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The AWS Java SDK for AWS Elemental MediaConvert module holds the client classes that are used for communicating with AWS Elemental MediaConvert Service
/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.mediaconvert.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
* Required when you set Codec to the value VP9.
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class Vp9Settings implements Serializable, Cloneable, StructuredPojo {
/** Target bitrate in bits/second. For example, enter five megabits per second as 5000000. */
private Integer bitrate;
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*/
private String framerateControl;
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*/
private String framerateConversionAlgorithm;
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*/
private Integer framerateDenominator;
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*/
private Integer framerateNumerator;
/** GOP Length (keyframe interval) in frames. Must be greater than zero. */
private Double gopSize;
/** Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000. */
private Integer hrdBufferSize;
/**
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate in
* bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice the target
* bitrate as the maximum bitrate.
*/
private Integer maxBitrate;
/**
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior is to
* use the same pixel aspect ratio as your input video.
*/
private String parControl;
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*/
private Integer parDenominator;
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*/
private Integer parNumerator;
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, multi-pass encoding.
*/
private String qualityTuningLevel;
/** With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode. */
private String rateControlMode;
/**
* Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @param bitrate
* Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
*/
public void setBitrate(Integer bitrate) {
this.bitrate = bitrate;
}
/**
* Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @return Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
*/
public Integer getBitrate() {
return this.bitrate;
}
/**
* Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
*
* @param bitrate
* Target bitrate in bits/second. For example, enter five megabits per second as 5000000.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withBitrate(Integer bitrate) {
setBitrate(bitrate);
return this;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @see Vp9FramerateControl
*/
public void setFramerateControl(String framerateControl) {
this.framerateControl = framerateControl;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @return If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @see Vp9FramerateControl
*/
public String getFramerateControl() {
return this.framerateControl;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9FramerateControl
*/
public Vp9Settings withFramerateControl(String framerateControl) {
setFramerateControl(framerateControl);
return this;
}
/**
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to
* keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion,
* choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal
* approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
*
* @param framerateControl
* If you are using the console, use the Framerate setting to specify the frame rate for this output. If you
* want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate
* conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a
* fraction.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9FramerateControl
*/
public Vp9Settings withFramerateControl(Vp9FramerateControl framerateControl) {
this.framerateControl = framerateControl.toString();
return this;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @see Vp9FramerateConversionAlgorithm
*/
public void setFramerateConversionAlgorithm(String framerateConversionAlgorithm) {
this.framerateConversionAlgorithm = framerateConversionAlgorithm;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @return Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results
* in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @see Vp9FramerateConversionAlgorithm
*/
public String getFramerateConversionAlgorithm() {
return this.framerateConversionAlgorithm;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9FramerateConversionAlgorithm
*/
public Vp9Settings withFramerateConversionAlgorithm(String framerateConversionAlgorithm) {
setFramerateConversionAlgorithm(framerateConversionAlgorithm);
return this;
}
/**
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically
* simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For
* numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might
* introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has
* already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation.
* FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding
* time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at
* least 128x96.
*
* @param framerateConversionAlgorithm
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For
* numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value,
* Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in
* a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions,
* especially if your source video has already been converted from its original cadence: Choose FrameFormer
* to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note
* that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you
* choose FrameFormer, your input video resolution must be at least 128x96.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9FramerateConversionAlgorithm
*/
public Vp9Settings withFramerateConversionAlgorithm(Vp9FramerateConversionAlgorithm framerateConversionAlgorithm) {
this.framerateConversionAlgorithm = framerateConversionAlgorithm.toString();
return this;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateDenominator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public void setFramerateDenominator(Integer framerateDenominator) {
this.framerateDenominator = framerateDenominator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate.
* In this example, specify 23.976.
*/
public Integer getFramerateDenominator() {
return this.framerateDenominator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this
* example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use
* frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateDenominator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
* this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console
* for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withFramerateDenominator(Integer framerateDenominator) {
setFramerateDenominator(framerateDenominator);
return this;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateNumerator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public void setFramerateNumerator(Integer framerateNumerator) {
this.framerateNumerator = framerateNumerator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @return When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
*/
public Integer getFramerateNumerator() {
return this.framerateNumerator;
}
/**
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For
* example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this
* example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame
* rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
*
* @param framerateNumerator
* When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a
* fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
* fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for
* transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In
* this example, specify 23.976.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withFramerateNumerator(Integer framerateNumerator) {
setFramerateNumerator(framerateNumerator);
return this;
}
/**
* GOP Length (keyframe interval) in frames. Must be greater than zero.
*
* @param gopSize
* GOP Length (keyframe interval) in frames. Must be greater than zero.
*/
public void setGopSize(Double gopSize) {
this.gopSize = gopSize;
}
/**
* GOP Length (keyframe interval) in frames. Must be greater than zero.
*
* @return GOP Length (keyframe interval) in frames. Must be greater than zero.
*/
public Double getGopSize() {
return this.gopSize;
}
/**
* GOP Length (keyframe interval) in frames. Must be greater than zero.
*
* @param gopSize
* GOP Length (keyframe interval) in frames. Must be greater than zero.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withGopSize(Double gopSize) {
setGopSize(gopSize);
return this;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @param hrdBufferSize
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*/
public void setHrdBufferSize(Integer hrdBufferSize) {
this.hrdBufferSize = hrdBufferSize;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @return Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*/
public Integer getHrdBufferSize() {
return this.hrdBufferSize;
}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
*
* @param hrdBufferSize
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as 5000000.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withHrdBufferSize(Integer hrdBufferSize) {
setHrdBufferSize(hrdBufferSize);
return this;
}
/**
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate in
* bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice the target
* bitrate as the maximum bitrate.
*
* @param maxBitrate
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate
* in bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice
* the target bitrate as the maximum bitrate.
*/
public void setMaxBitrate(Integer maxBitrate) {
this.maxBitrate = maxBitrate;
}
/**
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate in
* bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice the target
* bitrate as the maximum bitrate.
*
* @return Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum
* bitrate in bits/second. For example, enter five megabits per second as 5000000. The default behavior uses
* twice the target bitrate as the maximum bitrate.
*/
public Integer getMaxBitrate() {
return this.maxBitrate;
}
/**
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate in
* bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice the target
* bitrate as the maximum bitrate.
*
* @param maxBitrate
* Ignore this setting unless you set qualityTuningLevel to MULTI_PASS. Optional. Specify the maximum bitrate
* in bits/second. For example, enter five megabits per second as 5000000. The default behavior uses twice
* the target bitrate as the maximum bitrate.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withMaxBitrate(Integer maxBitrate) {
setMaxBitrate(maxBitrate);
return this;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior is to
* use the same pixel aspect ratio as your input video.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior
* is to use the same pixel aspect ratio as your input video.
* @see Vp9ParControl
*/
public void setParControl(String parControl) {
this.parControl = parControl;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior is to
* use the same pixel aspect ratio as your input video.
*
* @return Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior
* is to use the same pixel aspect ratio as your input video.
* @see Vp9ParControl
*/
public String getParControl() {
return this.parControl;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior is to
* use the same pixel aspect ratio as your input video.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior
* is to use the same pixel aspect ratio as your input video.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9ParControl
*/
public Vp9Settings withParControl(String parControl) {
setParControl(parControl);
return this;
}
/**
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior is to
* use the same pixel aspect ratio as your input video.
*
* @param parControl
* Optional. Specify how the service determines the pixel aspect ratio for this output. The default behavior
* is to use the same pixel aspect ratio as your input video.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9ParControl
*/
public Vp9Settings withParControl(Vp9ParControl parControl) {
this.parControl = parControl.toString();
return this;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @param parDenominator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parDenominator is 33.
*/
public void setParDenominator(Integer parDenominator) {
this.parDenominator = parDenominator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @return Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value
* other than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your
* input video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would
* specify the ratio 40:33. In this example, the value for parDenominator is 33.
*/
public Integer getParDenominator() {
return this.parDenominator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parDenominator is 33.
*
* @param parDenominator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parDenominator is 33.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withParDenominator(Integer parDenominator) {
setParDenominator(parDenominator);
return this;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @param parNumerator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parNumerator is 40.
*/
public void setParNumerator(Integer parNumerator) {
this.parNumerator = parNumerator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @return Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value
* other than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your
* input video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would
* specify the ratio 40:33. In this example, the value for parNumerator is 40.
*/
public Integer getParNumerator() {
return this.parNumerator;
}
/**
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other than
* Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input video PAR,
* provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify the ratio 40:33. In
* this example, the value for parNumerator is 40.
*
* @param parNumerator
* Required when you set Pixel aspect ratio to SPECIFIED. On the console, this corresponds to any value other
* than Follow source. When you specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, you would specify
* the ratio 40:33. In this example, the value for parNumerator is 40.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public Vp9Settings withParNumerator(Integer parNumerator) {
setParNumerator(parNumerator);
return this;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, multi-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, multi-pass encoding.
* @see Vp9QualityTuningLevel
*/
public void setQualityTuningLevel(String qualityTuningLevel) {
this.qualityTuningLevel = qualityTuningLevel;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, multi-pass encoding.
*
* @return Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, multi-pass encoding.
* @see Vp9QualityTuningLevel
*/
public String getQualityTuningLevel() {
return this.qualityTuningLevel;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, multi-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, multi-pass encoding.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9QualityTuningLevel
*/
public Vp9Settings withQualityTuningLevel(String qualityTuningLevel) {
setQualityTuningLevel(qualityTuningLevel);
return this;
}
/**
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video quality.
* The default behavior is faster, lower quality, multi-pass encoding.
*
* @param qualityTuningLevel
* Optional. Use Quality tuning level to choose how you want to trade off encoding speed for output video
* quality. The default behavior is faster, lower quality, multi-pass encoding.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9QualityTuningLevel
*/
public Vp9Settings withQualityTuningLevel(Vp9QualityTuningLevel qualityTuningLevel) {
this.qualityTuningLevel = qualityTuningLevel.toString();
return this;
}
/**
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
*
* @param rateControlMode
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
* @see Vp9RateControlMode
*/
public void setRateControlMode(String rateControlMode) {
this.rateControlMode = rateControlMode;
}
/**
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
*
* @return With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
* @see Vp9RateControlMode
*/
public String getRateControlMode() {
return this.rateControlMode;
}
/**
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
*
* @param rateControlMode
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9RateControlMode
*/
public Vp9Settings withRateControlMode(String rateControlMode) {
setRateControlMode(rateControlMode);
return this;
}
/**
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
*
* @param rateControlMode
* With the VP9 codec, you can use only the variable bitrate (VBR) rate control mode.
* @return Returns a reference to this object so that method calls can be chained together.
* @see Vp9RateControlMode
*/
public Vp9Settings withRateControlMode(Vp9RateControlMode rateControlMode) {
this.rateControlMode = rateControlMode.toString();
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getBitrate() != null)
sb.append("Bitrate: ").append(getBitrate()).append(",");
if (getFramerateControl() != null)
sb.append("FramerateControl: ").append(getFramerateControl()).append(",");
if (getFramerateConversionAlgorithm() != null)
sb.append("FramerateConversionAlgorithm: ").append(getFramerateConversionAlgorithm()).append(",");
if (getFramerateDenominator() != null)
sb.append("FramerateDenominator: ").append(getFramerateDenominator()).append(",");
if (getFramerateNumerator() != null)
sb.append("FramerateNumerator: ").append(getFramerateNumerator()).append(",");
if (getGopSize() != null)
sb.append("GopSize: ").append(getGopSize()).append(",");
if (getHrdBufferSize() != null)
sb.append("HrdBufferSize: ").append(getHrdBufferSize()).append(",");
if (getMaxBitrate() != null)
sb.append("MaxBitrate: ").append(getMaxBitrate()).append(",");
if (getParControl() != null)
sb.append("ParControl: ").append(getParControl()).append(",");
if (getParDenominator() != null)
sb.append("ParDenominator: ").append(getParDenominator()).append(",");
if (getParNumerator() != null)
sb.append("ParNumerator: ").append(getParNumerator()).append(",");
if (getQualityTuningLevel() != null)
sb.append("QualityTuningLevel: ").append(getQualityTuningLevel()).append(",");
if (getRateControlMode() != null)
sb.append("RateControlMode: ").append(getRateControlMode());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof Vp9Settings == false)
return false;
Vp9Settings other = (Vp9Settings) obj;
if (other.getBitrate() == null ^ this.getBitrate() == null)
return false;
if (other.getBitrate() != null && other.getBitrate().equals(this.getBitrate()) == false)
return false;
if (other.getFramerateControl() == null ^ this.getFramerateControl() == null)
return false;
if (other.getFramerateControl() != null && other.getFramerateControl().equals(this.getFramerateControl()) == false)
return false;
if (other.getFramerateConversionAlgorithm() == null ^ this.getFramerateConversionAlgorithm() == null)
return false;
if (other.getFramerateConversionAlgorithm() != null && other.getFramerateConversionAlgorithm().equals(this.getFramerateConversionAlgorithm()) == false)
return false;
if (other.getFramerateDenominator() == null ^ this.getFramerateDenominator() == null)
return false;
if (other.getFramerateDenominator() != null && other.getFramerateDenominator().equals(this.getFramerateDenominator()) == false)
return false;
if (other.getFramerateNumerator() == null ^ this.getFramerateNumerator() == null)
return false;
if (other.getFramerateNumerator() != null && other.getFramerateNumerator().equals(this.getFramerateNumerator()) == false)
return false;
if (other.getGopSize() == null ^ this.getGopSize() == null)
return false;
if (other.getGopSize() != null && other.getGopSize().equals(this.getGopSize()) == false)
return false;
if (other.getHrdBufferSize() == null ^ this.getHrdBufferSize() == null)
return false;
if (other.getHrdBufferSize() != null && other.getHrdBufferSize().equals(this.getHrdBufferSize()) == false)
return false;
if (other.getMaxBitrate() == null ^ this.getMaxBitrate() == null)
return false;
if (other.getMaxBitrate() != null && other.getMaxBitrate().equals(this.getMaxBitrate()) == false)
return false;
if (other.getParControl() == null ^ this.getParControl() == null)
return false;
if (other.getParControl() != null && other.getParControl().equals(this.getParControl()) == false)
return false;
if (other.getParDenominator() == null ^ this.getParDenominator() == null)
return false;
if (other.getParDenominator() != null && other.getParDenominator().equals(this.getParDenominator()) == false)
return false;
if (other.getParNumerator() == null ^ this.getParNumerator() == null)
return false;
if (other.getParNumerator() != null && other.getParNumerator().equals(this.getParNumerator()) == false)
return false;
if (other.getQualityTuningLevel() == null ^ this.getQualityTuningLevel() == null)
return false;
if (other.getQualityTuningLevel() != null && other.getQualityTuningLevel().equals(this.getQualityTuningLevel()) == false)
return false;
if (other.getRateControlMode() == null ^ this.getRateControlMode() == null)
return false;
if (other.getRateControlMode() != null && other.getRateControlMode().equals(this.getRateControlMode()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getBitrate() == null) ? 0 : getBitrate().hashCode());
hashCode = prime * hashCode + ((getFramerateControl() == null) ? 0 : getFramerateControl().hashCode());
hashCode = prime * hashCode + ((getFramerateConversionAlgorithm() == null) ? 0 : getFramerateConversionAlgorithm().hashCode());
hashCode = prime * hashCode + ((getFramerateDenominator() == null) ? 0 : getFramerateDenominator().hashCode());
hashCode = prime * hashCode + ((getFramerateNumerator() == null) ? 0 : getFramerateNumerator().hashCode());
hashCode = prime * hashCode + ((getGopSize() == null) ? 0 : getGopSize().hashCode());
hashCode = prime * hashCode + ((getHrdBufferSize() == null) ? 0 : getHrdBufferSize().hashCode());
hashCode = prime * hashCode + ((getMaxBitrate() == null) ? 0 : getMaxBitrate().hashCode());
hashCode = prime * hashCode + ((getParControl() == null) ? 0 : getParControl().hashCode());
hashCode = prime * hashCode + ((getParDenominator() == null) ? 0 : getParDenominator().hashCode());
hashCode = prime * hashCode + ((getParNumerator() == null) ? 0 : getParNumerator().hashCode());
hashCode = prime * hashCode + ((getQualityTuningLevel() == null) ? 0 : getQualityTuningLevel().hashCode());
hashCode = prime * hashCode + ((getRateControlMode() == null) ? 0 : getRateControlMode().hashCode());
return hashCode;
}
@Override
public Vp9Settings clone() {
try {
return (Vp9Settings) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.mediaconvert.model.transform.Vp9SettingsMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}