode() {
return this.scanTypeConversionMode;
}
/**
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this
* situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each
* progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic
* interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate
* conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output
* frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to
* basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You
* can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than
* Progressive.
*
* @param scanTypeConversionMode
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In
* this situation, choose Optimized interlacing to create a better quality interlaced output. In this case,
* each progressive frame from the input corresponds to an interlaced field in the output. Keep the default
* value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs
* any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and
* you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert
* automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must
* set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also
* set Interlace mode to a value other than Progressive.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2ScanTypeConversionMode
*/
public Mpeg2Settings withScanTypeConversionMode(String scanTypeConversionMode) {
setScanTypeConversionMode(scanTypeConversionMode);
return this;
}
/**
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In this
* situation, choose Optimized interlacing to create a better quality interlaced output. In this case, each
* progressive frame from the input corresponds to an interlaced field in the output. Keep the default value, Basic
* interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs any frame rate
* conversion first and then interlaces the frames. When you choose Optimized interlacing and you set your output
* frame rate to a value that isn't suitable for optimized interlacing, MediaConvert automatically falls back to
* basic interlacing. Required settings: To use optimized interlacing, you must set Telecine to None or Soft. You
* can't use optimized interlacing for hard telecine outputs. You must also set Interlace mode to a value other than
* Progressive.
*
* @param scanTypeConversionMode
* Use this setting for interlaced outputs, when your output frame rate is half of your input frame rate. In
* this situation, choose Optimized interlacing to create a better quality interlaced output. In this case,
* each progressive frame from the input corresponds to an interlaced field in the output. Keep the default
* value, Basic interlacing, for all other output frame rates. With basic interlacing, MediaConvert performs
* any frame rate conversion first and then interlaces the frames. When you choose Optimized interlacing and
* you set your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert
* automatically falls back to basic interlacing. Required settings: To use optimized interlacing, you must
* set Telecine to None or Soft. You can't use optimized interlacing for hard telecine outputs. You must also
* set Interlace mode to a value other than Progressive.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2ScanTypeConversionMode
*/
public Mpeg2Settings withScanTypeConversionMode(Mpeg2ScanTypeConversionMode scanTypeConversionMode) {
this.scanTypeConversionMode = scanTypeConversionMode.toString();
return this;
}
/**
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This improves
* video quality and is enabled by default.
*
* @param sceneChangeDetect
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This
* improves video quality and is enabled by default.
* @see Mpeg2SceneChangeDetect
*/
public void setSceneChangeDetect(String sceneChangeDetect) {
this.sceneChangeDetect = sceneChangeDetect;
}
/**
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This improves
* video quality and is enabled by default.
*
* @return Enable this setting to insert I-frames at scene changes that the service automatically detects. This
* improves video quality and is enabled by default.
* @see Mpeg2SceneChangeDetect
*/
public String getSceneChangeDetect() {
return this.sceneChangeDetect;
}
/**
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This improves
* video quality and is enabled by default.
*
* @param sceneChangeDetect
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This
* improves video quality and is enabled by default.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SceneChangeDetect
*/
public Mpeg2Settings withSceneChangeDetect(String sceneChangeDetect) {
setSceneChangeDetect(sceneChangeDetect);
return this;
}
/**
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This improves
* video quality and is enabled by default.
*
* @param sceneChangeDetect
* Enable this setting to insert I-frames at scene changes that the service automatically detects. This
* improves video quality and is enabled by default.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SceneChangeDetect
*/
public Mpeg2Settings withSceneChangeDetect(Mpeg2SceneChangeDetect sceneChangeDetect) {
this.sceneChangeDetect = sceneChangeDetect.toString();
return this;
}
/**
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to
* create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
* your audio to keep it synchronized with the video. Note that enabling this setting will slightly reduce the
* duration of your video. Required settings: You must also set Framerate to 25.
*
* @param slowPal
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL
* to create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and
* resamples your audio to keep it synchronized with the video. Note that enabling this setting will slightly
* reduce the duration of your video. Required settings: You must also set Framerate to 25.
* @see Mpeg2SlowPal
*/
public void setSlowPal(String slowPal) {
this.slowPal = slowPal;
}
/**
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to
* create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
* your audio to keep it synchronized with the video. Note that enabling this setting will slightly reduce the
* duration of your video. Required settings: You must also set Framerate to 25.
*
* @return Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL
* to create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and
* resamples your audio to keep it synchronized with the video. Note that enabling this setting will
* slightly reduce the duration of your video. Required settings: You must also set Framerate to 25.
* @see Mpeg2SlowPal
*/
public String getSlowPal() {
return this.slowPal;
}
/**
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to
* create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
* your audio to keep it synchronized with the video. Note that enabling this setting will slightly reduce the
* duration of your video. Required settings: You must also set Framerate to 25.
*
* @param slowPal
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL
* to create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and
* resamples your audio to keep it synchronized with the video. Note that enabling this setting will slightly
* reduce the duration of your video. Required settings: You must also set Framerate to 25.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SlowPal
*/
public Mpeg2Settings withSlowPal(String slowPal) {
setSlowPal(slowPal);
return this;
}
/**
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to
* create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
* your audio to keep it synchronized with the video. Note that enabling this setting will slightly reduce the
* duration of your video. Required settings: You must also set Framerate to 25.
*
* @param slowPal
* Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL
* to create a 25 fps output. When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and
* resamples your audio to keep it synchronized with the video. Note that enabling this setting will slightly
* reduce the duration of your video. Required settings: You must also set Framerate to 25.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SlowPal
*/
public Mpeg2Settings withSlowPal(Mpeg2SlowPal slowPal) {
this.slowPal = slowPal.toString();
return this;
}
/**
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you don't
* have a specification requirement, we recommend that you adjust the softness of your output by using a lower value
* for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization
* matrices that the encoder uses. Keep the default value, 0, to use the AWS Elemental default matrices. Choose a
* value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction
* of high-frequency data. The value 128 results in the softest video.
*
* @param softness
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you
* don't have a specification requirement, we recommend that you adjust the softness of your output by using
* a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting
* specifies the quantization matrices that the encoder uses. Keep the default value, 0, to use the AWS
* Elemental default matrices. Choose a value from 17 to 128 to use planar interpolation. Increasing values
* from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the softest
* video.
*/
public void setSoftness(Integer softness) {
this.softness = softness;
}
/**
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you don't
* have a specification requirement, we recommend that you adjust the softness of your output by using a lower value
* for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization
* matrices that the encoder uses. Keep the default value, 0, to use the AWS Elemental default matrices. Choose a
* value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction
* of high-frequency data. The value 128 results in the softest video.
*
* @return Ignore this setting unless you need to comply with a specification that requires a specific value. If you
* don't have a specification requirement, we recommend that you adjust the softness of your output by using
* a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting
* specifies the quantization matrices that the encoder uses. Keep the default value, 0, to use the AWS
* Elemental default matrices. Choose a value from 17 to 128 to use planar interpolation. Increasing values
* from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the
* softest video.
*/
public Integer getSoftness() {
return this.softness;
}
/**
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you don't
* have a specification requirement, we recommend that you adjust the softness of your output by using a lower value
* for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization
* matrices that the encoder uses. Keep the default value, 0, to use the AWS Elemental default matrices. Choose a
* value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction
* of high-frequency data. The value 128 results in the softest video.
*
* @param softness
* Ignore this setting unless you need to comply with a specification that requires a specific value. If you
* don't have a specification requirement, we recommend that you adjust the softness of your output by using
* a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting
* specifies the quantization matrices that the encoder uses. Keep the default value, 0, to use the AWS
* Elemental default matrices. Choose a value from 17 to 128 to use planar interpolation. Increasing values
* from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the softest
* video.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Mpeg2Settings withSoftness(Integer softness) {
setSoftness(softness);
return this;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion
* with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable.
* For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more
* bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't
* take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related
* setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your
* content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider
* variety of textures, set it to High or Higher.
*
* @param spatialAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain
* more distortion with no noticeable visual degradation and uses more bits on areas where any small
* distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth
* textured blocks are encoded with more bits. Enabling this feature will almost always improve your video
* quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely
* to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex
* texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive
* quantization, set the value for Adaptive quantization depending on your content. For homogeneous content,
* such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to
* High or Higher.
* @see Mpeg2SpatialAdaptiveQuantization
*/
public void setSpatialAdaptiveQuantization(String spatialAdaptiveQuantization) {
this.spatialAdaptiveQuantization = spatialAdaptiveQuantization;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion
* with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable.
* For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more
* bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't
* take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related
* setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your
* content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider
* variety of textures, set it to High or Higher.
*
* @return Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain
* more distortion with no noticeable visual degradation and uses more bits on areas where any small
* distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and
* smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your
* video quality. Note, though, that this feature doesn't take into account where the viewer's attention is
* likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of
* complex texture, you might choose to disable this feature. Related setting: When you enable spatial
* adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous
* content, such as cartoons and video games, set it to Low. For content with a wider variety of textures,
* set it to High or Higher.
* @see Mpeg2SpatialAdaptiveQuantization
*/
public String getSpatialAdaptiveQuantization() {
return this.spatialAdaptiveQuantization;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion
* with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable.
* For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more
* bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't
* take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related
* setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your
* content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider
* variety of textures, set it to High or Higher.
*
* @param spatialAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain
* more distortion with no noticeable visual degradation and uses more bits on areas where any small
* distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth
* textured blocks are encoded with more bits. Enabling this feature will almost always improve your video
* quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely
* to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex
* texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive
* quantization, set the value for Adaptive quantization depending on your content. For homogeneous content,
* such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to
* High or Higher.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SpatialAdaptiveQuantization
*/
public Mpeg2Settings withSpatialAdaptiveQuantization(String spatialAdaptiveQuantization) {
setSpatialAdaptiveQuantization(spatialAdaptiveQuantization);
return this;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion
* with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable.
* For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more
* bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't
* take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related
* setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your
* content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider
* variety of textures, set it to High or Higher.
*
* @param spatialAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain
* more distortion with no noticeable visual degradation and uses more bits on areas where any small
* distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth
* textured blocks are encoded with more bits. Enabling this feature will almost always improve your video
* quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely
* to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex
* texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive
* quantization, set the value for Adaptive quantization depending on your content. For homogeneous content,
* such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to
* High or Higher.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2SpatialAdaptiveQuantization
*/
public Mpeg2Settings withSpatialAdaptiveQuantization(Mpeg2SpatialAdaptiveQuantization spatialAdaptiveQuantization) {
this.spatialAdaptiveQuantization = spatialAdaptiveQuantization.toString();
return this;
}
/**
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related
* settings: When you choose D10 for your MXF profile, you must also set this value to D10.
*
* @param syntax
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax.
* Related settings: When you choose D10 for your MXF profile, you must also set this value to D10.
* @see Mpeg2Syntax
*/
public void setSyntax(String syntax) {
this.syntax = syntax;
}
/**
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related
* settings: When you choose D10 for your MXF profile, you must also set this value to D10.
*
* @return Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax.
* Related settings: When you choose D10 for your MXF profile, you must also set this value to D10.
* @see Mpeg2Syntax
*/
public String getSyntax() {
return this.syntax;
}
/**
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related
* settings: When you choose D10 for your MXF profile, you must also set this value to D10.
*
* @param syntax
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax.
* Related settings: When you choose D10 for your MXF profile, you must also set this value to D10.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2Syntax
*/
public Mpeg2Settings withSyntax(String syntax) {
setSyntax(syntax);
return this;
}
/**
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related
* settings: When you choose D10 for your MXF profile, you must also set this value to D10.
*
* @param syntax
* Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax.
* Related settings: When you choose D10 for your MXF profile, you must also set this value to D10.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2Syntax
*/
public Mpeg2Settings withSyntax(Mpeg2Syntax syntax) {
this.syntax = syntax.toString();
return this;
}
/**
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is
* interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard telecine produces
* a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to the video player device to
* do the conversion during play back. When you keep the default value, None, MediaConvert does a standard frame rate
* conversion to 29.97 without doing anything with the field polarity to create a smoother picture.
*
* @param telecine
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan
* type is interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard
* telecine produces a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to
* the video player device to do the conversion during play back. When you keep the default value, None,
* MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field polarity
* to create a smoother picture.
* @see Mpeg2Telecine
*/
public void setTelecine(String telecine) {
this.telecine = telecine;
}
/**
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is
* interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard telecine produces
* a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to the video player device to
* do the conversion during play back. When you keep the default value, None, MediaConvert does a standard frame rate
* conversion to 29.97 without doing anything with the field polarity to create a smoother picture.
*
* @return When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan
* type is interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard
* telecine produces a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to
* the video player device to do the conversion during play back. When you keep the default value, None,
* MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field
* polarity to create a smoother picture.
* @see Mpeg2Telecine
*/
public String getTelecine() {
return this.telecine;
}
/**
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is
* interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard telecine produces
* a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to the video player device to
* do the conversion during play back. When you keep the default value, None, MediaConvert does a standard frame rate
* conversion to 29.97 without doing anything with the field polarity to create a smoother picture.
*
* @param telecine
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan
* type is interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard
* telecine produces a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to
* the video player device to do the conversion during play back. When you keep the default value, None,
* MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field polarity
* to create a smoother picture.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2Telecine
*/
public Mpeg2Settings withTelecine(String telecine) {
setTelecine(telecine);
return this;
}
/**
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan type is
* interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard telecine produces
* a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to the video player device to
* do the conversion during play back. When you keep the default value, None, MediaConvert does a standard frame rate
* conversion to 29.97 without doing anything with the field polarity to create a smoother picture.
*
* @param telecine
* When you do frame rate conversion from 23.976 frames per second (fps) to 29.97 fps, and your output scan
* type is interlaced, you can optionally enable hard or soft telecine to create a smoother picture. Hard
* telecine produces a 29.97i output. Soft telecine produces an output with a 23.976 output that signals to
* the video player device to do the conversion during play back. When you keep the default value, None,
* MediaConvert does a standard frame rate conversion to 29.97 without doing anything with the field polarity
* to create a smoother picture.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2Telecine
*/
public Mpeg2Settings withTelecine(Mpeg2Telecine telecine) {
this.telecine = telecine.toString();
return this;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren't moving
* and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the
* readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost
* always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's
* attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that
* doesn't have moving objects with sharp edges, such as sports athletes' faces, you might choose to disable this
* feature. Related setting: When you enable temporal quantization, adjust the strength of the filter with the
* setting Adaptive quantization.
*
* @param temporalAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that
* aren't moving and uses more bits on complex objects with sharp edges that move a lot. For example, this
* feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling
* this feature will almost always improve your video quality. Note, though, that this feature doesn't take
* into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen that doesn't have moving objects with sharp edges, such as sports
* athletes' faces, you might choose to disable this feature. Related setting: When you enable temporal
* quantization, adjust the strength of the filter with the setting Adaptive quantization.
* @see Mpeg2TemporalAdaptiveQuantization
*/
public void setTemporalAdaptiveQuantization(String temporalAdaptiveQuantization) {
this.temporalAdaptiveQuantization = temporalAdaptiveQuantization;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren't moving
* and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the
* readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost
* always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's
* attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that
* doesn't have moving objects with sharp edges, such as sports athletes' faces, you might choose to disable this
* feature. Related setting: When you enable temporal quantization, adjust the strength of the filter with the
* setting Adaptive quantization.
*
* @return Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that
* aren't moving and uses more bits on complex objects with sharp edges that move a lot. For example, this
* feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling
* this feature will almost always improve your video quality. Note, though, that this feature doesn't take
* into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen that doesn't have moving objects with sharp edges, such as sports
* athletes' faces, you might choose to disable this feature. Related setting: When you enable temporal
* quantization, adjust the strength of the filter with the setting Adaptive quantization.
* @see Mpeg2TemporalAdaptiveQuantization
*/
public String getTemporalAdaptiveQuantization() {
return this.temporalAdaptiveQuantization;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren't moving
* and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the
* readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost
* always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's
* attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that
* doesn't have moving objects with sharp edges, such as sports athletes' faces, you might choose to disable this
* feature. Related setting: When you enable temporal quantization, adjust the strength of the filter with the
* setting Adaptive quantization.
*
* @param temporalAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that
* aren't moving and uses more bits on complex objects with sharp edges that move a lot. For example, this
* feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling
* this feature will almost always improve your video quality. Note, though, that this feature doesn't take
* into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen that doesn't have moving objects with sharp edges, such as sports
* athletes' faces, you might choose to disable this feature. Related setting: When you enable temporal
* quantization, adjust the strength of the filter with the setting Adaptive quantization.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2TemporalAdaptiveQuantization
*/
public Mpeg2Settings withTemporalAdaptiveQuantization(String temporalAdaptiveQuantization) {
setTemporalAdaptiveQuantization(temporalAdaptiveQuantization);
return this;
}
/**
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content
* complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren't moving
* and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the
* readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost
* always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's
* attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that
* doesn't have moving objects with sharp edges, such as sports athletes' faces, you might choose to disable this
* feature. Related setting: When you enable temporal quantization, adjust the strength of the filter with the
* setting Adaptive quantization.
*
* @param temporalAdaptiveQuantization
* Keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of
* content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that
* aren't moving and uses more bits on complex objects with sharp edges that move a lot. For example, this
* feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling
* this feature will almost always improve your video quality. Note, though, that this feature doesn't take
* into account where the viewer's attention is likely to be. If viewers are likely to be focusing their
* attention on a part of the screen that doesn't have moving objects with sharp edges, such as sports
* athletes' faces, you might choose to disable this feature. Related setting: When you enable temporal
* quantization, adjust the strength of the filter with the setting Adaptive quantization.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Mpeg2TemporalAdaptiveQuantization
*/
public Mpeg2Settings withTemporalAdaptiveQuantization(Mpeg2TemporalAdaptiveQuantization temporalAdaptiveQuantization) {
this.temporalAdaptiveQuantization = temporalAdaptiveQuantization.toString();
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getAdaptiveQuantization() != null)
sb.append("AdaptiveQuantization: ").append(getAdaptiveQuantization()).append(",");
if (getBitrate() != null)
sb.append("Bitrate: ").append(getBitrate()).append(",");
if (getCodecLevel() != null)
sb.append("CodecLevel: ").append(getCodecLevel()).append(",");
if (getCodecProfile() != null)
sb.append("CodecProfile: ").append(getCodecProfile()).append(",");
if (getDynamicSubGop() != null)
sb.append("DynamicSubGop: ").append(getDynamicSubGop()).append(",");
if (getFramerateControl() != null)
sb.append("FramerateControl: ").append(getFramerateControl()).append(",");
if (getFramerateConversionAlgorithm() != null)
sb.append("FramerateConversionAlgorithm: ").append(getFramerateConversionAlgorithm()).append(",");
if (getFramerateDenominator() != null)
sb.append("FramerateDenominator: ").append(getFramerateDenominator()).append(",");
if (getFramerateNumerator() != null)
sb.append("FramerateNumerator: ").append(getFramerateNumerator()).append(",");
if (getGopClosedCadence() != null)
sb.append("GopClosedCadence: ").append(getGopClosedCadence()).append(",");
if (getGopSize() != null)
sb.append("GopSize: ").append(getGopSize()).append(",");
if (getGopSizeUnits() != null)
sb.append("GopSizeUnits: ").append(getGopSizeUnits()).append(",");
if (getHrdBufferFinalFillPercentage() != null)
sb.append("HrdBufferFinalFillPercentage: ").append(getHrdBufferFinalFillPercentage()).append(",");
if (getHrdBufferInitialFillPercentage() != null)
sb.append("HrdBufferInitialFillPercentage: ").append(getHrdBufferInitialFillPercentage()).append(",");
if (getHrdBufferSize() != null)
sb.append("HrdBufferSize: ").append(getHrdBufferSize()).append(",");
if (getInterlaceMode() != null)
sb.append("InterlaceMode: ").append(getInterlaceMode()).append(",");
if (getIntraDcPrecision() != null)
sb.append("IntraDcPrecision: ").append(getIntraDcPrecision()).append(",");
if (getMaxBitrate() != null)
sb.append("MaxBitrate: ").append(getMaxBitrate()).append(",");
if (getMinIInterval() != null)
sb.append("MinIInterval: ").append(getMinIInterval()).append(",");
if (getNumberBFramesBetweenReferenceFrames() != null)
sb.append("NumberBFramesBetweenReferenceFrames: ").append(getNumberBFramesBetweenReferenceFrames()).append(",");
if (getParControl() != null)
sb.append("ParControl: ").append(getParControl()).append(",");
if (getParDenominator() != null)
sb.append("ParDenominator: ").append(getParDenominator()).append(",");
if (getParNumerator() != null)
sb.append("ParNumerator: ").append(getParNumerator()).append(",");
if (getQualityTuningLevel() != null)
sb.append("QualityTuningLevel: ").append(getQualityTuningLevel()).append(",");
if (getRateControlMode() != null)
sb.append("RateControlMode: ").append(getRateControlMode()).append(",");
if (getScanTypeConversionMode() != null)
sb.append("ScanTypeConversionMode: ").append(getScanTypeConversionMode()).append(",");
if (getSceneChangeDetect() != null)
sb.append("SceneChangeDetect: ").append(getSceneChangeDetect()).append(",");
if (getSlowPal() != null)
sb.append("SlowPal: ").append(getSlowPal()).append(",");
if (getSoftness() != null)
sb.append("Softness: ").append(getSoftness()).append(",");
if (getSpatialAdaptiveQuantization() != null)
sb.append("SpatialAdaptiveQuantization: ").append(getSpatialAdaptiveQuantization()).append(",");
if (getSyntax() != null)
sb.append("Syntax: ").append(getSyntax()).append(",");
if (getTelecine() != null)
sb.append("Telecine: ").append(getTelecine()).append(",");
if (getTemporalAdaptiveQuantization() != null)
sb.append("TemporalAdaptiveQuantization: ").append(getTemporalAdaptiveQuantization());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof Mpeg2Settings == false)
return false;
Mpeg2Settings other = (Mpeg2Settings) obj;
if (other.getAdaptiveQuantization() == null ^ this.getAdaptiveQuantization() == null)
return false;
if (other.getAdaptiveQuantization() != null && other.getAdaptiveQuantization().equals(this.getAdaptiveQuantization()) == false)
return false;
if (other.getBitrate() == null ^ this.getBitrate() == null)
return false;
if (other.getBitrate() != null && other.getBitrate().equals(this.getBitrate()) == false)
return false;
if (other.getCodecLevel() == null ^ this.getCodecLevel() == null)
return false;
if (other.getCodecLevel() != null && other.getCodecLevel().equals(this.getCodecLevel()) == false)
return false;
if (other.getCodecProfile() == null ^ this.getCodecProfile() == null)
return false;
if (other.getCodecProfile() != null && other.getCodecProfile().equals(this.getCodecProfile()) == false)
return false;
if (other.getDynamicSubGop() == null ^ this.getDynamicSubGop() == null)
return false;
if (other.getDynamicSubGop() != null && other.getDynamicSubGop().equals(this.getDynamicSubGop()) == false)
return false;
if (other.getFramerateControl() == null ^ this.getFramerateControl() == null)
return false;
if (other.getFramerateControl() != null && other.getFramerateControl().equals(this.getFramerateControl()) == false)
return false;
if (other.getFramerateConversionAlgorithm() == null ^ this.getFramerateConversionAlgorithm() == null)
return false;
if (other.getFramerateConversionAlgorithm() != null && other.getFramerateConversionAlgorithm().equals(this.getFramerateConversionAlgorithm()) == false)
return false;
if (other.getFramerateDenominator() == null ^ this.getFramerateDenominator() == null)
return false;
if (other.getFramerateDenominator() != null && other.getFramerateDenominator().equals(this.getFramerateDenominator()) == false)
return false;
if (other.getFramerateNumerator() == null ^ this.getFramerateNumerator() == null)
return false;
if (other.getFramerateNumerator() != null && other.getFramerateNumerator().equals(this.getFramerateNumerator()) == false)
return false;
if (other.getGopClosedCadence() == null ^ this.getGopClosedCadence() == null)
return false;
if (other.getGopClosedCadence() != null && other.getGopClosedCadence().equals(this.getGopClosedCadence()) == false)
return false;
if (other.getGopSize() == null ^ this.getGopSize() == null)
return false;
if (other.getGopSize() != null && other.getGopSize().equals(this.getGopSize()) == false)
return false;
if (other.getGopSizeUnits() == null ^ this.getGopSizeUnits() == null)
return false;
if (other.getGopSizeUnits() != null && other.getGopSizeUnits().equals(this.getGopSizeUnits()) == false)
return false;
if (other.getHrdBufferFinalFillPercentage() == null ^ this.getHrdBufferFinalFillPercentage() == null)
return false;
if (other.getHrdBufferFinalFillPercentage() != null && other.getHrdBufferFinalFillPercentage().equals(this.getHrdBufferFinalFillPercentage()) == false)
return false;
if (other.getHrdBufferInitialFillPercentage() == null ^ this.getHrdBufferInitialFillPercentage() == null)
return false;
if (other.getHrdBufferInitialFillPercentage() != null
&& other.getHrdBufferInitialFillPercentage().equals(this.getHrdBufferInitialFillPercentage()) == false)
return false;
if (other.getHrdBufferSize() == null ^ this.getHrdBufferSize() == null)
return false;
if (other.getHrdBufferSize() != null && other.getHrdBufferSize().equals(this.getHrdBufferSize()) == false)
return false;
if (other.getInterlaceMode() == null ^ this.getInterlaceMode() == null)
return false;
if (other.getInterlaceMode() != null && other.getInterlaceMode().equals(this.getInterlaceMode()) == false)
return false;
if (other.getIntraDcPrecision() == null ^ this.getIntraDcPrecision() == null)
return false;
if (other.getIntraDcPrecision() != null && other.getIntraDcPrecision().equals(this.getIntraDcPrecision()) == false)
return false;
if (other.getMaxBitrate() == null ^ this.getMaxBitrate() == null)
return false;
if (other.getMaxBitrate() != null && other.getMaxBitrate().equals(this.getMaxBitrate()) == false)
return false;
if (other.getMinIInterval() == null ^ this.getMinIInterval() == null)
return false;
if (other.getMinIInterval() != null && other.getMinIInterval().equals(this.getMinIInterval()) == false)
return false;
if (other.getNumberBFramesBetweenReferenceFrames() == null ^ this.getNumberBFramesBetweenReferenceFrames() == null)
return false;
if (other.getNumberBFramesBetweenReferenceFrames() != null
&& other.getNumberBFramesBetweenReferenceFrames().equals(this.getNumberBFramesBetweenReferenceFrames()) == false)
return false;
if (other.getParControl() == null ^ this.getParControl() == null)
return false;
if (other.getParControl() != null && other.getParControl().equals(this.getParControl()) == false)
return false;
if (other.getParDenominator() == null ^ this.getParDenominator() == null)
return false;
if (other.getParDenominator() != null && other.getParDenominator().equals(this.getParDenominator()) == false)
return false;
if (other.getParNumerator() == null ^ this.getParNumerator() == null)
return false;
if (other.getParNumerator() != null && other.getParNumerator().equals(this.getParNumerator()) == false)
return false;
if (other.getQualityTuningLevel() == null ^ this.getQualityTuningLevel() == null)
return false;
if (other.getQualityTuningLevel() != null && other.getQualityTuningLevel().equals(this.getQualityTuningLevel()) == false)
return false;
if (other.getRateControlMode() == null ^ this.getRateControlMode() == null)
return false;
if (other.getRateControlMode() != null && other.getRateControlMode().equals(this.getRateControlMode()) == false)
return false;
if (other.getScanTypeConversionMode() == null ^ this.getScanTypeConversionMode() == null)
return false;
if (other.getScanTypeConversionMode() != null && other.getScanTypeConversionMode().equals(this.getScanTypeConversionMode()) == false)
return false;
if (other.getSceneChangeDetect() == null ^ this.getSceneChangeDetect() == null)
return false;
if (other.getSceneChangeDetect() != null && other.getSceneChangeDetect().equals(this.getSceneChangeDetect()) == false)
return false;
if (other.getSlowPal() == null ^ this.getSlowPal() == null)
return false;
if (other.getSlowPal() != null && other.getSlowPal().equals(this.getSlowPal()) == false)
return false;
if (other.getSoftness() == null ^ this.getSoftness() == null)
return false;
if (other.getSoftness() != null && other.getSoftness().equals(this.getSoftness()) == false)
return false;
if (other.getSpatialAdaptiveQuantization() == null ^ this.getSpatialAdaptiveQuantization() == null)
return false;
if (other.getSpatialAdaptiveQuantization() != null && other.getSpatialAdaptiveQuantization().equals(this.getSpatialAdaptiveQuantization()) == false)
return false;
if (other.getSyntax() == null ^ this.getSyntax() == null)
return false;
if (other.getSyntax() != null && other.getSyntax().equals(this.getSyntax()) == false)
return false;
if (other.getTelecine() == null ^ this.getTelecine() == null)
return false;
if (other.getTelecine() != null && other.getTelecine().equals(this.getTelecine()) == false)
return false;
if (other.getTemporalAdaptiveQuantization() == null ^ this.getTemporalAdaptiveQuantization() == null)
return false;
if (other.getTemporalAdaptiveQuantization() != null && other.getTemporalAdaptiveQuantization().equals(this.getTemporalAdaptiveQuantization()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getAdaptiveQuantization() == null) ? 0 : getAdaptiveQuantization().hashCode());
hashCode = prime * hashCode + ((getBitrate() == null) ? 0 : getBitrate().hashCode());
hashCode = prime * hashCode + ((getCodecLevel() == null) ? 0 : getCodecLevel().hashCode());
hashCode = prime * hashCode + ((getCodecProfile() == null) ? 0 : getCodecProfile().hashCode());
hashCode = prime * hashCode + ((getDynamicSubGop() == null) ? 0 : getDynamicSubGop().hashCode());
hashCode = prime * hashCode + ((getFramerateControl() == null) ? 0 : getFramerateControl().hashCode());
hashCode = prime * hashCode + ((getFramerateConversionAlgorithm() == null) ? 0 : getFramerateConversionAlgorithm().hashCode());
hashCode = prime * hashCode + ((getFramerateDenominator() == null) ? 0 : getFramerateDenominator().hashCode());
hashCode = prime * hashCode + ((getFramerateNumerator() == null) ? 0 : getFramerateNumerator().hashCode());
hashCode = prime * hashCode + ((getGopClosedCadence() == null) ? 0 : getGopClosedCadence().hashCode());
hashCode = prime * hashCode + ((getGopSize() == null) ? 0 : getGopSize().hashCode());
hashCode = prime * hashCode + ((getGopSizeUnits() == null) ? 0 : getGopSizeUnits().hashCode());
hashCode = prime * hashCode + ((getHrdBufferFinalFillPercentage() == null) ? 0 : getHrdBufferFinalFillPercentage().hashCode());
hashCode = prime * hashCode + ((getHrdBufferInitialFillPercentage() == null) ? 0 : getHrdBufferInitialFillPercentage().hashCode());
hashCode = prime * hashCode + ((getHrdBufferSize() == null) ? 0 : getHrdBufferSize().hashCode());
hashCode = prime * hashCode + ((getInterlaceMode() == null) ? 0 : getInterlaceMode().hashCode());
hashCode = prime * hashCode + ((getIntraDcPrecision() == null) ? 0 : getIntraDcPrecision().hashCode());
hashCode = prime * hashCode + ((getMaxBitrate() == null) ? 0 : getMaxBitrate().hashCode());
hashCode = prime * hashCode + ((getMinIInterval() == null) ? 0 : getMinIInterval().hashCode());
hashCode = prime * hashCode + ((getNumberBFramesBetweenReferenceFrames() == null) ? 0 : getNumberBFramesBetweenReferenceFrames().hashCode());
hashCode = prime * hashCode + ((getParControl() == null) ? 0 : getParControl().hashCode());
hashCode = prime * hashCode + ((getParDenominator() == null) ? 0 : getParDenominator().hashCode());
hashCode = prime * hashCode + ((getParNumerator() == null) ? 0 : getParNumerator().hashCode());
hashCode = prime * hashCode + ((getQualityTuningLevel() == null) ? 0 : getQualityTuningLevel().hashCode());
hashCode = prime * hashCode + ((getRateControlMode() == null) ? 0 : getRateControlMode().hashCode());
hashCode = prime * hashCode + ((getScanTypeConversionMode() == null) ? 0 : getScanTypeConversionMode().hashCode());
hashCode = prime * hashCode + ((getSceneChangeDetect() == null) ? 0 : getSceneChangeDetect().hashCode());
hashCode = prime * hashCode + ((getSlowPal() == null) ? 0 : getSlowPal().hashCode());
hashCode = prime * hashCode + ((getSoftness() == null) ? 0 : getSoftness().hashCode());
hashCode = prime * hashCode + ((getSpatialAdaptiveQuantization() == null) ? 0 : getSpatialAdaptiveQuantization().hashCode());
hashCode = prime * hashCode + ((getSyntax() == null) ? 0 : getSyntax().hashCode());
hashCode = prime * hashCode + ((getTelecine() == null) ? 0 : getTelecine().hashCode());
hashCode = prime * hashCode + ((getTemporalAdaptiveQuantization() == null) ? 0 : getTemporalAdaptiveQuantization().hashCode());
return hashCode;
}
@Override
public Mpeg2Settings clone() {
try {
return (Mpeg2Settings) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.mediaconvert.model.transform.Mpeg2SettingsMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}